Digging the thread back from the dirt because we’ve had some new Pictomancer footage with 6.55 and I think the VFX are worth talking about (and I’m stuck in lancetfish jail so I have time to kill anyway).
I edited everything in gifs which will be in spoiler tags to not be too hard on the eyes (it doesn't seem to work in the preview so I hope it works when I post this lol).
Effect 1
Personally I find it very… bold to start the introduction of Pictomancer with this. It’s a slow motion effect we probably won’t often see when we play the job ourselves (except maybe under the sleep status and in gpose), but the static 3D model of paint doesn’t really look very appealing at first glance (and especially this close), it almost looks more like rubbery glue is attached to the brush. Not a very solid first impression overall (yes, it’s only a few seconds, but they do matter!)
Effect 2
(gif is at 50% speed for eye comfort, normal speed here)
Here we can see how the previous 3D model of paint is supposed to be used, and in complete contrast to the slow-motion animation from before, it works really well! It looks like a convincing brush stroke. Nothing else to say, great effect.
Effect 3
The moogle we saw in the gameplay trailer appears. The splash of paint is very satisfying, although the moogle doesn’t really look like it’s made out of paint, and the 2 red orbs and stars look like they come from another art direction that’s neither like the paint effects or the moogle, so things are stylistically clashing a bit already. Which is strange because, when you look at cartoon-ish emotes we have in the game already there is already a predominant art style (Eureka, All saints’ charm, or even the new Valentione one we’re getting soon), and with Vexed there is even a more hand-drawn-looking one (it’s quite literally a scribble). Instead the red orbs look like they come from some... random cel shaded game?
Having the moogle dripping with paint (like the spriggan in the CGI trailer, or the painter AION gif I posted earlier in this thread) would maybe make things feel more cohesive already?
Effect 4
It’s a bit hard to see what’s going on in the moogle laser at that angle, but I think overall it fits effects we’ve seen before in FFXIV. I’m mainly thinking of BLU’s Apokalypsis, and I’ve seen a lot of people comparing the gameplay trailer’s VFX with the Byakko trial and weapons (saying Byakko did it better), and ironically this laser looks a lot less like ink/paint than what we see in the Byakko trial, but I think that stylistically Byakko is a lot more dynamic and… stylized like a “shonen anime fight” for lack of a better word, which wouldn’t really fit the image of Pictomancer to begin with. The sparkles at the end are cute and a nice contrast to the more “violent” looking laser.
Effect 5
This effect looks great! Everything looks like paint, it’s stylized but it’s not clashing with the rest of the art style, the 3D model of paint on the brush is behaving as it should (which is strange, it’s not going that much faster than the first slow-mo one), and the brush stroke appearing this way feels very satisfying.
Effect 6
(gif is at 50% speed for eye comfort, normal speed here)
Also a great effect, very juicy and satisfying explosion, everything still looks like paint, aaand…
Effect 7
(gif is at 50% speed for eye comfort, normal speed here)
… what is this. Up until now everything except the spriggan looked like realistic(ish) paint, and it ends on a overly cartoon-ish splat, which completely clashes with the rest of the effect? I don’t really understand why it had to be this way. If the idea was to have a lighter background so we could still see the spriggan scribble, couldn’t a more realistic splatter have worked just as well?
Effect 8
But overall I really like this spriggan! Sure, it’s not the one made out of paint in the CGI trailer (which, in itself, is pretty funny I think, but I could see people using it as an argument for their disappointment with the gameplay VFX, so I’m not sure why the devs went with it, it’s like giving us the gun to shoot them with), but it fits the image of Pictomancer as a little drawing you make that comes to life. That spriggan alone is to me much more reflective of the job than what we saw in the gameplay trailer (the rocks, the ice, even the moogle). The flying particles around it are also a lot more in line with the VFX we have in the game so far (which, again, why does the moogle laser and its strange orbs not follow that direction?).
Effect 9
And we see the paint explosion again with added flying particles, which also works great and doesn’t clash with the overall art style, 10/10.
So yeah, overall a pretty mixed bag, some effects work great, others not so much... I hope there's still time for the people in charge of VFX to gather feedback and add another pass on them, mainly to maintain visual coherence between the overall art style of the game, what already exists in terms of VFX, and how the Pictomancer ones could fit in the middle.