I'll be blunt, seeing the animations that resemble that of genshin impact or some other game with mega kiddy vibes was unappealing to me
I'll be blunt, seeing the animations that resemble that of genshin impact or some other game with mega kiddy vibes was unappealing to me
Not just you. I don't mind the cartoony artstyle necessarily, but then the rest of the game needs to fit said artstyle and this one...doesn't.
Last edited by Absurdity; 02-05-2024 at 03:07 AM.
Just going to agree to disagree on this one. Rather than making it photo realistic, they choose to give the spells a more watercolor like paint appearance with fits the job perfectly. It makes the spell stand out more in my opinion.I'm beyond ecstatic that the new caster is Pictomancer, but the visual FX feels... almost unfinished.
The stone and ice spells have low-resolution and extremely un-detailed textures. Like, for a split second I thought they were placeholder textures. These need more details, and/or perhaps making the textures have actual paintbrush strokes in them would go a long way in making them fit in FFXIV's aesthetic while still being their own thing.
Also, in the trailer, Krile's pictomancy had an extremely high amount of particle effects like sparkles, as well as strands of multicolor ink trailing being her brush strokes. I think adding these effects to the spells will make them look like proper magic using aether as a paint medium instead of what we have now.
I wouldn't say Krile's effects from the trailer are photo-realistic in the slightest.
What I said a while back and what I think is worth repeating is that the effects are not living up to the expectation that Krile displayed in the initial reveal. Her effects felt more like magic in their effects, whereas the in-game effects feel too literal. I think the biggest offender is the moogle. In the trailer, Krile summoned a Spriggan made from aetheric paint, and that was visually clear with the creature having this very pastel color texture, leaving behind a trail of dripping aetheric paint as it floated around the sky. It felt like a creature created from paint, but the moogle summon animation is just a literal moogle model. Why doesn't the moogle have this same texture and detail to it? Additionally, Krile skipped into the scene painting long strands of aether that transformed into butterflies, something that strongly displays this concept of creativity and whimsy. But the attacks we saw were just Stone but painted and Blizzard but painted, which hardly capture the same impact that Krile had from the trailer.
The effects displayed in the teaser are not the end-all-be-all of PIC's visual effects, but at at the same time, I feel it did a poor job of selling PIC's identity because it lacks this idea of imagination and whimsy that contrasts negatively against the trailer's depiction of the same job. All teasers show a very limited display of a job's actions. All Dancer's teaser showed, for example, were it's basic combo actions and Standard Step. We didn't see the Fan Dances, the Devilment buff, or even Saber Dance. But as a teaser, it gave us an appropriate introduction to what Dancer's aesthetic was, what its identity would look like, and what to expect from its visual effects. Pictomancer's teaser is either indicating an underwhelming execution of the concept based on what the trailer established, or hasn't done a good job of selling what we have yet to see from the job. And we can say this because we're seeing a fair amount of criticism of the effects which isn't something we've seen a lot of from past teasers.
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