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  1. #31
    Player
    VerdeLuck's Avatar
    Join Date
    Jan 2022
    Posts
    1,112
    Character
    Ymir Bombullshale
    World
    Halicarnassus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Valkyrie_Lenneth View Post
    I couldn't even get a party in the dunes to last long enough to level. Tried for 2 weeks then quit. Never got past level 20. No one in the linkshells I was in wanted to help, and trying to make a party that lasted more than half an hour was impossible.


    So whenever people tell me how good the social aspect of 11 was, I just think of this experience and shake my head.
    There's a reason those older style MMOs mostly died out. You're either in the huge wave of players going through the content at the "right" time or you don't have a very good time.
    Both a remake of 11 and 14 1.0 are going to show those cracks pretty quickly given how niche they would be and how bad it would be to be a player after the initial rush, when you have to wait hours for anyone in your level range.
    (4)

  2. #32
    Player
    MsQi's Avatar
    Join Date
    Mar 2018
    Location
    Gridania
    Posts
    2,160
    Character
    X'lota Qi
    World
    Lamia
    Main Class
    Bard Lv 100
    Quote Originally Posted by DrWho2010 View Post
    people are only like this because there's no way to go back to that. it was a thing and now it's gone and omg i missed outttttttttt FOMOOOOOOOOOOOOOOOOOOOOOOO
    Why is that not valid?
    (1)

  3. #33
    Player
    Gerolan's Avatar
    Join Date
    Aug 2013
    Posts
    743
    Character
    Seraphima Cyngosa
    World
    Phoenix
    Main Class
    Arcanist Lv 90
    I am on about the early days, pre seekers expansion
    (0)

  4. #34
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Gerolan View Post
    I am on about the early days, pre seekers expansion
    This was pre seekers. This was during wotg. Seekers was 2013. Same year xiv 2.0 released. It was also pre abyssea, which is when everyone says xi went downhill.


    So my experience was during peak xi.
    (0)
    Last edited by Valkyrie_Lenneth; 01-11-2024 at 03:19 AM.

  5. #35
    Player
    Ath192's Avatar
    Join Date
    Jul 2019
    Posts
    1,801
    Character
    Aries Helle
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Valkyrie_Lenneth View Post
    This was pre seekers. This was during wotg. Seekers was 2013. Same year xiv 2.0 released. It was also pre abyssea, which is when everyone says xi went downhill.


    So my experience was during peak xi.
    Yeah I think we get it, you had a bad experience and don't think the game is a winning venture, however, plenty of people had good experiences and the game is still successfully running. I don't care if they remake it on the 75 era or what it is now, I just know plenty of people would play it.

    I'm sorry your expectations weren't met. I do remember partying up in the dunes, in qufim, in garliage citadel, crawlers nest etc etc.... And yeah, sometimes it took an hour and we only exp'd for 2 hours or so, sometimes someone died along the way and it was complete catastrophe, things just weren't handed to you.

    Would everyone like this? heck no. In fact, I think most XIV players would hate it, and that is a GOOD thing, because it means it's catering to a different market and it wouldn't cannibalize it, but would it have a market and be succesful? yes, I firmly believe it.

    Games that have tried to do this have failed, that is also true, but when you look at the underlying issues that caused those failures they don't have to do with the playstyle, they have a lot of execution errors, bugs, content quality and quantity issues. When we see a well made game die exclusively due to the playstyle, then we can say they don't work anymore.

    For example do you think 1.0 failed because of the playstyle? It failed it because it was a lag fest, there was nothing to do, the menu ran at 30 FPS and the game ran at 60. Menu's were rendered server side. It was junk. The combat effects also sucked. If it had been properly executed it would've been a successful XI 2.0.

    Nothing about a slower paced exploration and progression oriented MMO sounds unappealing to a certain crowd. It's just not the instant gratification folks that would be into it.
    (3)
    Last edited by Ath192; 01-11-2024 at 03:43 AM.

  6. #36
    Player
    LioJen's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lominsa
    Posts
    279
    Character
    Volk Virses
    World
    Ultros
    Main Class
    Gunbreaker Lv 83
    Honestly I'd like an option just to have the UI stylings / sound effects of 1.x, especially the font.



    It's so pleasant to look at.
    (4)
    "Which pet do you want, Red Sticks, Chicken Nuggets or Abomination Parrot? None, get out of here with that s***." ~Samuraiking

  7. #37
    Player
    Ath192's Avatar
    Join Date
    Jul 2019
    Posts
    1,801
    Character
    Aries Helle
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by LioJen View Post
    Honestly I'd like an option just to have the UI stylings / sound effects of 1.x, especially the font.



    It's so pleasant to look at.
    That is gorgeous. SE just freaked out because the bad parts of the game were SO, but SO bad they junked the rest of it. It was a real tragedy.
    (0)

  8. #38
    Player
    Gerolan's Avatar
    Join Date
    Aug 2013
    Posts
    743
    Character
    Seraphima Cyngosa
    World
    Phoenix
    Main Class
    Arcanist Lv 90
    The citadel death trains, I remember them oh so well, I have fond memories of XI, I agree sometimes party took ages, especially when you got to bibiki bay levels, for goblins, but when you got a good party, damm it was seriously good
    (0)

  9. #39
    Player
    Ath192's Avatar
    Join Date
    Jul 2019
    Posts
    1,801
    Character
    Aries Helle
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Gerolan View Post
    The citadel death trains, I remember them oh so well, I have fond memories of XI, I agree sometimes party took ages, especially when you got to bibiki bay levels, for goblins, but when you got a good party, damm it was seriously good
    [Garliage Citadel]

    Johny: UHHH guys, I fell down a hole....

    Party: You will be missed.

    /sh anyone LFG?
    (3)

  10. #40
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Ath192 View Post
    Yeah I think we get it, you had a bad experience and don't think the game is a winning venture, however, plenty of people had good experiences and the game is still successfully running. I don't care if they remake it on the 75 era or what it is now, I just know plenty of people would play it.

    I'm sorry your expectations weren't met. I do remember partying up in the dunes, in qufim, in garliage citadel, crawlers nest etc etc.... And yeah, sometimes it took an hour and we only exp'd for 2 hours or so, sometimes someone died along the way and it was complete catastrophe, things just weren't handed to you.

    Would everyone like this? heck no. In fact, I think most XIV players would hate it, and that is a GOOD thing, because it means it's catering to a different market and it wouldn't cannibalize it, but would it have a market and be succesful? yes, I firmly believe it.

    Games that have tried to do this have failed, that is also true, but when you look at the underlying issues that caused those failures they don't have to do with the playstyle, they have a lot of execution errors, bugs, content quality and quantity issues. When we see a well made game die exclusively due to the playstyle, then we can say they don't work anymore.

    For example do you think 1.0 failed because of the playstyle? It failed it because it was a lag fest, there was nothing to do, the menu ran at 30 FPS and the game ran at 60. Menu's were rendered server side. It was junk. The combat effects also sucked. If it had been properly executed it would've been a successful XI 2.0.

    Nothing about a slower paced exploration and progression oriented MMO sounds unappealing to a certain crowd. It's just not the instant gratification folks that would be into it.



    So 1.0 failed because everything was bad. That's what you are saying lol.





    XI still exists for those who enjoy it. 3 of my static are currently playing it during downtime.





    And I wasn't expecting things to be handed to me. I was expecting to be able to make any progression after 2 weeks of trying.



    You are free to have fond memories of it, but I disagree that a game like that would be successful if it came out today.





    And as a side note, my game of choice since I couldn't get anywhere in XI was lineage 2, a game just as if not more grind, with exp loss and exploration and all that. I just had better luck getting progression. And that game has open world pvp.



    But the community based XI failed me. That's all I'm saying.
    (2)

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