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  1. #1
    Player Solakor's Avatar
    Join Date
    Jun 2021
    Location
    Searching for skill expression
    Posts
    86
    Character
    Suo Sao
    World
    Ragnarok
    Main Class
    Samurai Lv 80
    Who would have thought that when you remove a resource to regulate your aoe spam, no teamplay in regards to aggro, powercreep the game so you can take more hits and heal more that the combat would start to feel like it's an afterthought.
    These changes were made because ppl cried that TP, MP, aggro, healing are too "cumbersome" or whatever buzzword they could think for their own incompetence. This is comedy at this point.
    (1)

  2. #2
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,554
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Solakor View Post
    Who would have thought that when you remove a resource to regulate your aoe spam, no teamplay in regards to aggro, powercreep the game so you can take more hits and heal more that the combat would start to feel like it's an afterthought.
    These changes were made because ppl cried that TP, MP, aggro, healing are too "cumbersome" or whatever buzzword they could think for their own incompetence. This is comedy at this point.
    To be fair TP was atrociously designed, sprint consumed it, arrow evaporated it and in a random duty you would never know if you got a job that could actually keep TP up at a decent rate

    The rest I agree, we bought on ourselves, tanks complaining about stances, DPS complaining about hitting agro buttons, healer complaining about mana, while I still disagree on the difficulty designs decisions on even basic things like how hard mobs hit its easy to see why we have the current beige dungeon design we have now
    (1)

  3. #3
    Player
    Arohk's Avatar
    Join Date
    Jul 2019
    Posts
    1,332
    Character
    Lucretia Ryusagi
    World
    Twintania
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Solakor View Post
    These changes were made because ppl cried that TP, MP, aggro, healing are too "cumbersome" or whatever buzzword they could think for their own incompetence. This is comedy at this point.
    Well, you see making changes like this have consequences and need additional changes. i really think people should be responsible to know how many enemies they can pull at once, there are only a few dungeons that allow for more than two packs of enemies before you are blocked by a door.
    Dungeons are not difficult, there is no reason to artificially slow down players if they can or want to go faster. there are some dungeons that allow you for bigger pulls like the Gulg, but i have never managed to pull all 5 packs at the beginning, mos tpeople do 3-2 before the boss, but giving you the option to do all 5 packs is a good thing.
    (1)