I am on about the early days, pre seekers expansion
I am on about the early days, pre seekers expansion
Last edited by Valkyrie_Lenneth; 01-11-2024 at 03:19 AM.
Yeah I think we get it, you had a bad experience and don't think the game is a winning venture, however, plenty of people had good experiences and the game is still successfully running. I don't care if they remake it on the 75 era or what it is now, I just know plenty of people would play it.
I'm sorry your expectations weren't met. I do remember partying up in the dunes, in qufim, in garliage citadel, crawlers nest etc etc.... And yeah, sometimes it took an hour and we only exp'd for 2 hours or so, sometimes someone died along the way and it was complete catastrophe, things just weren't handed to you.
Would everyone like this? heck no. In fact, I think most XIV players would hate it, and that is a GOOD thing, because it means it's catering to a different market and it wouldn't cannibalize it, but would it have a market and be succesful? yes, I firmly believe it.
Games that have tried to do this have failed, that is also true, but when you look at the underlying issues that caused those failures they don't have to do with the playstyle, they have a lot of execution errors, bugs, content quality and quantity issues. When we see a well made game die exclusively due to the playstyle, then we can say they don't work anymore.
For example do you think 1.0 failed because of the playstyle? It failed it because it was a lag fest, there was nothing to do, the menu ran at 30 FPS and the game ran at 60. Menu's were rendered server side. It was junk. The combat effects also sucked. If it had been properly executed it would've been a successful XI 2.0.
Nothing about a slower paced exploration and progression oriented MMO sounds unappealing to a certain crowd. It's just not the instant gratification folks that would be into it.
Last edited by Ath192; 01-11-2024 at 03:43 AM.
The citadel death trains, I remember them oh so well, I have fond memories of XI, I agree sometimes party took ages, especially when you got to bibiki bay levels, for goblins, but when you got a good party, damm it was seriously good
[Garliage Citadel]
Johny: UHHH guys, I fell down a hole....
Party: You will be missed.
/sh anyone LFG?
Yeah I think we get it, you had a bad experience and don't think the game is a winning venture, however, plenty of people had good experiences and the game is still successfully running. I don't care if they remake it on the 75 era or what it is now, I just know plenty of people would play it.
I'm sorry your expectations weren't met. I do remember partying up in the dunes, in qufim, in garliage citadel, crawlers nest etc etc.... And yeah, sometimes it took an hour and we only exp'd for 2 hours or so, sometimes someone died along the way and it was complete catastrophe, things just weren't handed to you.
Would everyone like this? heck no. In fact, I think most XIV players would hate it, and that is a GOOD thing, because it means it's catering to a different market and it wouldn't cannibalize it, but would it have a market and be succesful? yes, I firmly believe it.
Games that have tried to do this have failed, that is also true, but when you look at the underlying issues that caused those failures they don't have to do with the playstyle, they have a lot of execution errors, bugs, content quality and quantity issues. When we see a well made game die exclusively due to the playstyle, then we can say they don't work anymore.
For example do you think 1.0 failed because of the playstyle? It failed it because it was a lag fest, there was nothing to do, the menu ran at 30 FPS and the game ran at 60. Menu's were rendered server side. It was junk. The combat effects also sucked. If it had been properly executed it would've been a successful XI 2.0.
Nothing about a slower paced exploration and progression oriented MMO sounds unappealing to a certain crowd. It's just not the instant gratification folks that would be into it.
So 1.0 failed because everything was bad. That's what you are saying lol.
XI still exists for those who enjoy it. 3 of my static are currently playing it during downtime.
And I wasn't expecting things to be handed to me. I was expecting to be able to make any progression after 2 weeks of trying.
You are free to have fond memories of it, but I disagree that a game like that would be successful if it came out today.
And as a side note, my game of choice since I couldn't get anywhere in XI was lineage 2, a game just as if not more grind, with exp loss and exploration and all that. I just had better luck getting progression. And that game has open world pvp.
But the community based XI failed me. That's all I'm saying.
1. No, the graphics and concept weren't bad. I will concede poorly optimized, but again, technical execution issue.
2. Quite frankly if you couldn't get anywhere after 2 weeks that's a you problem. Plenty of noobs were already Jeuno by then. You were doing something wrong. If this were the case the game would've never gotten popular.
3. And here it is. You are blaming others for your problems. I can't say what caused you to fail but this doesn't look good already.
1. No, the graphics and concept weren't bad.
2. Quite frankly if you couldn't get anywhere after 2 weeks that's a you problem. Plenty of noobs were already Jeuno by then. You were doing something wrong. If this were the case the game would've never gotten popular.
3. And here it is. You are blaming others for your problems. I can't say what caused you to fail but this doesn't look good already.
I was a warrior. I was in the dunes shouting for parties, both making and asking to join.
Not much else I could have done. The linkshells I was in had people who had already gotten out and didn't want to go back. II spent whole days during that 2 weeks trying to level, and I got maybe to 18 or 19. This was almost 20 years ago lol.
I'm not blaming others, I'm using what others say the game was to refute my experience. Isnt that the same as the "gcbtw" meme people use for XIV?
As for 1.0, the concept was great, and most of that concept got removed before launch. Launchers originally were planned to have a greater range, archers and thaumaturges could combine abilities to make fire arrows.
What we got was not a good concept and was going nowhere.
Last edited by Valkyrie_Lenneth; 01-11-2024 at 04:04 AM.
Yeah that sounds about right, but if that was the truth in peak XI why didn't it immediately die? I started playing a couple of years after the game launched and made it just fine as a RDM, before level sync was implemented even (which granted, was necessary probably to people having a harder time like you seem to have had) But my joining late didn't stop me from having a blast.I was a warrior. I was in the dunes shouting for parties, both making and asking to join.
Not much else I could have done. The linkshells I was in had people who had already gotten out and didn't want to go back.
I'm not blaming others, I'm using what others say the game was to refute my experience. Isnt that the same as the "gcbtw" meme people use for XIV?
And the GCBTW is a meme and so theres hint of truth to it, but you know well an MMO has a ton of different people and just like most of XIV isn't a GCBTW member generally XI wasn't without it's huge amount of helpful people either. You are always bound to run into some bad apples and then people stereotype the heck out of the game.
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