
Originally Posted by
ForsakenRoe
Revert all the cards to HW/SB effects (bole mit, arrow speed, etc), do NOT bring back Royal Road, add damage effects to cards that do not have them that are thematic to the card (eg bole reflects damage based on max HP), creating a system where you can use any card on any player for it's unique effect (eg throwing bole on a caster to save them from a raidwide that would otherwise kill them), but each card has a 'preferred role' to use it on (with balance being the 'wildcard' that you can throw on anyone)
AOE balance in HW/SB was not an issue because of the balance card, it was because it was AOE. Keep the cards single target and you'll find it's a lot easier to balance their damage output against one another, while keeping their unique flair and thematics intact. If Balance contributes around 18k (as I found while doing some investigating for pitching the idea), then balance the other cards to output roughly 18k with their effect too. If we change Balance from 6% to 10% (so it feels like it has more impact), then that makes it 30k damage. So, making Bole reflect 10% of the target's max HP, with current tank HP values, would be around 36k. No doubt someone will complain that it's not exactly the same damage output, but 6k is less than a single malefic, and at some point we have to accept that, for the sake of fun, we can have small damage variances like this. Doubly so when Crit Variance will contribute more damage swing over the course of the fight
This is SE we're talking about, though, so they'll probably just make every card AOE (to make it so you don't have to target an ally, reducing APM) and call it a day