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  1. #1
    Player
    ThorneDynasty's Avatar
    Join Date
    Oct 2021
    Posts
    817
    Character
    Gisela Thorne
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    "But no other tank/healer/DPS has to do X!" Is the bane of this game. Why do you think every single role is being homogenized and dumbed down to gruel when even the slightest bit of job-specific thought required is made out into this giant hurdle by this playerbase's irrational jealousies?

    It's irrelevant. SCH isn't a worse healer in any metric for you having to plan whole 30 seconds ahead once in a while. Every healer should in fact have some kind of mini loops within their healing kits - Almost treat them like they were part of a rotation based gameplay system or something.
    (4)
    Last edited by ThorneDynasty; 01-11-2024 at 11:26 PM.

  2. #2
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    That's why I always prioritize pet healing cooldowns the most should the need for Dissipation arise, I will not let those abilities sitting there, greyed out for the duration of the downtime. It's a matter of how good you are at maximizing your healing kit.

    This is not like Cleric Stance from way back when it literally makes your healing look like a SMN spamming Physick.
    (1)

  3. #3
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,099
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    If you use Dissipation and somehow you really need to use Whispering Dawn/Union/Illumination/Seraph/Blessing (as in cannot be delayed or wipe occurs) then the problem is your plan, not the button. You have ways to circumvent the limitations, effectively reducing most of the risk with proper planning.
    (3)

  4. #4
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,936
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    What would adding the 20% potency to oGCD’s actually achieve

    Since dissipation locks you out of the fairy skills dissipation affecting the aetherflow heals would change
    -indom from 400 potency to 480 potency
    -critdom from ~600 potency to ~720
    -excog from 800 potency to 960 potency
    -critgog from ~1200 potency to ~1440 potency
    -sacred soil from 600 potency to 720 potency
    -lustrate from 700 potency to 840 potency

    That potency increase is annoying because it’s both disgustingly strong objectively but also If you are relying on said potency increases to survive rather than reorganising your fairy heals so you aren’t caught out during dissipation then you should be reorganising your healing plan

    The one consideration I’d maybe make is dissipation not putting your aetherflow heals on CD if you use them under dissipation (so if you want to spend 3 aetherflow stacks on 3 indoms in 15 seconds you can) but even that I think conflicts with the design of the skill
    (4)
    Last edited by Supersnow845; 01-12-2024 at 02:19 PM.

  5. #5
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,466
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    IDM the 'this locks you out of that' conflicts between Union, Dissipation and Seraph, they create a pseudo rotation of CD uses. Learning to play around their downsides is part of what makes the class 'the genius tactician'. However, I do hate the fact that Seraph takes 2s to actually enter the battlefield, and that if you use a skill at the end of it's duration it just ghosts it.

    Delete Seraph, bring back Rouse
    (4)

  6. #6
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,045
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    IDM the 'this locks you out of that' conflicts between Union, Dissipation and Seraph, they create a pseudo rotation of CD uses. Learning to play around their downsides is part of what makes the class 'the genius tactician'. However, I do hate the fact that Seraph takes 2s to actually enter the battlefield, and that if you use a skill at the end of it's duration it just ghosts it.

    Delete Seraph, bring back Rouse
    It probably wouldn't be as bad if Seraph blasts out a Consolation while she's spawning in like Phoenix fires out a regen as he's spawning in. But yes, Rouse does basically the same thing without the dumb delay.
    (2)

  7. #7
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,936
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Aravell View Post
    It probably wouldn't be as bad if Seraph blasts out a Consolation while she's spawning in like Phoenix fires out a regen as he's spawning in. But yes, Rouse does basically the same thing without the dumb delay.
    Even if you did it that way angel whisper and seraphic illumination are basically completely redundant copies of the existing skills because it’s almost never worth risking using anything during the seraph window because both consolation and seraphic veil take like 3 seconds to cast and seraph wipes her own skill queue on both sides so you really only have her for like 13 seconds

    I agree just bring rouse back and have rouse eos turn blessing into consolation and either make angel whisper and seraphic illumination do something different or just delete them as redundant extras
    (0)

  8. #8
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,099
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by ForsakenRoe View Post
    IDM the 'this locks you out of that' conflicts between Union, Dissipation and Seraph, they create a pseudo rotation of CD uses. Learning to play around their downsides is part of what makes the class 'the genius tactician'. However, I do hate the fact that Seraph takes 2s to actually enter the battlefield, and that if you use a skill at the end of it's duration it just ghosts it.

    Delete Seraph, bring back Rouse
    Probably also add an additional ”Healing received is increased by 10% until the shield wears off”-buff to ensure 2nd shield will always overwrite first shield, too.
    (0)

  9. #9
    Player
    Eloah's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    2,846
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Quote
    I think you and a few others are taking what I'm saying only at face value. And, in case it wasn't obvious, I do know how to use it, that's why I dislike it.

    The bottom line is the skill feels off and needs a change, whether minor/major I don't know, but it does need an adjustment. It use to feel good as a DPS tool, but with SE constantly screwing around with Energy Drain, that is no longer the case.

    Lots of jobs have that one skill that just feels off compared to everything else. Doesn't mean it's a bad skill, it just needs some tuning.

    Quote Originally Posted by ForsakenRoe View Post
    IDM the 'this locks you out of that' conflicts between Union, Dissipation and Seraph, they create a pseudo rotation of CD uses. Learning to play around their downsides is part of what makes the class 'the genius tactician'. However, I do hate the fact that Seraph takes 2s to actually enter the battlefield, and that if you use a skill at the end of it's duration it just ghosts it.

    Delete Seraph, bring back Rouse
    Union and Seraph don't actually lock you out of anything though. Union use to, but that was changed. But that ghosting and delay is frustrating. Sometimes it feels like Seraph is only a 15 second summon at times.
    (1)
    Last edited by Eloah; 01-12-2024 at 09:30 PM.

  10. #10
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,936
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Eloah View Post
    I think you and a few others are taking what I'm saying only at face value. And, in case it wasn't obvious, I do know how to use it, that's why I dislike it.

    The bottom line is the skill feels off and needs a change, whether minor/major I don't know, but it does need an adjustment. It use to feel good as a DPS tool, but with SE constantly screwing around with Energy Drain, that is no longer the case.

    Lots of jobs have that one skill that just feels off compared to everything else. Doesn't mean it's a bad skill, it just needs some tuning.



    Union and Seraph don't actually lock you out of anything though. Union use to, but that was changed. But that ghosting and delay is frustrating. Sometimes it feels like Seraph is only a 15 second summon at times.
    I’m not saying you don’t know how to use the skill, I’m saying that your reasoning for why it should be changed is flawed in that your only reasoning is basically a vague feeling that it doesn’t feel right; I could just as easily say that dissipation is the only skill that does feel right, our opinions hold equal weight on that front.

    And while union doesn’t block you from anything it has to be stopped and restarted every time you use something else and it’s still rather common to ghost the other skill when you use said skill to cancel the tether
    (5)

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