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  1. #1
    Player
    Cabalabob's Avatar
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    Sep 2013
    Posts
    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90

    BLU spells that could use a rework

    A lot of BLU spells since its introduction have had very niche use or even been completely useless outside of certain carnivale stages and a lot of them are spells that could be very useful or at least viable with just minor tweaks. So I’m going to go over some of the spells I think need another pass to make them more useful.

    I'm going to ignore most of the spells that are just different elemental versions of the same thing as they are specifically meant for the carnivale and other than that just offer different flavour for us to set as a filler spell.

    Loom: this spell should be changed to an instant cast ability with a cooldown, as it is right now it’s faster to walk the distance you can travel with loom with its cast time, it could be a great movement tool for BLU but as it is it’s worthless outside of the carnivale.

    Toad oil: evasion just isn’t a stat in this game so this spell basically does nothing but buff self destruct beyond level 30, it should be changed to just give you a static 20% chance to evade attacks to make it a useful tanking option in any content.

    Diamondback, Chelonian gate and dragon force: cast time should be lowered to 1 second, mitigation in this game is very reactive and I personally find the mitigation BLU spells simply take too long to activate and while yes you can swiftcast them, it just feels to me like they should be overall faster.

    Malediction of water: …this spell is just encouraging trolling… I can’t think of a single practical use for this…

    Both ends: recast should be lowered to 60 seconds, by sharing a recast with nightbloom this spell is basically useless. Nightbloom has twice the potency and while yes, it comes out over the course of a minute, if the target is going to die in less than a minute why are you wasting a 2 min CD on it? If both ends was a 60 second CD it would be the same potency as nightbloom over the course of 2 mins but dished out in 2 lots of instant 600 potency.

    Right round: Malediction of water but physical and worse.

    Wild rage: lower the cast time to 2.5 seconds. It’s already pretty limited by the HP cost and it would be a somewhat decent spell if not for that insane cast time. Alternatively they could buff the potency to 1000, making it half a final sting for twice the cast time.

    Ruby dynamics: I assume this is used in the carnivale at some point because I can see no reason why this spell exists in its current state. Buff the potency to 250 and it would at least be viable as an AoE alternative to rose of destruction.

    Force field: same as the other mitigation spells lower the cast time to 1 second, but also mitigation that isn’t reliable is useless, this spell should be changed to give 20% of one type of mitigation and 30% of the other so you’re getting decent mitigation no matter what damage type and if you get the right one it’s just a bonus. Even if it’s an aetherial mimicry: tank effect that would be better than nothing.

    And that’s all I have right now. Are there any spells you think could use another look from the devs?
    (3)
    Last edited by Cabalabob; 01-09-2024 at 01:32 PM.
    Quote Originally Posted by Gilthas View Post
    The anonymity of the internet is what leads people to become jerks online.

    You could make a game where all you did was run through fields of flowers holding hands and you'd still get a guy telling you you're doing it wrong.

    Quote Originally Posted by Mcshiggs View Post
    Everyone knows you skip through fields of flowers holding hands, running noobs need to go back to WoW.

  2. #2
    Player
    LynxDubh's Avatar
    Join Date
    Oct 2023
    Posts
    219
    Character
    Lynx Dubh
    World
    Faerie
    Main Class
    Dancer Lv 100
    Maybe Moon Flute? It's a spell that completely warps BLU's DPS rotation around it. So a change to it might open up the meta.
    (1)

  3. #3
    Player
    Hasrat's Avatar
    Join Date
    May 2016
    Posts
    3,288
    Character
    Hashmael Lightswain
    World
    Zalera
    Main Class
    Black Mage Lv 90
    ...Ruby Dynamics is already a better AoE alternative to Rose of Destruction tho?

    They both share a recast, so it's down to the content/role you're running, but in a straight comparison, Dynamics is doing more dps that Destruction on 2+ enemies. It's an AoE with no fall-off, and you don't get that many of those. Not really seeing how 30 extra potency really changes anything here.
    (0)

  4. #4
    Player
    Cabalabob's Avatar
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    Sep 2013
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    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Hasrat View Post
    ...Ruby Dynamics is already a better AoE alternative to Rose of Destruction tho?

    They both share a recast, so it's down to the content/role you're running, but in a straight comparison, Dynamics is doing more dps that Destruction on 2+ enemies. It's an AoE with no fall-off, and you don't get that many of those. Not really seeing how 30 extra potency really changes anything here.
    So my thinking is more in terms of the fact that the majority of content involves single target, it’s pretty much non-existent that we get purely AoE content and in most situations the single target dps is going to be more important.

    As it is, ruby dynamics is fighting with rose of destruction for a spell slot and most of the time you’ll rather have the single target dps increase. In single target ruby dynamics is the same strength as a filler spell so it loses any value. If it had slightly higher potency it would still be a viable move in single target, if not as viable as rose of destruction, while being a great option for AoE. So if you were to fight a boss that spawns adds for example you’d have a move that can be both good for clearing the adds AND still be good when there aren’t adds. While rose of destruction would still be better for purely single targets. As it currently is, it’s ONLY useful for AoE so for the boss with adds example it’s only good for the adds and for the rest of the fight it’s worthless.
    (0)
    Quote Originally Posted by Gilthas View Post
    The anonymity of the internet is what leads people to become jerks online.

    You could make a game where all you did was run through fields of flowers holding hands and you'd still get a guy telling you you're doing it wrong.

    Quote Originally Posted by Mcshiggs View Post
    Everyone knows you skip through fields of flowers holding hands, running noobs need to go back to WoW.

  5. #5
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
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    3,459
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    Yeah, Ruby Dynamics is pretty nice: 30 second recast, 220 potency to all (none of that -50% to additional junk)
    (0)

  6. #6
    Player
    VictorSpoils's Avatar
    Join Date
    Mar 2022
    Posts
    927
    Character
    Victor Spoils
    World
    Coeurl
    Main Class
    Blue Mage Lv 80
    Malediction of Water/Right Round: make them only push enemies
    Eerie Soundwave: Let this actually remove something on an enemy or an incurable status on a party member, give it a long cooldown
    (0)

  7. #7
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,507
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    It's a hot take because everyone seems to love this spell as it is: Moon Flute.

    I know why it's designed that way. I know how to use it properly. I don't mind that it forces a 2minute burst phase on BLU...

    But I can't in good faith say that spending 15 whole seconds doing nothing but running around is a good design in a game like XIV.

    I would instead, design a Waning Nocturne phase with the Blue Mage temporarily transforming into a Kappa, with an underpowered combo action.
    (3)

  8. #8
    Player
    Cabalabob's Avatar
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    Sep 2013
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    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Raikai View Post
    It's a hot take because everyone seems to love this spell as it is: Moon Flute.

    I know why it's designed that way. I know how to use it properly. I don't mind that it forces a 2minute burst phase on BLU...

    But I can't in good faith say that spending 15 whole seconds doing nothing but running around is a good design in a game like XIV.

    I would instead, design a Waning Nocturne phase with the Blue Mage temporarily transforming into a Kappa, with an underpowered combo action.
    I agree, I like moon flute for the power, but as an ability it’s really not that fun, there’s a reason that berserk on old WAR was changed to not work like this (and WARs version could actually be esuna’d so it actually had more interaction to it than moon flute). There are ways to give BLU a powerful burst window that could be more fun and interactive than moon flute. I only really left it out because I’m looking at moves that don’t work. Moon flute is functional, it’s just not that fun.

    Quote Originally Posted by VictorSpoils View Post
    Eerie Soundwave: Let this actually remove something on an enemy or an incurable status on a party member, give it a long cooldown
    I left out eerie soundwave because technically there’s nothing wrong with the move, it’s the game’s design that’s the problem. It could definitely be made more useful though, like if we could completely break mechanics with it (I’m thinking like if we could remove the damage up and vulnerability down buffs the 2 knights in Thordan or the omega twins in O12s get when they get close to eachother).
    (2)
    Last edited by Cabalabob; 01-10-2024 at 06:16 AM.
    Quote Originally Posted by Gilthas View Post
    The anonymity of the internet is what leads people to become jerks online.

    You could make a game where all you did was run through fields of flowers holding hands and you'd still get a guy telling you you're doing it wrong.

    Quote Originally Posted by Mcshiggs View Post
    Everyone knows you skip through fields of flowers holding hands, running noobs need to go back to WoW.

  9. #9
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,507
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Cabalabob View Post
    I agree, I like moon flute for the power, but as an ability it’s really not that fun, there’s a reason that berserk on old WAR was changed to not work like this (and WARs version could actually be esuna’d so it actually had more interaction to it than moon flute). There are ways to give BLU a powerful burst window that could be more fun and interactive than moon flute. I only really left it out because I’m looking at moves that don’t work. Moon flute is functional, it’s just not that fun.
    One thing that could happen is reducing the Waning Nocturne time to 10s, so you can match that downtime with actions like Apokalypsis or Suzaku's Kick - channeled actions. Right now you can cut a little of that downtime with those, but still there's many seconds of doing nothing. Or perhaps a new action with 6-10s of cast time, rewarding you for the correct timing and good positioning by the last second of Waxing Nocturne.

    Back to the OP, other than MF, the other actions I think need revision are:

    - Loom: Make it instant cast so you can actually use it in actual duties and not just the Masked Carnivale.
    - Chelonian Gate and Dragon Force: Make them instant cast under Tanking Mimicry. All of the tankbusters in the game are designed to be reacted with instant cast mitigators... BLU's having a cast time just makes the fight timeline annoying as heck because you can't have your GCD rolling at the time of the buster, or you'll miss it. Plus, who even remembers correct timelines for things like dungeons or old raids? If they wanted to make BLU tanking more challenging, that's defnitely not the best way to do it. Either change that or make BLU tanks less squishy. Diamondback probably could stay as it is.
    - Aetherial Mimicry: Not quite the action itself, but just put 'role NPCs' close to the job hub. In fact, please give Martyn and his crew the actual building behind them for the guild!
    Ice Spikes: Buff both the damage and the duration. It's a cool spell for tanks but it does have minimal impact as it is.
    (0)

  10. #10
    Player
    VictorSpoils's Avatar
    Join Date
    Mar 2022
    Posts
    927
    Character
    Victor Spoils
    World
    Coeurl
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Cabalabob View Post
    I left out eerie soundwave because technically there’s nothing wrong with the move, it’s the game’s design that’s the problem.
    Assuming there's a difference, this description would fit Loom better since it does what it's supposed to, but a hard-cast gap closer has the same issue as hard-cast mitigation. It's Eerie Soundwave and Toad Oil that outright don't work, the former even more so.

    Quote Originally Posted by Raikai View Post
    - Aetherial Mimicry: Not quite the action itself, but just put 'role NPCs' close to the job hub. In fact, please give Martyn and his crew the actual building behind them for the guild!
    I think the consensus on this was "teleporting back to Ul'dah and the Miners' Guild to switch roles is just an extra step to what you have to do now"
    (0)

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