Going off of what we've been shown so far my interest in Pictomancer is less than zero, and that's fine with me. Every job doesn't need to appeal to everyone. Variety is good for the game.
Going off of what we've been shown so far my interest in Pictomancer is less than zero, and that's fine with me. Every job doesn't need to appeal to everyone. Variety is good for the game.


I’m excited for pictomancer but I get the upset. This is the first caster in 3 expansions. It may be the last one we see for a long time… possibly ever. I know how dramatic that sounds. They will eventually switch to 1 job per expansion and because of their whole “different melee gear sets are different sub classes”. Even if we do keep getting two, and they follow the pattern, it’ll be: tank + phys ranged, healer + striking melee, maybe double melee (maiming + scouting).
I honestly wish caster gear would be split this expansion. Summoner + black mage get traditional caster looking gear. Red mage and pictomancer get gear that’s more leather styled, maybe a recolor of aiming gear?
My monk and samurai share the same set.I’m excited for pictomancer but I get the upset. This is the first caster in 3 expansions. It may be the last one we see for a long time… possibly ever. I know how dramatic that sounds. They will eventually switch to 1 job per expansion and because of their whole “different melee gear sets are different sub classes”. Even if we do keep getting two, and they follow the pattern, it’ll be: tank + phys ranged, healer + striking melee, maybe double melee (maiming + scouting).
I honestly wish caster gear would be split this expansion. Summoner + black mage get traditional caster looking gear. Red mage and pictomancer get gear that’s more leather styled, maybe a recolor of aiming gear?
The resemblance is striking!
Jokes aside. I agree. We just need more gear variety in general (on top of more armor inventory).


then you read it correctly. he did not. he read is as a statement of fact, which he elaborated on, with, might i add.. incorrect grammar
(do urselves a fav and dont go all grammar mentor because ud be suprised how LITTLE about grammar 99% of us know)
do moogles fit the games asthetic? what about fat chocobos? or tonberrys? what about summoner? or scholar. why do they fit, theyre cartoony. what about Il mheg? what is this games asthetic again? dark and edgy.. damn then i guess it forgot for all that suffThe skills I saw in the gameplay video do not fit the game imo
Then at least turn on Autocorrect in your phone settings. I prefer to listen to readings of My Immortal, not be subjected to it in your posts.then you read it correctly. he did not. he read is as a statement of fact, which he elaborated on, with, might i add.. incorrect grammar
(do urselves a fav and dont go all grammar mentor because ud be suprised how LITTLE about grammar 99% of us know)
do moogles fit the games asthetic? what about fat chocobos? or tonberrys? what about summoner? or scholar. why do they fit, theyre cartoony. what about Il mheg? what is this games asthetic again? dark and edgy.. damn then i guess it forgot for all that suff
Relm, along with everything else in FFVI, was 16-bit pixelated. 16-bit never looked anything but cartoonish regardless of what game was being played. She didn't look out of place because she was created in the same art style as everything else in the game.
This is where we're running into the problem. Some players like that Pictomancer's effects stand out from the other battle effects. Some players don't.
If it were possible to turn battle effects on/off based on an individual job, we wouldn't need to have the discussion. We can't. Either we watch Pictomancer effects along with the rest or we watch no one's effects but our own (and the enemy if enabled).
Personally, I'm hoping the battle effects are refined to blend in better with the battle effects of other jobs.
I've never seen this game's aesthetics as dark and edgy. Sounds like you spend all your time drowning in DRK and RPR.
You're continuing to ignore the point many of us are trying to make. The concern is the battle effects, not the job gear. Outside of Thornmarch and just about anything Hildibrand related, where are we getting 2D cartoon battle effects in group content?
It's not a problem for those who play solo. They can either use Pictomancer or not use it as they want unless there are Dawntrail MSQ dungeons where you're forced to take Krile as a DPS (highly unlikely).
For those who like doing group content with other players, the effects as they stand may be a massive distraction. Perhaps everyone can get used to them over time, perhaps not.
Personally the last thing I want is to step into a raid and have a Pictomancer throw up a mountain in my face when I need to see whether the boss is raising their left arm or right arm for a mechanics.
Last edited by Jojoya; 01-13-2024 at 01:09 PM.
It honestly feels like an extension of that toxic culture on social media where people butcher someone else's artwork then post it online claiming they "fixed" it.Relm, along with everything else in FFVI, was 16-bit pixelated. 16-bit never looked anything but cartoonish regardless of what game was being played. She didn't look out of place because she was created in the same art style as everything else in the game.
This is where we're running into the problem. Some players like that Pictomancer's effects stand out from the other battle effects. Some players don't.
If it were possible to turn battle effects on/off based on an individual job, we wouldn't need to have the discussion. We can't. Either we watch Pictomancer effects along with the rest or we watch no one's effects but our own (and the enemy if enabled).
Personally, I'm hoping the battle effects are refined to blend in better with the battle effects of other jobs.
The cutesy and vibrant themes have been in the game forever. They've just never been in combat in the player's hands. Is that where whatever this line people have made is crossed?


I wouldn’t mind the animations cleaned up a little bit, but I love the cell shading effects. Everything looks very samey in this game and I’m glad that the animations stick out.Relm, along with everything else in FFVI, was 16-bit pixelated. 16-bit never looked anything but cartoonish regardless of what game was being played. She didn't look out of place because she was created in the same art style as everything else in the game.
This is where we're running into the problem. Some players like that Pictomancer's effects stand out from the other battle effects. Some players don't.
If it were possible to turn battle effects on/off based on an individual job, we wouldn't need to have the discussion. We can't. Either we watch Pictomancer effects along with the rest or we watch no one's effects but our own (and the enemy if enabled).
Personally, I'm hoping the battle effects are refined to blend in better with the battle effects of other jobs.
I've never seen this game's aesthetics as dark and edgy. Sounds like you spend all your time drowning in DRK and RPR.
You're continuing to ignore the point many of us are trying to make. The concern is the battle effects, not the job gear. Outside of Thornmarch and just about anything Hildibrand related, where are we getting 2D cartoon battle effects in group content?
It's not a problem for those who play solo. They can either use Pictomancer or not use it as they want unless there are Dawntrail MSQ dungeons where you're forced to take Krile as a DPS (highly unlikely).
For those who like doing group content with other players, the effects as they stand may be a massive distraction. Perhaps everyone can get used to them over time, perhaps not.
Personally the last thing I want is to step into a raid and have a Pictomancer throw up a mountain in my face when I need to see whether the boss is raising their left arm or right arm for a mechanics.



It’s not really a question of cutesy and vibrant… it’s about the effects not looking as high quality as the rest of the jobs. I’m fine with cutesy and vibrant (I play a Lala! lol), it’s the flat, opaque, chalky and cartoony effects. It’s magic paint, I want it to look like magic paint! It does in the trailer. Even in the job video, the parts where she’s swirling the paint around with the brush don’t look bad. But the other parts of what we’ve seen don’t have the same texture quality to them, don’t look like part of the same game, and like others have said, could pose a problem seeing battle tells and indicators.
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