Magic-based tank (Rune Knight? Spellblade? Something like that).
Pure 'arcane' non-elemental magical DPS (arithmetician?)
Red Mage but for physical DPS (something that switches between ranged and melee phases. Corsair?)
Magic-based tank (Rune Knight? Spellblade? Something like that).
Pure 'arcane' non-elemental magical DPS (arithmetician?)
Red Mage but for physical DPS (something that switches between ranged and melee phases. Corsair?)
Since Elemental damage has no real effect in this game everyone might as well be casting non-elemental damage. I feel like making an arcange based DPS would just be a reskinned BLM or RDM.
Well, we're talking aesthetics, I assumed, not gameplay. Gameplay-wise, any job can be anything with right creativity, and with design being more streamlined as of late, it doesn't matter much which gameplay mechanics it employs, it will likely fall into similar cycles as other jobs in its role. And aesthetics-wise, Id say all DPS mages are heavily focused on elemental attacks, even Pictomancer seems to have their more basic skills be painted versions of Fire/Blizzard/Thunder/Stone. Closest we have is SMN's ruin (un-enhanced) and BLM's polyglot skills, but I'd like to see an mDPS centered entirely around this aesthetic of non-elemental kinda magical attacks.
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