Because l know people that are even afraid to do story mode content... I have a pvp friend that can't do her relic because she has not done any pve for a long time and is afraid for that story mode trial.... I will help her later tonight.To some extent, after the changes made to gameplay over the years, this is quite true. Both power levels of attacks and the experience of players make a lot of the instances much easier.
However, with 20+ classes and jobs, creating high-end in-game tutorials for each would require a nightmare in resources, and one that would have to change extensively for each expansion.
I can guarantee that making such a tutorial mandatory for end-game gameplay after each expansion releases would tick off quite a number of high-end players. It would, however, remove the need for the so-called Mentoring System, so that might be a plus.
I'm not exactly sure why the Japanese servers do so well at end-game gameplay, with consistently higher percentages engaging in and completing the content. Are they just that much better at the game, despite the fact that the MSQ does not require you to properly play your job?
Or, perhaps, are they more dedicated to finding and learning from resources outside of the game?
For all of the complaining Rinon does in the two videos mentioned by the OP, I haven't found a single "learn to do better during the MSQ" video. Lots of end-game commentary on healing, yes, but nothing that walks a new player through the best habits to develop for healers while leveling. It's a common fault throughout the youtube ecosystem. Lots of "How to Raid" without any consideration of "how to prepare to raid while leveling". At least most of the jobs mentioned on the icy-veins website (example: https://www.icy-veins.com/ffxiv/white-mage-leveling) provide level-appropriate rotations for the job that will make sense as end-game approaches. Alas, Youtube creators do not yet feel the need to help develop the necessary skills while leveling.
In my first FC there were two really great max-level (aka level 50) crafters who were that way when it came to combat as well.
this is one thing that always bothered me about WoW, you could enter any dungeon through the dungeon finder simply by reaching a certain character level, but you ahd no idea where that dungeon even is or why youa re in tehre or who the bosses are, this didn't matter that much when WoW was less story driven in classic.The thing is, it's not as simple as "just let people into the higher areas" because then things have to be structured differently. You can't gate off the final zone as something special reached by an unusual mechanism or story event; it has to be a straightforward door that anyone can pass through at will.
That's a thing I noticed when I was trying to pick BLM back up a few months ago. Most "How to [Insert Job]" videos I came across came in one of two flavors: meme videos, which generally aren't very helpful and are mostly unimportant fluff; and "guides" that just recite the tooltip of every job before launching into end-game rotations, just assuming the viewer is already aware of all the nuances of the job's mechanics and how they effect each other, but never explaining them.
Maybe there's stuff out there that goes into that and I just didn't come across it, but it really feels like there's a general lack of tutorial content floating around that actually explains the workings of a job from the ground up. It's very strange considering how popular the game is.
I think you misconstrue my entire point because i assume you believe the only way to play this mmorpg is as a single player story crawl.There's nothing to stop them from raiding together even if the friend is starting from scratch on MSQ. It doesn't take that long to get through 2.0 and unlock Coils and/or CT.
If friends are trying to rush a new player through the leveling content, they don't sound like very good friends. NG+ and level sync exist so they can still play together.
some players just want to get to CURRENT content and play with friends, some players even, dare i say, dont care about the story..
Some people would very much like to get to current content asap and actually PROG with their friends and then do the story at their own pace on their own time..
if thats not you then dont, but stop gatekeeping everyone to your assumed right way of playing, this community is very toxic when it comes to the ideal of not caring about the story.
telling someone to go threw 40-60 hours of arr quest lines rushing just to run coils is enough to destroy all the enjoyment of this game, especially when you buy a game to play with friends and instead you are led threw content they all know and can clear without you even playing while already knowing all the strats and just waiting on you to catch up is not playing with friends, its babysitting..
also NG+ doesn't allow you to play together, in fact most quests requite you to not even be in a party together so you can be sucked in to a solo instance.. following a new player around and doting on the fact that you know all the spoilers and have all the mounts they cant even attempt to get is not playing together, its just feeding your ego.
Last edited by Mostly_Raxus; 01-20-2024 at 03:20 PM.
No , you are correct, the Black Mage job is very unintuitive and badly explained in the game. Also the gameplay style changes completly while leveling.
first you must switch from fire to ice via Transpose, then you get Fire 3 but cant actually use it unless you get a freecast, but the freecast proccs at the very end of a fire cast so you have 0.5 seconds to react and use it, then you get Ice 3 to switch from fire to ice and don't use transpose anymore at all. Also you dont use Fire3 freecasts anymore, you only use it to refrech henochian at the end of the fire rotation.
And very much later you get Umbral Soul which seems useless at first glance but before you get Umbral Soul BLM feels extremly clunky in any fight with downtimes.
The job is fine on high levels but feels totaly trash on low levels.
Last edited by Arohk; 01-20-2024 at 11:37 PM.
To be clear here, the freecast for Fire 3 because of the Firestarter trait gained at level 42 has a 30 second countdown, not 0.5 seconds. One can also anticipate it a bit, since the tiny icon appears before the action icon lights up.No , you are correct, the Black Mage job is very unintuitive and badly explained in the game. Also the gameplay style changes completly while leveling.
first you must switch from fire to ice via Transpose, then you get Fire 3 but cant actually use it unless you get a freecast, but the freecast proccs at the very end of a fire cast so you have 0.5 seconds to react and use it
I totally agree that Black Mage feels pretty decent at higher levels, and it does require readjustment once you hit level 50, and again when you hit level 60. Moving from ARR into HW was definitely a relearning experience.
I'd have been quite happy if icy-veins had started FFXIV leveling information back in 2015, but ... at least it's much better now. No thanks to youtube videos, unfortunately.
No, you misunderstood, you can get the freecast when Fire is >0.5seconds from finishing the cast, and you now WANT to use Fire 3 and not cast another fire to not waste any proccs because the freecast does not stack like fleeting Raiju from ninja which you can stack 3 charges.
so when youa re lucky with proccs you do Fire > Fire 3 > Fire > Fire 3 > Fire....
Yeah, I understood what that meant. And you're right. Stacking Firestarter would be incredibly convenient (even tho at this point it probably won't happen until high levels where it's less critical..).
That said, the gameplay style evolving as you level is one of my favorite aspects of the job. I remember, years ago (before spells got shuffled down), helping several sprouts in Stone Vigil runs understand their new tools, and that Aha! moment when it all clicks and you see how the pieces fit, it's incredibly satisfying.
But, that also speaks again to how the game doesn't adequately explain the pieces as you learn them
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