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  1. #14
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,968
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by RitsukoSonoda View Post
    Kinda did the same to RDM imo. Job has pretty much only seen development in ranged casting. The melee aspect of it feels like it's been forgotten by the dev team so your sword is mostly just a sharp staff.
    This is why I'd want a Soft red mage rework.

    Personally I don't think sword strikes should be for burst, but instead should be a slight gain that your able to use outside burst for mobility when near bosses, In general I'd want more sword action on red mage, with burst it should be fully ranged Imo, at least how RDM kinda struggles with the "2minute meta" due to being forced into melee when they don't always want to be.

    I don't know how much of a rework they should go for, but currently RDM's design just really doesn't work with bursts, It could if you made the Melee phase much more of a small gain while making it's burst something separate, I doubt they would but honestly I just want RDM to shine more as a unique caster.
    I really would love to see RDM, become stronger in the white magic department akasupport elements (without just punishing the job as harshly as they do for said support elements, the current "damage trade" for verraise and magick barrier is way too much).

    Quote Originally Posted by Absurdity View Post
    A job that actually uses a shield. Paladin has like 3 abilities that use it, one of which you never press, so most of the time it's just kind of there.
    PLD also needs a rework (it got a half quick rework that just made it slightly more functional, but the job is still a mess in some areas), Shield bash needs to be a actual skill, I wouldn't also mind more shield attacks, Sword play with shield play, Protecting allies/party and some magic should be PLD's identity
    (1)
    Last edited by Rithy255; 01-10-2024 at 07:32 PM.