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  1. #1
    Player
    Cabalabob's Avatar
    Join Date
    Sep 2013
    Posts
    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Raikai View Post
    It's a hot take because everyone seems to love this spell as it is: Moon Flute.

    I know why it's designed that way. I know how to use it properly. I don't mind that it forces a 2minute burst phase on BLU...

    But I can't in good faith say that spending 15 whole seconds doing nothing but running around is a good design in a game like XIV.

    I would instead, design a Waning Nocturne phase with the Blue Mage temporarily transforming into a Kappa, with an underpowered combo action.
    I agree, I like moon flute for the power, but as an ability it’s really not that fun, there’s a reason that berserk on old WAR was changed to not work like this (and WARs version could actually be esuna’d so it actually had more interaction to it than moon flute). There are ways to give BLU a powerful burst window that could be more fun and interactive than moon flute. I only really left it out because I’m looking at moves that don’t work. Moon flute is functional, it’s just not that fun.

    Quote Originally Posted by VictorSpoils View Post
    Eerie Soundwave: Let this actually remove something on an enemy or an incurable status on a party member, give it a long cooldown
    I left out eerie soundwave because technically there’s nothing wrong with the move, it’s the game’s design that’s the problem. It could definitely be made more useful though, like if we could completely break mechanics with it (I’m thinking like if we could remove the damage up and vulnerability down buffs the 2 knights in Thordan or the omega twins in O12s get when they get close to eachother).
    (2)
    Last edited by Cabalabob; 01-10-2024 at 06:16 AM.
    Quote Originally Posted by Gilthas View Post
    The anonymity of the internet is what leads people to become jerks online.

    You could make a game where all you did was run through fields of flowers holding hands and you'd still get a guy telling you you're doing it wrong.

    Quote Originally Posted by Mcshiggs View Post
    Everyone knows you skip through fields of flowers holding hands, running noobs need to go back to WoW.

  2. #2
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,535
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Cabalabob View Post
    I agree, I like moon flute for the power, but as an ability it’s really not that fun, there’s a reason that berserk on old WAR was changed to not work like this (and WARs version could actually be esuna’d so it actually had more interaction to it than moon flute). There are ways to give BLU a powerful burst window that could be more fun and interactive than moon flute. I only really left it out because I’m looking at moves that don’t work. Moon flute is functional, it’s just not that fun.
    One thing that could happen is reducing the Waning Nocturne time to 10s, so you can match that downtime with actions like Apokalypsis or Suzaku's Kick - channeled actions. Right now you can cut a little of that downtime with those, but still there's many seconds of doing nothing. Or perhaps a new action with 6-10s of cast time, rewarding you for the correct timing and good positioning by the last second of Waxing Nocturne.

    Back to the OP, other than MF, the other actions I think need revision are:

    - Loom: Make it instant cast so you can actually use it in actual duties and not just the Masked Carnivale.
    - Chelonian Gate and Dragon Force: Make them instant cast under Tanking Mimicry. All of the tankbusters in the game are designed to be reacted with instant cast mitigators... BLU's having a cast time just makes the fight timeline annoying as heck because you can't have your GCD rolling at the time of the buster, or you'll miss it. Plus, who even remembers correct timelines for things like dungeons or old raids? If they wanted to make BLU tanking more challenging, that's defnitely not the best way to do it. Either change that or make BLU tanks less squishy. Diamondback probably could stay as it is.
    - Aetherial Mimicry: Not quite the action itself, but just put 'role NPCs' close to the job hub. In fact, please give Martyn and his crew the actual building behind them for the guild!
    Ice Spikes: Buff both the damage and the duration. It's a cool spell for tanks but it does have minimal impact as it is.
    (0)

  3. #3
    Player
    VictorSpoils's Avatar
    Join Date
    Mar 2022
    Posts
    932
    Character
    Victor Spoils
    World
    Coeurl
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Cabalabob View Post
    I left out eerie soundwave because technically there’s nothing wrong with the move, it’s the game’s design that’s the problem.
    Assuming there's a difference, this description would fit Loom better since it does what it's supposed to, but a hard-cast gap closer has the same issue as hard-cast mitigation. It's Eerie Soundwave and Toad Oil that outright don't work, the former even more so.

    Quote Originally Posted by Raikai View Post
    - Aetherial Mimicry: Not quite the action itself, but just put 'role NPCs' close to the job hub. In fact, please give Martyn and his crew the actual building behind them for the guild!
    I think the consensus on this was "teleporting back to Ul'dah and the Miners' Guild to switch roles is just an extra step to what you have to do now"
    (0)