A lot of BLU spells since its introduction have had very niche use or even been completely useless outside of certain carnivale stages and a lot of them are spells that could be very useful or at least viable with just minor tweaks. So I’m going to go over some of the spells I think need another pass to make them more useful.
I'm going to ignore most of the spells that are just different elemental versions of the same thing as they are specifically meant for the carnivale and other than that just offer different flavour for us to set as a filler spell.
Loom: this spell should be changed to an instant cast ability with a cooldown, as it is right now it’s faster to walk the distance you can travel with loom with its cast time, it could be a great movement tool for BLU but as it is it’s worthless outside of the carnivale.
Toad oil: evasion just isn’t a stat in this game so this spell basically does nothing but buff self destruct beyond level 30, it should be changed to just give you a static 20% chance to evade attacks to make it a useful tanking option in any content.
Diamondback, Chelonian gate and dragon force: cast time should be lowered to 1 second, mitigation in this game is very reactive and I personally find the mitigation BLU spells simply take too long to activate and while yes you can swiftcast them, it just feels to me like they should be overall faster.
Malediction of water: …this spell is just encouraging trolling… I can’t think of a single practical use for this…
Both ends: recast should be lowered to 60 seconds, by sharing a recast with nightbloom this spell is basically useless. Nightbloom has twice the potency and while yes, it comes out over the course of a minute, if the target is going to die in less than a minute why are you wasting a 2 min CD on it? If both ends was a 60 second CD it would be the same potency as nightbloom over the course of 2 mins but dished out in 2 lots of instant 600 potency.
Right round: Malediction of water but physical and worse.
Wild rage: lower the cast time to 2.5 seconds. It’s already pretty limited by the HP cost and it would be a somewhat decent spell if not for that insane cast time. Alternatively they could buff the potency to 1000, making it half a final sting for twice the cast time.
Ruby dynamics: I assume this is used in the carnivale at some point because I can see no reason why this spell exists in its current state. Buff the potency to 250 and it would at least be viable as an AoE alternative to rose of destruction.
Force field: same as the other mitigation spells lower the cast time to 1 second, but also mitigation that isn’t reliable is useless, this spell should be changed to give 20% of one type of mitigation and 30% of the other so you’re getting decent mitigation no matter what damage type and if you get the right one it’s just a bonus. Even if it’s an aetherial mimicry: tank effect that would be better than nothing.
And that’s all I have right now. Are there any spells you think could use another look from the devs?