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  1. #21
    Player
    typeaxiom's Avatar
    Join Date
    Oct 2022
    Posts
    13
    Character
    Vera Kaleid
    World
    Gilgamesh
    Main Class
    Warrior Lv 100
    I had no idea that giving all jobs a low-level AoE was now controversial. I suppose it's supposed to feel good when you go into a leveling roulette as dragoon and ninja and suddenly the only thing you can do is blink away at one target (and constantly getting interrupted because facing issues while attacking and running) while the bard and tank mow down groups and the healer gets to actually heal for once.
    (1)

  2. #22
    Player Solakor's Avatar
    Join Date
    Jun 2021
    Location
    Searching for skill expression
    Posts
    86
    Character
    Suo Sao
    World
    Ragnarok
    Main Class
    Samurai Lv 80
    Who would have thought that when you remove a resource to regulate your aoe spam, no teamplay in regards to aggro, powercreep the game so you can take more hits and heal more that the combat would start to feel like it's an afterthought.
    These changes were made because ppl cried that TP, MP, aggro, healing are too "cumbersome" or whatever buzzword they could think for their own incompetence. This is comedy at this point.
    (1)

  3. #23
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,570
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Solakor View Post
    Who would have thought that when you remove a resource to regulate your aoe spam, no teamplay in regards to aggro, powercreep the game so you can take more hits and heal more that the combat would start to feel like it's an afterthought.
    These changes were made because ppl cried that TP, MP, aggro, healing are too "cumbersome" or whatever buzzword they could think for their own incompetence. This is comedy at this point.
    To be fair TP was atrociously designed, sprint consumed it, arrow evaporated it and in a random duty you would never know if you got a job that could actually keep TP up at a decent rate

    The rest I agree, we bought on ourselves, tanks complaining about stances, DPS complaining about hitting agro buttons, healer complaining about mana, while I still disagree on the difficulty designs decisions on even basic things like how hard mobs hit its easy to see why we have the current beige dungeon design we have now
    (1)

  4. #24
    Player
    Arohk's Avatar
    Join Date
    Jul 2019
    Posts
    1,332
    Character
    Lucretia Ryusagi
    World
    Twintania
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Solakor View Post
    These changes were made because ppl cried that TP, MP, aggro, healing are too "cumbersome" or whatever buzzword they could think for their own incompetence. This is comedy at this point.
    Well, you see making changes like this have consequences and need additional changes. i really think people should be responsible to know how many enemies they can pull at once, there are only a few dungeons that allow for more than two packs of enemies before you are blocked by a door.
    Dungeons are not difficult, there is no reason to artificially slow down players if they can or want to go faster. there are some dungeons that allow you for bigger pulls like the Gulg, but i have never managed to pull all 5 packs at the beginning, mos tpeople do 3-2 before the boss, but giving you the option to do all 5 packs is a good thing.
    (1)

  5. #25
    Player
    Lady_Silvermoon's Avatar
    Join Date
    Jul 2023
    Posts
    416
    Character
    Kasari Silvermoon
    World
    Seraph
    Main Class
    Machinist Lv 100
    Quote Originally Posted by typeaxiom View Post
    I had no idea that giving all jobs a low-level AoE was now controversial. I suppose it's supposed to feel good when you go into a leveling roulette as dragoon and ninja and suddenly the only thing you can do is blink away at one target (and constantly getting interrupted because facing issues while attacking and running) while the bard and tank mow down groups and the healer gets to actually heal for once.
    I just assume it's defensiveness because I refuse to believe anyone argues in all seriousness that some jobs getting their first AoE at 15 and others at 40 is a well-considered, properly functioning game design because anyone who has done a leveling roulette in the past few years knows it's not.
    (0)

  6. #26
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Lady_Silvermoon View Post
    I just assume it's defensiveness because I refuse to believe anyone argues in all seriousness that some jobs getting their first AoE at 15 and others at 40 is a well-considered, properly functioning game design because anyone who has done a leveling roulette in the past few years knows it's not.
    Sastasha, Tam Tara and Copperbell were designed for single target damage because once upon a time tanks didn't have AoE at level 15. I think only ARC and THA had AoEs at that level.

    As I pointed out above, only 2 DPS are missing an AoE by level 26 so once you get to Toto-Rak (sync to 27) it's going to be extremely rare that you end up in a party where only the tank has an AoE.

    There is nothing wrong with having jobs with single target damage as part of their job identity early on. No one is cherry-picking who gets to go into Qarn on the basis of AoE.
    (2)

  7. #27
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,061
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Mostly_Raxus View Post
    the problem is that they need to detach access to zones and non msq questlines from MSQ and make them level based instead.
    Zone access is tied to the story and letting people just march into the Super Secret Place on a whim undermines the story's ability to keep it super secret.

    As something of a compromise, I would not mind seeing an option for people to be eligible for dungeons beyond their story progress in roulettes to encourage participation there while still forcing people to make story progress if they want to queue fie a thing manually.
    (0)

  8. #28
    Player
    Mostly_Raxus's Avatar
    Join Date
    Jun 2017
    Posts
    487
    Character
    Rax Ryujin
    World
    Adamantoise
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Iscah View Post
    Zone access is tied to the story and letting people just march into the Super Secret Place on a whim undermines the story's ability to keep it super secret.

    As something of a compromise, I would not mind seeing an option for people to be eligible for dungeons beyond their story progress in roulettes to encourage participation there while still forcing people to make story progress if they want to queue fie a thing manually.
    I think having the ability to willingly spoil your self at your own choice is still better than the game forcing a spoiler on you because you did a leveling roulette.

    my argument is for the sake of being able to enjoy the story instead of feeling like you have to rush or skip the story just to play with your friends in the content you want. for many this is not our first MMORPG, some new player want to get to raid with their friends, and the story will always come second to that.
    (0)
    Last edited by Mostly_Raxus; 01-19-2024 at 01:07 PM.

  9. #29
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Mostly_Raxus View Post
    I think having the ability to willingly spoil your self at your own choice is still better than the game forcing a spoiler on you because you did a leveling roulette.

    my argument is for the sake of being able to enjoy the story instead of feeling like you have to rush or skip the story just to play with your friends in the content you want. for many this is not our first MMORPG, some new player want to get to raid with their friends, and the story will always come second to that.
    There's nothing to stop them from raiding together even if the friend is starting from scratch on MSQ. It doesn't take that long to get through 2.0 and unlock Coils and/or CT.

    If friends are trying to rush a new player through the leveling content, they don't sound like very good friends. NG+ and level sync exist so they can still play together.
    (2)

  10. #30
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,061
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Mostly_Raxus View Post
    I think having the ability to willingly spoil your self at your own choice is still better than the game forcing a spoiler on you because you did a leveling roulette.
    The thing is, it's not as simple as "just let people into the higher areas" because then things have to be structured differently. You can't gate off the final zone as something special reached by an unusual mechanism or story event; it has to be a straightforward door that anyone can pass through at will.
    (1)

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