I can respect that you did indeed "try again".Well the point of a forum is to promote discussion and argument. When you willingly insert words in others context they never said, you're arguing poorly. Making that little "Try again" remark of yours look very silly and it honestly kind of annoyed me.
I lurk really often so I'm not wasting my time.



For me personally, I’m offering feedback because I’m excited to play the class. And I want to love it! I don’t offer criticism on anything just to be negative, but because I love this game and want things to be even better.If thats true then why are people being judgemental andys about the class when its still not released? Why go so out of their way to express such strong opinions both good and bad?
The only thing valid is just the concern of the paint aesthetic, everything else is moot.


Surprisingly, I like the ice effect the most out the elemental skills they showed. Earth one just looks too derpy to me, feels like something from a pokemon game, while the fire and lightning ones are barely noticeable, hoping these get neater looking with upgrades like blm fire to fire 3, if they go that route.





Most common complaint I've seen is that the art isn't appealing. Then perhaps the whole idea itself following behind it (paint magic), but not immediately so.
I'm fine that it exists, though the art isn't my style. My thoughts is that means it's probably going to be more someone else's then. I do think it would potentially help if they can add some paint options, like if they were able to apply a shader to it for more or less cell shading, color swaps, etc (pick your own paints basically).
I think my largest annoyance with the job is not the job, but that it feels like a perfect limited job in concept but blue and beastmaster which are, imo, more main stays, are limited (plus we have active examples of MMO beastmaster, so unless the pets are amazingly designed it's just going to be the poor man's version of it anyways).
Last edited by Shougun; 01-12-2024 at 02:51 AM.

Hate is a strong word, but I definitely find the cartoony style off-putting enough that I am not interested in it at all. Or even eager to see those effects in my party (though I'm hopeful limited effects will make it mostly unseen for me). I am disappointed.
All that said, I don't mind that it's coming. Clearly, some find it exciting. I don't have to like every job. I already don't like some jobs. It's fine.
Class reminds me of Golden Sun Effects so the class is a win for me.
Reaper never received a bunch of hate considering it is pretty much a streamlined FFXI Dark Knight with a Devil Trigger Fell Cleave mode tacked on. The only hate it evewr got long term was that Endwalker launch it was overtuned and everyone loved it's selfhealing before it got nerfed.
I'm really just seeing a lot of whiners crying that it isn't Green Mage or Geomancer.
Green Mage was dead at it's inception given Green Mage was about defensive magic and status effects which XIV detests any kind of CC on enemies and especially bosses.
Geomancer is dead in the water since XIV technically considers Astrologians Geomancers alongside the Geomancer description in XI being similar to XIV Pictomancers. And Blue Mage uses Malediction of Water which is a Geomancer attack.
Geo in XI states "Geomancers (GEO) are arcane spellcasters that harness the power of geomancy to strengthen their allies, enervate their enemies, and provide much-needed support to the party. They assume many of the same support roles corsairs and bards do, and while they may not pack as much offensive firepower as black mages, they can employ elemental magic with ease. "
Whereas Pictomancers in XIV state "The pictomancer channels offensive elemental magic by creating a variety of artwork. In addition to hard-cast spells, they also have several instant cast actions, similar to other magical ranged DPS. They will also be able to buff nearby allies, similar to Red Mage or Summoner. They will not have access to a resurrection spell."
Huh wow. Boy that sounds familiar doesn't it.
Not to mention the Class brings it's own whimsical personality and therefore a unique identity to the roster of Job Classes available.
You've seen 4 elemental attacks, Moogle Beam/Blast, an artistic landscape of 3 Shooting Stars which is likely part of the Star Prism animation. And potentially a teaser of it's LB3 in the CG trailer with the flying Rainbow Paint/Slime creature Krile draws to life.
Sounds like the vocal minority on the forums can't ever be happy about anything and it's rather sad. You guys really want problems all the time.
If only you had the same enthusiasm Krile does for the new class: https://www.youtube.com/watch?v=QP9TVAtSFjc
¯\_(ツ)_/¯
While I'm not against Pictomancer as a whole, it's really insulting they made a staple job like BLU Limited but not Picto. I love Relm from FF6, so it gets a pass given it's "classic," but there were so many better options. Like Mystic Knight or Geomancer.
I also hate the aesthetics of the job in XIV. It does not fit. It screams degradation of quality in all realms.
The effects do look a little too cartoonish...
One thing that would make it look much better in my opinion was if they transformed from that cartoonish look into the things they are actually supposed to be... Basically that the Pictomancer paints things into the world and they turn from paint into real ice, fire or rocks whatever else they can throw around.
As someone who really really wanted corsair, and shapeshifter caster, I don't get it. Pictomancer looks great! I can't wait to play it.





Alright so... I was just seeing what AI would make for example and it came up with this lol:
Makes me think Diablo's version of pictomancer XD.
Anyway.. uh.. what was I doing? Right-- I wonder rather than super cutesy if it had stronger watercolor or pastel look with more emphasis on blending into the environment, if that would help players? I do feel it's very cartoony and would look, probably, quite awful in a serious dark moody dungeon when it's your first go about on the MSQ, but beyond that I don't really care that I feel that way given you can also run around as a pig and a chocobo, and on topic of effects... I can turn down the player effects if I want.
I'd probably try to do more subtle changes to it at this point, perhaps a bit more detail or after the spell effect is launched it then gains more detail such that it is still 'colorful art' but doesn't look so... young (lack of definition, in specific conjunction to the bright colors and happy shapes, gives it a very 'young' 'cartoony' and semi 'childish' vibe).
Still thinking, while a bit painful, it would be cool if you can build up your paint selections and so players can choose some of these things themselves. For example if you want to be a moody/solemn/serious painter you might use inks (like Asian Ink painting), while someone else goes to 11 and adds freaking sparkles lol.
SHAPESHIFTER LEETSS GOOO
And by god please make it normal @_@ (or dreams do come true and start making advanced jobs, my petty annoyances for blue would flip on their head if they were advanced 'best job ever').
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