And we got gunbreaker from a weapon used by a single protagonist and the spin-offs featuring that protagonist. To me that says anything is fair game to make a job out of.
I would think bad hype is not good, but hey I don't get outrage marketing either lol. I would accept generate discussion though, perhaps as a type of poll almost. However... how about just increasing community interaction and do an actual poll then? The other two reasons seem to be not great choices either. Though again I'm definitely not a marketing scholar so maybe it's too rocket science for me /shrug.To generate discussion and hype? Viewing old versions of jobs as failed attempts? To try and be one step ahead of the community? Just spitballing.
Like chemist existed, it was old astrologian. But I guess that wouldn't be as exciting from a PR perspective to bring back something that got old yellered.
If it was intentional it feels like 1 step forward (discussion) for 2 steps back (upset/disappointed players). Why bother? To generate discussion is the reason I paused on a little though, it might be that (but as I said I wish they would just actually discuss then, not be like "HAHA GOTCHA, YOU GOT PUNKED" lol).
If corsair used a whip, then sure. I would have liked a new job to use a weapon that is not currently used at all in FFXIV, and a whip for a new melee job fit the bill perfectly. We already have multiple variations of blade art and marksmanship in the game. The dev team totally squandered this opportunity allocating resources into viper.
Oddly enough, even though I don't play casters I feel picto was an even worse decision. I think just about any other choice would have been better.
Very happy with Viper as I wanted a double blade job like Judge.
I don't mind Pictomancer, it's just the personality of the job is too childish and feels like a joke job. Imagine we missed the opportunity to have a Kishibe Rohan job.
I got really excited at the prospect of a sword+pistol Job, so I was initially disappointed when it turned out to instead be twin blades/twinblade, though it's something I was expecting they'd add sooner or later as it's an established... gimmick? in the series, just not this soon? That said, I don't think that means we won't be getting Corsair (or something like it) further down the line, there was an excerpt from EE going around after the first Fanfest talking about Dalmascan fusiliers dual wielding smallswords and pistols, though something like Rostnsthal from the MCH questline (and 1.0, apparently) who uses axe and pistol, could also work (and would avoid adding yet another sword job, though I certainly wouldn't complain).
N... no strong feelings regarding the caster one way or another, though.
Glamour without restrictions* is long overdue!
If you think so too, help keep the thread going!
https://forum.square-enix.com/ffxiv/threads/455359-We-really-should-be-able-to-glamour-other-jobs-sets
This thread is on the edge of becoming subjectives like any other thread that BnM before.
But my subjectives so far(Regardless if they veer straight into opinion, or "Fair Enough" Category)
Picto honestly probably better off overall thematic and name wise than any other Magic-Ranged-DPS.
[XIV seems to be wanting to go with specific concepts rather than filling out the checkbook of what is missing.]
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PICtomancer bypass the dull idea of the Rainbow Mages(Aka largely forced to be identified and Correlate something to a color which can be abit forced at times when you think about what needs to be put in.)
So the concept of taking the entire Palate and using that to "fully create" things works well in hand.
Instead of the typical Base, Force of nature(What WHM is<Stasis>, and what people wanted to basically create a Nature DPS/BLM), Sterile/Stable Luminary(or DualAspect. AKA Redmage), or Dark Magic(Aka, Chaotic Astral-Umbral Balance User)
Ignore and bypassing all the largely overdone, samey in theme, absorbed in other class concepts.
(which is partially why some people will never be pleased that TimeMage was off the table for awhile due to Astrologian. And could likely still be. Or Geo also Being Tied to Astrologian by that manner.) [Now that I think about it, ASTRO basically is in a way the Original that keeps both of those concepts covered. As both the Sky/Time and Earth/Space. Are accounted for.]
So it having precedent in a previous game, and being evolved into Creation, rather than duplication. Is pretty fitting for XIV rather than Regurgitating/Duplicating a "Green"DPS.
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VIPer as PICtomancer had done above, worked to counteract the samey-ness.
But due to the majority that Melee have, and their Trio of types. (Striking, Scouting, Maiming)
Had to fill a Role, while also bringing something new.
Thus, Embodying a "Bruiser" like ideal of a Dual Blade(Mirroring NINja, yet of a different path), whilst Bringing in a Twin(Etc) as the main idea keeping it fresh to what players had wanted.
When it was announced, they kept referring to what was requested as a job for the Scouting armor, dual wielding. (Which I take it from their POV, the Melee Types had a general Concensus of what they are. Maiming with their Large Weapons and Heavier Armors. Striking being Hard Focused Hits. Scouting Focused on the Duality of things.)[That Duality ended up being the Melee/Magic for NINja. Two Weapons in one for VIPer, in its own Duality. And their Originating Class ROGue just simply being Upclose and Person Dual Wielding Melee/Knives.]
While some will undoubtedly say that Corsair could do the same. A Single, Single Handed weapon on both hands/arms doesn't really do the Duality of Scouting much. Which seems to be how SE had chosen to follow that ideal. (More so, as the Melee Types, break their Ideal of Scouting/Maiming/Striking down into specific directions. Almost like their own Aspects of the same philosophy)
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In the end though, the cards didn't fall well for those who expected the other jobs.
(Yet, it only needs to be seen how others react. While they ain't perfect job, they fit many niches than some had wanted. it may not be ours, yours or mine. or maybe the colors, strikes, or effects match our view of said job theme. People have asked enough for this, that the devs made it.)
Maybe we'll get a couple of tanks with a mix of mid-range melee/extending weaponry.(Chains/Whip anyone?) or other types in the future.
For We can easily round out all Tanks/Healers/Melee-Ranged-Magic DPS to 6 each.
There's still time.
I never said it wasn't, I just pointed out that its hardly fleshed out, so I don't know how it could be a favorite. FFVI is a prominent game, I know Tactics is popular, but Square Enix has pretty much stopped making them at this point. :/ And I say that as an owner of all of the tactics games.
I am cautiously optimistic that Viper is going to scratch that itch I've had for a scouting job ever since getting disappointed by ROG turning into NIN of all things way back when so I'm happy to give that a spin.
To contrast with Corsair, I just don't know how to feel about that Job in XIV. RDM severely lowered my expectations of the people in charge of Job design figuring out a satisfying ranged -> melee (or melee -> ranged) loop. The best I can envision would've been something akin to NIN, just using the gun instead of pseudo-magic to pull out the ranged attacks which would've made the scouting Jobs decidedly too samey for my tastes.
I'm entirely neutral on the topic of magic DPS Jobs. I had the one I liked with old SMN and they completely gutted that so I'm not convinced they will ever do a magic DPS Job I'll enjoy again. Well besides BLU, I do enjoy that in the limited content it can do.
I’d take Corsair over Viper any day.
Pictomancer over Geo for sure tho. Its theme isn’t going to be for everyone for sure but Pictomancer has the potential to be interesting and different which is what really counts. We don’t need yet another WHM/AST clone.
~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~
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