Quote Originally Posted by Rithy255 View Post
This is why I'd want a Soft red mage rework.

Personally I don't think sword strikes should be for burst, but instead should be a slight gain that your able to use outside burst for mobility when near bosses, In general I'd want more sword action on red mage, with burst it should be fully ranged Imo, at least how RDM kinda struggles with the "2minute meta" due to being forced into melee when they don't always want to be.

I don't know how much of a rework they should go for, but currently RDM's design just really doesn't work with bursts, It could if you made the Melee phase much more of a small gain while making it's burst something separate, I doubt they would but honestly I just want RDM to shine more as a unique caster.
I really would love to see RDM, become stronger in the white magic department akasupport elements (without just punishing the job as harshly as they do for said support elements, the current "damage trade" for verraise and magick barrier is way too much).


PLD also needs a rework (it got a half quick rework that just made it slightly more functional, but the job is still a mess in some areas), Shield bash needs to be a actual skill, I wouldn't also mind more shield attacks, Sword play with shield play, Protecting allies/party and some magic should be PLD's identity
Given that the way FFXIV is designed wouldn't really RDM be a true RDM without being a limited job, I feel like instead of the ver-element spells for ranged casting they should have looked at FFXI and made the EN-element spells of that game into magical elemental sword strikes for it's primary damage output keeping the white/black balance aspect to either power a more powerful combo or some kind of big kaboom magic burst ranged attack.