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  1. #1
    Player
    Sequora's Avatar
    Join Date
    May 2014
    Posts
    523
    Character
    Raveen Raines
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    I think another thing people need to realize is many of the initial job trailers don’t really show the flashiest skills.

    The sage trailer in particular was really boring from what we actually got. We saw their basic heal, and a few other skills.
    (3)

  2. #2
    Player
    MisterNublet's Avatar
    Join Date
    Oct 2020
    Location
    Gridania
    Posts
    434
    Character
    Autechre Voidmoon
    World
    Midgardsormr
    Main Class
    Sage Lv 90
    Quote Originally Posted by Sequora View Post
    I think another thing people need to realize is many of the initial job trailers don’t really show the flashiest skills.

    The sage trailer in particular was really boring from what we actually got. We saw their basic heal, and a few other skills.
    Nah, Sage trailer didn't lie, Sage is boring as hell.
    (4)

  3. #3
    Player
    LynxDubh's Avatar
    Join Date
    Oct 2023
    Posts
    219
    Character
    Lynx Dubh
    World
    Faerie
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Sequora View Post
    I think another thing people need to realize is many of the initial job trailers don’t really show the flashiest skills.

    The sage trailer in particular was really boring from what we actually got. We saw their basic heal, and a few other skills.
    So what you're saying is, the opaque effects can get bigger.
    (1)

  4. #4
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by LynxDubh View Post
    So what you're saying is, the opaque effects can get bigger.
    The truth is we really don't know what to expect. We'll have to wait until the media tour when they do the job showcases. Until then all we have to discuss is what we saw in the short job trailer, which is likely still a work in progress.
    (0)

  5. #5
    Player
    LynxDubh's Avatar
    Join Date
    Oct 2023
    Posts
    219
    Character
    Lynx Dubh
    World
    Faerie
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Jojoya View Post
    The truth is we really don't know what to expect. We'll have to wait until the media tour when they do the job showcases. Until then all we have to discuss is what we saw in the short job trailer, which is likely still a work in progress.
    I know, I just wanted to make a bit of a quip.
    (0)

  6. #6
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Sequora View Post
    I think another thing people need to realize is many of the initial job trailers don’t really show the flashiest skills.

    The sage trailer in particular was really boring from what we actually got. We saw their basic heal, and a few other skills.
    This is true, and I'll throw in my own perspective here about PIC as a whole:

    I like the concept, I like that it's a more whimsical job which is very on brand for Relm, and I'm curious to learn more about the unique aspects to how the whole "landscapes" thing will come into play. They dropped the word "Landscape" multiple times as well as showcased one action of painting a shooting star over a mountain, but there was no revealed effect. I wonder if that will play into the job's gauge, and I think there's a lot of potential.

    On the flipside, I think I agree with some of the criticism that the actual spell effects themselves are underwhelming when comparing them to Krile's display from the trailer. Obviously the in-game visual effects are very different from the full CGI trailer effects, but Krile looked like she was painting with Aether. The paint from the teaser is very literal--as if they are painting with actual paints. The idea of conjuring strands of aetheric paint that transform into a wave of butterflies is very elaborate, interesting, and compliments this idea of whimsy. It further tells the story of PIC being this mage who's magic is built on their imagination and creativity, but the Stone and Blizzard effects we see in the teaser feel very disconnected from that identity. There's nothing particularly imaginative about them. They're very basic, and while they're no doubt very basic aspects to PIC's kit (like their general filler spells) I can't help but feel they could've done more to communicate this identity of creativity even with basic attacks. Additionally, the moogle that gets conjured just looks like an ordinary moogle, but the spriggan that Krile painted was made with her aetheric paint. Shouldn't the moogle also be made out of that sort of watercolor-y texture? Shouldn't it be dripping paint as a being born of magic paint?

    It's entirely possible that these effects are a work in progress, but that's never been the case before, to my knowledge. So I can't help but feel like the execution of this idea is not nearly as strong as it could've been.
    (6)

  7. #7
    Player
    Ryvick's Avatar
    Join Date
    Aug 2021
    Location
    Limsa Lominsa
    Posts
    66
    Character
    Ryvick Donhuntstead
    World
    Exodus
    Main Class
    Samurai Lv 100
    I was sort of in the same camp as the OP at first glance of the class, not too impressed with the color scheme/pondering possible placeholder graphics, HOWEVER after a few more watches of both the Picto in game vid and the Full trailer vid I have an oddly sneaking suspicion that possibly, just possibly, the particular paint style used is due to an interesting effect that MIGHT occur in the dark/at night.

    Since we only have full day in game footage to observe and Krile's display is at night, I am wondering if the paint in fact does glow brightly in the dark similar to Krile's nighttime display. I posit that as a theory due to the end of Krile's display in the Full trailer when Night becomes Day and it appears the paint stops glowing. The coding might need to be a paler paint to pull off a change to a bright glow at night. If you observe the paint in the in game play footage the paint is singular colored with a lighter/white contrasting paint. They may not be using Deeper/Darker hues due to the change from matte to glow during a change of Day to Night or Lit to Darkness.

    Just a random thought.
    (0)