so getting 2 jobs for 1? because that would essentially be a new job. theyre not gona do that lmao. thats to much development time. not to mention having set blu spells would be an insult to the identity of the jobnobody reasonable is saying that they should delete the limited side of BLU (or at least I'm not. I've had, and will have I'm sure, a lot of fun with it) just that from a player perspective it doesn't seem particularly difficult in the slightest to just have a locked spellset you can opt into in order to be able to play the rest of the game with the rest of the jobs.
you wouldnt get half these spells because they break the game. thus then entire identity of blumage would be strippedBlue Mage is just awsome. I haven't really touched it but I've seen people use it for solo content, along with just running around and doing fate farming for relics back in shadowbringers. However, I doubt it is the skills themselves that are a problem as much as how someone goes about getting new abilities for the job. It's the only job where someone has to go to a specific instance and see an attack to learn it. If they made the job capable of doing end game content in the current tier, as well as unlocked the ability to advance in level and do the MSQ using it, the sheer variance in how one players experience would be over another would be staggering.
To put it bluntly, either someone would be brokenly good, or they'd be absolutely awful and would be getting dragged around all the time. Like thinking on how I'd even try to do this...
1) There would have to be quests setup that require a blue mage to go do some dungeon until they learn a specific skill. Thus there would be required skills and optional skills. The blue mage could only advance in level if they get the required skill.
2) A lot of skills would have to be on the same cooldowns depending on the tier of the skill. So a BLU would have to choose which skills are active during an encounter for each tier of skill they know. This prevents the need for having to nerf off-guard, candy cane, and magic hammer for example.
3) The job would be a great candidate as a healer or DPS job, but they'd have to do something like a double job stone since the only way the game knows if someone is a healer or dps is by the job stone they have. So they'd have to divide the skills between two job stones, but also let the class have the ability to learn any of the spells regardless of the job stone. It's a situation that is worse than the scholar / summoner scenario.
Then the final hard part is how to deal with new skills or what happens when one of the skills is just situationally superior in an EX that isn't a required skill for leveling up. Imagine in PF "BLU allowed but only if they know [Diamondback]" or "BLU allowed but need [Angel Whisper]". Since they removed the Steps of Faith trial the only way to get Diamondback is to do Stone Vigil hard mode, so what happens if a skill happens to exist in old content that gets altered and now that skill can't be obtained unless they were lucky and caught it in some MSQ quest? These are just sort of things that are coming to mind.
You wouldnt have to play a hypothetical non-limited BLU if you dont want to. They could easily do a 2 jobs in 1 approach, all the animation work is already done afterall. Dont see how having options for both can be an insult to the job identity.
yes but you also dont see the problem with bulldozing level 90 mobs in dungeons in 1 hit because "WHO CARES"
from a game design standpoint thats terrible. why create content if nobody can even enjoy it. dont you remember ppl complained blu mage was ruining fates during the last yokai event... just because ur ok with it, doesnt mean its ok in general. imagine you go into dead ends for the first time and instead of being immersed in the mobs and what happened to them, some damn blu mage just spams ultravibration on them. imagine youre on floor 90 of eureka orthros and some blu mage kills every patroll in 1 hit. how about criterion.. why do the mecanics when you can just kill em in 1 shot.
you cant just have a job and then have an incentive not to play it, your idea would make playing it, or anything else irrelivant.(let me explain. playing blu in its limited Form would be irrelivant, because if you dont need to do this, then why would you, all the spells you learn wouldnt come with you in 90 content) and so far youve not provided any numbers, or examples of how this job would fit in with the rest without being op. lets humour your idea for a second. okay blue mage has diamond back, and strong heals. and ultravibration. why bring a healer, for a few resses? lol if you die in savage the group will get toxic with you because most savage has absurd body checks (see p10s). it does more dps than a dps.. why bring a dps? its tank is stronger and hits harder than a tank. why bring a tank. dont you see? unless you absolutley castrate 99% of its kit to the point its no longer the same job.. it would make all other jobs usless in its prescense. creating a meta like that would be the death of this game. genuinely. nothing else would be viable in savage or ultimate, because while you may live under the illusion this game is about fun and being any job you want youre wrong. its about numbers, those are the "fun" and when you get into content that is past expert dungeons. dps is all that matters, all people want. and all people will do. i remember seeing mch locked out of parties back in 6.1 because they didnt do enough dps. it wasnt 1 or 2 parties. it was everywhere. mr happy/xenosysvex/cole even covered it https://www.reddit.com/r/ffxiv/comme...got_me_kicked/The event is been destroyed by the Blue Mages that literally one hit all the fate bosses, this is very obstructive game play where new players and must of the community are excluded because while you are sync and dismounting the fate was already done. Please limit the class.
every tier machinist is excluded from party finder it's just accepted at this point and doesnt become a hot topic issue until other jobs get excluded and i get it machinist is a selfish range dps who cant keep up with melee dps at higher levels of play and provides no raid utility. i wouldn't want it in my comp either.
I totally agree with those who say that making BLU work for standard activities is damaging to their identity, but this "Limited Job" concept is not it, chief.
What's the point of creating classes like BLU and Beastmaster that can't be played as main characters if it's just for fanservice?
If you ask me, it's a waste of resources, especially considering BLU can't even take on Eureka/Bozja.
Personally, I'd have accepted it if Beastmaster had pets comparable to DRK and Reaper, but I understand that's not everyone's cup of coffee.
TLDR: If they can't make them like real classes, don't waste money and time on them.
Last edited by Eldtagg; 01-09-2024 at 10:24 PM.
I got the Morbol mount within the first couple of weeks of it being added to the game. Don't start
I'd argue that it'd only 'harm their identity' because we've had 'this BLU' for several years. If they had made it an actual job, from the get-go, this whole BS about 'the identity' would not come up. RDM's identity was adapted to fit FFXIV's SB combat formula. DRK doesn't spend HP on skills like old games (does in PVP though) because 'oops DRK got greedy, and killed themselves by doing too much spending right before a raidwide' is going to cause issues in parties. SGE is a SGE in name only, being completely different from the old games. BRD cannot decide if it wants to be a BRD or a Ranger and oscillates between the two each expansion. BLU could have worked in this game, without compromising massively on it's identity. They did not do that, so now we're used to this form of BLU. And because we've got this BLU, some people cannot see the potential BLU has as an archetype. They see what SE did and go 'well that's the only way it could have been done'I completely agree with individuals who say that making BLU work for standard activities is going to harm their identity, but this "Limited Job" concept is not it, chief.
What's the point of creating classes like BLU and Beastmaster that can't be played as mains if it's only for fan service?
Last edited by ForsakenRoe; 01-09-2024 at 10:25 PM.
False, it's aoe spells and single target spells are in line with other jobs in potency. It would be easy for the devs to pick 24 of them for a dungeon spell set. Spells sets don't castrate the job, clearly you have never played BLU at all if you didn't know only 24 spells can be selected at a time.
Fine, dont let blu into dungeons. I dont care. Now please explain how having a 2 in 1 job is an insult to the job identity.yes but you also dont see the problem with bulldozing level 90 mobs in dungeons in 1 hit because "WHO CARES"
from a game design standpoint thats terrible. why create content if nobody can even enjoy it. dont you remember ppl complained blu mage was ruining fates during the last yokai event... just because ur ok with it, doesnt mean its ok in general. imagine you go into dead ends for the first time and instead of being immersed in the mobs and what happened to them, some damn blu mage just spams ultravibration on them. imagine youre on floor 90 of eureka orthros and some blu mage kills every patroll in 1 hit. how about criterion.. why do the mecanics when you can just kill em in 1 shot.
Look man, I think limited jobs rule and never would have been interested in blu as a regular job whereas I adore it in it's limited form. But you need to understand that FF is a long-running series. There's other games people may have played that has really made those people get attached to that job. Nothing you say is going to make those people happy that the job they'd like to main because they've been enamored with blu since ff5 or whatever.
Have you? Morbol mount and all?
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