Quote Originally Posted by Solakor View Post
Who would have thought that when you remove a resource to regulate your aoe spam, no teamplay in regards to aggro, powercreep the game so you can take more hits and heal more that the combat would start to feel like it's an afterthought.
These changes were made because ppl cried that TP, MP, aggro, healing are too "cumbersome" or whatever buzzword they could think for their own incompetence. This is comedy at this point.
To be fair TP was atrociously designed, sprint consumed it, arrow evaporated it and in a random duty you would never know if you got a job that could actually keep TP up at a decent rate

The rest I agree, we bought on ourselves, tanks complaining about stances, DPS complaining about hitting agro buttons, healer complaining about mana, while I still disagree on the difficulty designs decisions on even basic things like how hard mobs hit its easy to see why we have the current beige dungeon design we have now