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  1. #1
    Player
    SieyaM's Avatar
    Join Date
    Nov 2017
    Posts
    1,189
    Character
    Sieya Mizuno
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100

    My take on pictomancer no one asked for

    Honestly Pictomancer should be really exciting for me, it checks or at least claims to check all the boxes I want in a job. Uses all the elements to attack and is supposed to have a strong party support focus but I just cannot deal with the manic pixie aesthetic they chose for the spell effects and animations. I don't think it's going to be a terrible job that no one will play, just personally disappointing and since we are unlikely to get another caster for 6 or more years it's going to be a long wait for another.
    (6)

  2. #2
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    I think people are just salty it wasn't Green Mage or Geo.
    (7)

  3. #3
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,655
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by MagiusNecros View Post
    I think people are just salty it wasn't Green Mage or Geo.
    Time Mage enjoyers also a bit miffed. We're tired of the "Astrologian is Time Mage because it has/had Time Magic" gatekeep to no end.
    (4)

  4. #4
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Reinhardt_Azureheim View Post
    Time Mage enjoyers also a bit miffed. We're tired of the "Astrologian is Time Mage because it has/had Time Magic" gatekeep to no end.
    I wished for Time Mage (or whatever form of "Arcane neutral non-elemental magic" mage), but I was convinced it wouldn't happen (the time mage part).
    However I'm really glad it isn't geo or green mage.
    (1)

  5. #5
    Player
    Chasingstars's Avatar
    Join Date
    Oct 2020
    Location
    Ul'dah
    Posts
    703
    Character
    Zoh Chah
    World
    Zalera
    Main Class
    Lancer Lv 80
    Quote Originally Posted by MagiusNecros View Post
    I think people are just salty it wasn't Green Mage or Geo.
    I personally don't mind, it was a shot in the dark when I made my thread and mostly of my concerns if it was going to be green mage (more supporty than red mage).

    I think the main dislike of pictomancer at the moment is it currently suffering from Kung Fu Panda Syndrome. Basically we just had Reaper and all the more dark and edgy stuff, and then here comes this very light-hearted class. I called it KFPS because it reminds me of that time for World of Warcraft where they were announcing the new class, Monk, but the main practioners of the class was pandarens (panda bear race), and at the time the movie, Kung Fu Panda, was fresh in peoples minds. It got derided for looking too light-hearted compared to the prior class, Death Knight.
    (2)

  6. #6
    Player
    Wyssahtyn's Avatar
    Join Date
    May 2017
    Posts
    870
    Character
    Saika Kinoshita
    World
    Mateus
    Main Class
    Rogue Lv 53
    that party support thing is probably just code for "it has a two minute party buff" ngl
    (12)

  7. #7
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,655
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Wyssahtyn View Post
    that party support thing is probably just code for "it has a two minute party buff" ngl
    That is assuming they took the entire feedback we gave them for how much the 2min raid buff fight design and job design sucks for fun and individuality and do f***-all with it.

    I'll be holding my breath until media tour/7.0 how things go. The forced 2min job design needs to die.
    (5)

  8. #8
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    2,002
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    That is assuming they took the entire feedback we gave them for how much the 2min raid buff fight design and job design sucks for fun and individuality and do f***-all with it.

    I'll be holding my breath until media tour/7.0 how things go. The forced 2min job design needs to die.
    Honestly 2 minute meta is bad, but it feels like the only real reason why it's being discussed over poor healer or tank designs is because it effects DPS players which is the majority (for good reason). 2 minute meta should go away, but in all honesty it's not actually something im that passionate about in reality, I still think they can design fun jobs around the meta but at the same time, it's also something that limits jobs and makes them feel samey in some instances, I think most DPS still fair decently but are starting to feel the stale design.

    Honestly the game would just be a lot more fun if they made healer and tanks more interesting, people talk about 2 minute meta being homogenization but when you look at tank and healer design the entire of those roles are, and it's a fact that they're designed to be doing DPS all the time, but both completely lack any sort of intresting DPS rotation. The "utility" that all these jobs bring are so interchangeable for better or worse that you'd expect at least a little bit of better design.

    I think picto's support will likely be a 120 raid buff or some wacky timer like 60s who knows? but I'm really bored of party buffs honestly, I would like a caster with the dragoon/dnc/ast sort of target single target buff instead.
    (0)

  9. #9
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,655
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Rithy255 View Post
    Honestly 2 minute meta is bad, but it feels like the only real reason why it's being discussed over poor healer or tank designs is because it effects DPS players which is the majority (for good reason). 2 minute meta should go away, but in all honesty it's not actually something im that passionate about in reality, I still think they can design fun jobs around the meta but at the same time, it's also something that limits jobs and makes them feel samey in some instances, I think most DPS still fair decently but are starting to feel the stale design.

    Honestly the game would just be a lot more fun if they made healer and tanks more interesting, people talk about 2 minute meta being homogenization but when you look at tank and healer design the entire of those roles are, and it's a fact that they're designed to be doing DPS all the time, but both completely lack any sort of intresting DPS rotation. The "utility" that all these jobs bring are so interchangeable for better or worse that you'd expect at least a little bit of better design.

    I think picto's support will likely be a 120 raid buff or some wacky timer like 60s who knows? but I'm really bored of party buffs honestly, I would like a caster with the dragoon/dnc/ast sort of target single target buff instead.
    Deleting the 2min meta and improving tank & healer playstyles and enjoyment aren't mutually exclusive to be had, this isn't a zero-sum game. They can happen in tandem, just unlikely.

    The 2min meta affects literally every role. Not just DPS. Tank and Healer abilities are literally designed around it nowadays as well.
    (2)

  10. #10
    Player
    Taranok's Avatar
    Join Date
    Mar 2015
    Posts
    797
    Character
    Arilaya Syldove
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Rithy255 View Post
    Honestly 2 minute meta is bad, but it feels like the only real reason why it's being discussed over poor healer or tank designs is because it effects DPS players which is the majority (for good reason).
    Ehh, I feel there's a separate issue here. DPS and tank design has been awful since ARR. The problem is a fundamental design principle of the game. The meta to which encounters handle damage, I.E. busters. When you design every fight about spiking damage all at once and then giving a rest period before spiking again, then there's only 3 tools that can effectively deal with this. Mitigation, barriers, and raw burst throughput. It's why I've long held the opinion that all healers are the same and all tanks are the same, because they effectively do their job the same way, sometimes with literally identical skills.

    To fix healer/tank design, they'd need to massively overhaul every single fight in the game, severely drop the power and throughput of every healer, and create room to bring back more styles of healing and tanking, such as sustained healing tanking, HoT healing, deferred damage tanking, smart healing, and so on. And as if that wasn't enough of a cliff to scale, it has to be done in such a way that console players can handle the spot healing indicative of better meta designs without the controls getting in the way. Which is definitely doable, but the devs have no interest in it.
    (0)

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