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  1. #1
    Player
    SchwarzwaelderTorte's Avatar
    Join Date
    Oct 2019
    Posts
    331
    Character
    Schwarzwaelder Torte
    World
    Cerberus
    Main Class
    Dancer Lv 100
    Like someone else said this is the Internet so this ain't nothing new, but people have really wrongly internalized that offering feedback or criticism is automatically something negative and bad and hateful.

    Quote Originally Posted by Khryseis_Astra View Post
    There’s also the third group, which really loves Pictomancer and wants to play it, but were disappointed by the initial gameplay video and just want it to be as good as it can be.
    Quote Originally Posted by Khryseis_Astra View Post
    For me personally, I’m offering feedback because I’m excited to play the class. And I want to love it! I don’t offer criticism on anything just to be negative, but because I love this game and want things to be even better.
    Likewise, I want to be more excited for Pictomancer, and the gameplay video was very underwhelming for me, which is why I've been giving feedback on the visuals. This is not out of hate for the job, this is not because I was expecting something entirely different like Green Mage, this is because I want it to be better than it currently is, because I know it can be.

    Partly because FFXIV has some really good VFX already, and I was surprised that the Pictomancer ones weren't of the same quality or general art direction, and partly because, as has been shown in other threads, other games with similar classes have achieved visuals that are a lot more compelling than what we've seen so far.

    Quote Originally Posted by sindriiisgaming View Post
    as a fine artist im gona biggg disagree with you.
    Quote Originally Posted by sindriiisgaming View Post
    i am also a manga artist so i feel this appeals to me more
    The most important thing for an artist is to understand the nature of criticism and feedback, be open to it, and listen to it, even if you disagree with it at first. This is the one skill you learn in art school, and this is the main way you improve yourself as an artist. Subjectivity doesn't mean that it's someone's opinion against the rest of the world, but rather that there might be some truth in everyone's opinion, and it's up to the artist to find that truth in the feedback they receive, in the interest of perfecting their work.
    (10)

  2. #2
    Player
    sindriiisgaming's Avatar
    Join Date
    Jan 2023
    Location
    Gridania
    Posts
    1,430
    Character
    Sugar And'spice
    World
    Twintania
    Main Class
    Reaper Lv 100
    Quote Originally Posted by SchwarzwaelderTorte View Post
    Like someone else said this is the Internet so this ain't nothing new, but people have really wrongly internalized that offering feedback or criticism is automatically something negative and bad and hateful.





    Likewise, I want to be more excited for Pictomancer, and the gameplay video was very underwhelming for me, which is why I've been giving feedback on the visuals. This is not out of hate for the job, this is not because I was expecting something entirely different like Green Mage, this is because I want it to be better than it currently is, because I know it can be.

    Partly because FFXIV has some really good VFX already, and I was surprised that the Pictomancer ones weren't of the same quality or general art direction, and partly because, as has been shown in other threads, other games with similar classes have achieved visuals that are a lot more compelling than what we've seen so far.





    The most important thing for an artist is to understand the nature of criticism and feedback, be open to it, and listen to it, even if you disagree with it at first. This is the one skill you learn in art school, and this is the main way you improve yourself as an artist. Subjectivity doesn't mean that it's someone's opinion against the rest of the world, but rather that there might be some truth in everyone's opinion, and it's up to the artist to find that truth in the feedback they receive, in the interest of perfecting their work.

    what i was taught in art school was actually something called "constructive critism" this is where the criticism meantions the strenghts of the peice and the weakness, but in order for that criticsm to be applied the painting needs to be finished first, and pictomancer isnt. so a lot of this criticism isnt constructive its "i dont like this asthetic" and i mean.. i dont like van gough or davinchi, so i just dont consume there works, instead i consume works i do like such as japanese sumei-e painters and art novou. i would ask them to change there work becuse i appeciate its there artstyle. just like i appreciate this is ff's artstyle. i like it, others dont, thats subjective tbh. just turn effects off
    (2)
    Last edited by sindriiisgaming; 01-13-2024 at 12:08 AM.
    Quote Originally Posted by sindriiisgaming View Post
    your titanmen, hes titanmen IM TITANMEN are there anymore titanmens i should know about?

  3. #3
    Player
    LynxDubh's Avatar
    Join Date
    Oct 2023
    Posts
    219
    Character
    Lynx Dubh
    World
    Faerie
    Main Class
    Dancer Lv 100
    Quote Originally Posted by sindriiisgaming View Post
    what i was taught in art school was actually something called "constructive critism" this is where the criticism meantions the strenghts of the peice and the weakness, but in order for that criticsm to be applied the painting needs to be finished first, and pictomancer isnt. so a lot of this criticism isnt constructive its "i dont like this asthetic" and i mean.. i dont like van gough or davinchi, so i just dont consume there works, instead i consume works i do like such as japanese sumei-e painters and art novou. i would ask them to change there work becuse i appeciate its there artstyle. just like i appreciate this is ff's artstyle. i like it, others dont, thats subjective tbh. just turn effects off
    We are criticizing a trailer video presented to us as consumers. So this trailer is complete fair game for us to assess and provide feedback. We have roughly 6-9 months till the release of DT, so NOW is the time for us to get our criticisms in for what's been presented to us. If we wait for the job action trailer or the release of the expansion, it will be too late to have put in our opinions and provided feedback. At that point, the art assets will be largely finalized.
    (3)

  4. #4
    Player
    sindriiisgaming's Avatar
    Join Date
    Jan 2023
    Location
    Gridania
    Posts
    1,430
    Character
    Sugar And'spice
    World
    Twintania
    Main Class
    Reaper Lv 100
    Quote Originally Posted by LynxDubh View Post
    We are criticizing a trailer video presented to us as consumers. So this trailer is complete fair game for us to assess and provide feedback. We have roughly 6-9 months till the release of DT, so NOW is the time for us to get our criticisms in for what's been presented to us. If we wait for the job action trailer or the release of the expansion, it will be too late to have put in our opinions and provided feedback. At that point, the art assets will be largely finalized.
    as if theyve never improved that kinda thing before?
    (0)
    Quote Originally Posted by sindriiisgaming View Post
    your titanmen, hes titanmen IM TITANMEN are there anymore titanmens i should know about?

  5. #5
    Player
    LynxDubh's Avatar
    Join Date
    Oct 2023
    Posts
    219
    Character
    Lynx Dubh
    World
    Faerie
    Main Class
    Dancer Lv 100
    Quote Originally Posted by sindriiisgaming View Post
    as if theyve never improved that kinda thing before?
    Yeah, they have. Just to list off a few things I can currently remember:
    • The Sage icon
    • The Gunbreaker sound effects
    • The Dancer fans from the SHB job action trailer

    It's not a farfetched concept for the SFX and VFX teams to respond to criticism and make adjustments.
    (3)

  6. #6
    Player
    RodP's Avatar
    Join Date
    Jun 2019
    Posts
    11
    Character
    Rod Seigher
    World
    Cerberus
    Main Class
    Astrologian Lv 100
    It was a letdown after what we saw Krile do. Obviously I was never expecting it to look as good as that, but I did expect more colours, sparkling particles and butterflies, and I get that it's magical ink but I don't think it needs to be that cartoony.

    Giving feedback isn't "hate", if a part of the community has a mostly negative opinion about it, we're gonna say what we think, and other people with different opinions are gonna do it too.

    Labelling it as hate is even less productive than the splitting opinions.
    (13)
    Last edited by RodP; 01-12-2024 at 04:36 AM.

  7. #7
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,287
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    Maybe can we agree that the spell effects should not look 'realistic?'
    (0)

  8. #8
    Player
    Merrigan's Avatar
    Join Date
    Dec 2021
    Posts
    554
    Character
    Merrigan Gilgard
    World
    Spriggan
    Main Class
    Samurai Lv 90
    Quote Originally Posted by mallleable View Post
    Maybe can we agree that the spell effects should not look 'realistic?'
    Definitly ! That's not the problem here. Most people seemed bothered by :

    - The cartoon aspect
    - The lack of resolution

    I would personnaly add "too many colors" + Kawaii elements, but that weren't as problematic for the majority.
    (5)

  9. #9
    Player
    Commander_Justitia's Avatar
    Join Date
    Aug 2013
    Posts
    1,176
    Character
    Ash Primordial
    World
    Phoenix
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Merrigan View Post
    Definitly ! That's not the problem here. Most people seemed bothered by :

    - The cartoon aspect
    - The lack of resolution
    I guess it was hard for them to settle on a skill animation style, so it ended up as cartoon.

    I am more bothered by the gameplay of dps jobs, I do wonder why so many dots and summons got removed from classes, why everything is tuned for burst meta. Would probably have liked a necromancer guy that summons a horde of undead mobs more. Our battle system feels very basic compared to other MMO and other Online RPG games.
    (3)

  10. #10
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,307
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Quote Originally Posted by mallleable View Post
    Maybe can we agree that the spell effects should not look 'realistic?'
    I think they should start off looking like a drawing, and solidify into a realistic effect as it's about to go off.
    (9)

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