I've literally never heard anywhere of people talking bad about the limited jobs.
Except here because it's some echo chamber of negative comments.
I've literally never heard anywhere of people talking bad about the limited jobs.
Except here because it's some echo chamber of negative comments.
Blue Mage is my favourite job in the FF series. It broke my heart that SE made it a mini game in XIV instead of a full job.
I hate limited jobs because I want a Blue Mage I can main and play through the MSQ with.
To me the heart of blue is using enemy abilities. The learning method isn't important. The specific skills aren't essential. I would happily trade away "OP" stuff for being able to run all content in the game as blu.
The only gripes about limited is it can't access the same content as non-limited jobs and that it can't party normally for regular content. Which in turn gives the limited job a mayfly lifespan for people willing to engage in the content of the job.
Its why people groan at the idea of beastmaster being limited because we already had 5 years with blue mage to see how that worked out.
I don't hate limited jobs, I just don't jive with the concept very much.
I am in the camp that would have been fine with the devs adapting BLU to XIV's system in such a way that would've allowed it to participate in regular duties with other jobs. I am by no means a die-hard "no, it HAS to be this way or it ain't [job]!" person. At the same time, I do respect the stance that says "no, we felt it had to be this way and so we did it like this" that the devs ultimately took.
End of the day, they're just not for me. Will still engage with them a bit, but the restrictions really do limit (heh) my enjoyment of them.
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Playerbase has been conditioned to exclude Limited Jobs from all content. It's all by design. And the poor treatment of Blue Mage and their recent decisions with locking a Blue Mage Weapon in lvl90 content they can't even do is a testament to that. It's so bad that even Limited Jobs are restricted from doing dead content like Deep Dungeons or Eureka for no real good reason.
I expect Beastmaster to start out strong but then die off rather quickly and be shunned just like Blue Mage.
There are times you try to enter dungeons as a Blue Mage and you get removed because you'll slow down the party(which is untrue) which just leads you to running an old dungeon solo and clearing it in half the time then you would a full group of regular classes.
So what happens is players either hate Limited Jobs because they have been taught to exclude them or players hate Limited Jobs because they can't participate in current content if they enjoy the class and will always be 10 levels behind. Either way Limited Jobs are screwed.
My expectation for Beastmaster's gameplay is more or less for it to be (discount) Pokemon in FF 14.
Which isn't necessarily a bad thing, but I don't know how long people will stay engaged with that.
I wanted Beastmaster as a real job so of course I hate the concept of limited jobs.
Nothing would be lost by having a non-customizable set of 24 spells as an option in the active spell set list, which would be usable in max-level normal content such as dungeons, normal trials, normal raids, msq, variant dungeons and exploratory content. This set would consist of existing spells and would only be unlocked after all of its spells have been individually unlocked. The spell set could be updated in every expansion and each time a limited job gets an update in order to include new spells and to keep it in line with other jobs.
its spells are far to stong, not a single 1 of them is fit for combat in dumbed down endwalker content. the fact that u people want blumage castrated down to a shell of itsself tells me youve never raided on it at all. you clearly dont appreciate how it worksI wanted Beastmaster as a real job so of course I hate the concept of limited jobs.
Nothing would be lost by having a non-customizable set of 24 spells as an option in the active spell set list, which would be usable in max-level normal content such as dungeons, normal trials, normal raids, msq, variant dungeons and exploratory content. This set would consist of existing spells and would only be unlocked after all of its spells have been individually unlocked. The spell set could be updated in every expansion and each time a limited job gets an update in order to include new spells and to keep it in line with other jobs.
False, it's aoe spells and single target spells are in line with other jobs in potency. It would be easy for the devs to pick 24 of them for a dungeon spell set. Spells sets don't castrate the job, clearly you have never played BLU at all if you didn't know only 24 spells can be selected at a time.
Have you? Morbol mount and all?
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