A battling artist is already quirky by nature, but they didn't need to double down on it with cartoony visuals/sound design...which is basically what distinguishes XIV's take on it from the others that have been mentioned.
A battling artist is already quirky by nature, but they didn't need to double down on it with cartoony visuals/sound design...which is basically what distinguishes XIV's take on it from the others that have been mentioned.


 
			
			
				I think they’re close. I don’t want them to look like normal spells. That’s so boring. They’re clearly going for a cell shaded effect which I like. Just a bit more polish.



 
			
			
				From the 6.55 updated website
Uuuuh... Pretty bold to debut a job in-game only 2 weeks after its reveal without waiting for the playerbase's reaction, feels a little bit rushed?
Although if it's like the other Scions, I imagine Krile will have her own unique spells with their own VFX, so maybe we'll get to see something closer to the CGI trailer?
Considering the comments in this thread about what a painter-style job should be, I can tell Pictomancer is not going to be for me. It sounds like what most expect is equivalent to a small child being given a can of paint and a brush then left unattended. Fun for the child (and sometimes for adults doing the same) but annoying to everyone else around them who's stuck looking at the mess.
I hope it turns out better than what I'm imagining because so many are excited for it. It's just a big turn off for me if it's more about splashing paint at things than creating coherent images.
Red Mage debuted in game in patch 3.4 (Sept 2016) but wasn't officially announced as a new job until December that year.
A lot of advance planning goes into creating a new job. When it gets officially announced really doesn't matter. They're already committed to it. They'll listen to player feedback for small changes they can make but it's too late at this point to give it a complete overhaul and have it ready in time for expansion launch.


 
			
			
				The Ice spell looking like a PS2 Blizzard l
Rock spell looks like something from the Last Avatar on Xbox 360
Definitely needs polish
They used Gosetsu to "preview" Samurai back in 3.55 but his abilities weren't the same as the playable version, so I assume they'll do the same here in whatever obligatory solo duty they'll likely toss in.


 
			
			
				Ugh, we will probably get stuck as Krile at some point in DT where we will have to spend an entire duty glooping paint at people.



 
			
			
				I’m wondering if she’ll be a Trust for the new dungeon, or if that won’t be til 7.0. If she is, I’m running that with Trust the first time to get a look at the gameplay! But I’m kinda hoping it won’t be til Dawntrail, because I want them to have more time to work on it and make it better… could be that this screenshot comes from the very last scene in the MSQ, much like her holding that clover! lolFrom the 6.55 updated website
Uuuuh... Pretty bold to debut a job in-game only 2 weeks after its reveal without waiting for the playerbase's reaction, feels a little bit rushed?
Although if it's like the other Scions, I imagine Krile will have her own unique spells with their own VFX, so maybe we'll get to see something closer to the CGI trailer?
I love the spell effects, but maybe they could be a bit more textured, and painterly. I'm not so sure.


 
			
			
				I think another thing people need to realize is many of the initial job trailers don’t really show the flashiest skills.
The sage trailer in particular was really boring from what we actually got. We saw their basic heal, and a few other skills.
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			 Originally Posted by SchwarzwaelderTorte
 Originally Posted by SchwarzwaelderTorte
					
 
			