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  1. #1
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    For BLU to maintain its identity, the spells it learns can't just be glamours over some existing skill. While it's true that some skills might mechanically be superior to others, the majority of what makes BLU unique is the nature and uniqueness of each of the skills themselves. So skills would have to be tiered and most likely, a lot of skills might not even be useful. Not to mention balancing skills would involve having to go from the strongest and down, the jobs ability to use skills in any configuration would be reduced to specifically slots, and every blu mage would become the same in the end as optimization from savage players would spell the death of any skill even marginally less effective, because 0.1% less damage matters to these people more than most realize. These are guys who get touchy from someone not doing a low damage precast that makes almost no difference in the outcome of a fight and scream something is broken if it out classes all the other dps by any measure.

    Savage and ultimate break the game of Final Fantasy XIV and are not really good for the game, mostly because of the constant comparison to others acting as a driving force that pigeonholes decision making. If the correct answer is the one that has the most damage then there is no alternative which kills what the BLU is supposed to be about.
    (0)
    Last edited by Colt47; 01-09-2024 at 06:49 AM.

  2. #2
    Player
    tearagion's Avatar
    Join Date
    Nov 2020
    Posts
    254
    Character
    Tearagi Eruzure
    World
    Gilgamesh
    Main Class
    Blue Mage Lv 80
    oh yeah, whoops, the raider boogiemen who ruin everything are definitely keeping BLU in the shed not CBU3. pack it up everyone
    (4)

  3. #3
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by tearagion View Post
    oh yeah, whoops, the raider boogiemen who ruin everything are definitely keeping BLU in the shed not CBU3. pack it up everyone
    It's not the raiders it's the content. The point is that for the job to be even usable as an end game true job in the way that FFXIV is designed now, it would be broken down and simplified to a shell of what it is. Blue Mage is very much like an ARR era job in how many different skills it has, along with how it uses status effects, weather, and other aspects to combo with skills it learns.

    There's too much drive for perfection in the system that FFXIV is trying to achieve with the main jobs and content. They have to be jet precise with savage difficulty so it walls people for weeks. They need to have the damage as close as possible across all jobs at any one time, etc. BLU is not about being perfect it is about being ugly and full of variance, combos, weird synergies, and sometimes completely useless skills. I feel it's the game that most people would like to play, but we're just not going to ever get that in the mainstream game.

    But that is exactly why BLU shouldn't be capped. So what if a bunch of BLU players clear the current savage or get through current EX fights? It shouldn't really matter at all given how the job is designed.
    (3)

  4. #4
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,042
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Colt47 View Post
    It's not the raiders it's the content. The point is that for the job to be even usable as an end game true job in the way that FFXIV is designed now, it would be broken down and simplified to a shell of what it is. Blue Mage is very much like an ARR era job in how many different skills it has, along with how it uses status effects, weather, and other aspects to combo with skills it learns.

    There's too much drive for perfection in the system that FFXIV is trying to achieve with the main jobs and content. They have to be jet precise with savage difficulty so it walls people for weeks. They need to have the damage as close as possible across all jobs at any one time, etc. BLU is not about being perfect it is about being ugly and full of variance, combos, weird synergies, and sometimes completely useless skills. I feel it's the game that most people would like to play, but we're just not going to ever get that in the mainstream game.

    But that is exactly why BLU shouldn't be capped. So what if a bunch of BLU players clear the current savage or get through current EX fights? It shouldn't really matter at all given how the job is designed.
    Definitely agree on the last part. If the world first race is a concern then just unlock the tier for blu squads a week later or something. Right now the wait time is several years.

    I'll disagree on the rest though. The current solution is not the only possible one. A 2 in 1 job approach is not only entirely doable, it even has a lot of groundwork laid out already since the animations would just be the same. An unhinged and a standardized version of the job can coexist in the game simply because if you dont like how a theoretical standardized blu variant plays you would lose nothing compared to the current situation.
    (1)
    Quote Originally Posted by Orinori View Post
    Aren't you the same Saraide who makes every savage pf blacklist you because you can never do a mechanic correctly and constantly causes enrage wipes? Pretty ironic to read this lmfao

  5. #5
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,204
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    Umm actually, BLU is a 2 min job... :nerd_emoji:

    It just doesn't feel like one coz it's so weird, and flexible.

    Anyway limited jobs rule, and I'm looking forward to BST!
    (0)

  6. #6
    Player
    RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,147
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    Maybe they should have called it a "Non-Meta" job instead of limited since the primary thing is that it's not locked into a specific role like normal jobs. As for those saying SE could have just nerfed it to make it like normal jobs, I want them to take a look at RDM which they did do this to because when you look at RDM in other FF games it's also a job that can fill just about every role in a party at any given moment due to the amount of variety and versatility of tools available to it causing it often to be regarded as a jack of all trades but master of none. They gutted the job to relegate it to being strictly a DPS caster that rarely hits things with a sword making it a hollow shell of what it was in previous games.

    I do have a couple gripes about the limited job implementation however but they're fairly minor IMO.

    One is that they should at least be able to freely queue content that doesn't utilize a party role composition by default. This would be things like deep dungeons, exploratory zones, those variant dungeons, and MSQ solo duties.

    The second is having it lag 10 levels behind. I'd prefer it have the same level cap as all other jobs simply so I don't have to keep a full set of lower level gear just for it.

    The third with BLU is I feel like they wasted an opportunity with the weapon slot. BLU didn't need a massive catalogue of weapons like other jobs. However they should have at least made craft able sticks using materials/drops from trial/raid bosses that boosted specific elements, spell types, spells, etc. based on which boss it came from.
    (0)

  7. #7
    Player
    tearagion's Avatar
    Join Date
    Nov 2020
    Posts
    254
    Character
    Tearagi Eruzure
    World
    Gilgamesh
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by RitsukoSonoda View Post
    Maybe they should have called it a "Non-Meta" job instead of limited since the primary thing is that it's not locked into a specific role like normal jobs. As for those saying SE could have just nerfed it to make it like normal jobs, I want them to take a look at RDM which they did do this to because when you look at RDM in other FF games it's also a job that can fill just about every role in a party at any given moment due to the amount of variety and versatility of tools available to it causing it often to be regarded as a jack of all trades but master of none. They gutted the job to relegate it to being strictly a DPS caster that rarely hits things with a sword making it a hollow shell of what it was in previous games.
    nobody reasonable is saying that they should delete the limited side of BLU (or at least I'm not. I've had, and will have I'm sure, a lot of fun with it) just that from a player perspective it doesn't seem particularly difficult in the slightest to just have a locked spellset you can opt into in order to be able to play the rest of the game with the rest of the jobs.
    (5)

  8. #8
    Player
    sindriiisgaming's Avatar
    Join Date
    Jan 2023
    Location
    Gridania
    Posts
    1,430
    Character
    Sugar And'spice
    World
    Twintania
    Main Class
    Reaper Lv 100
    Quote Originally Posted by tearagion View Post
    nobody reasonable is saying that they should delete the limited side of BLU (or at least I'm not. I've had, and will have I'm sure, a lot of fun with it) just that from a player perspective it doesn't seem particularly difficult in the slightest to just have a locked spellset you can opt into in order to be able to play the rest of the game with the rest of the jobs.
    so getting 2 jobs for 1? because that would essentially be a new job. theyre not gona do that lmao. thats to much development time. not to mention having set blu spells would be an insult to the identity of the job
    (1)
    Quote Originally Posted by sindriiisgaming View Post
    your titanmen, hes titanmen IM TITANMEN are there anymore titanmens i should know about?

  9. #9
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,042
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by sindriiisgaming View Post
    so getting 2 jobs for 1? because that would essentially be a new job. theyre not gona do that lmao. thats to much development time. not to mention having set blu spells would be an insult to the identity of the job
    You wouldnt have to play a hypothetical non-limited BLU if you dont want to. They could easily do a 2 jobs in 1 approach, all the animation work is already done afterall. Dont see how having options for both can be an insult to the job identity.
    (6)
    Quote Originally Posted by Orinori View Post
    Aren't you the same Saraide who makes every savage pf blacklist you because you can never do a mechanic correctly and constantly causes enrage wipes? Pretty ironic to read this lmfao

  10. #10
    Player
    sindriiisgaming's Avatar
    Join Date
    Jan 2023
    Location
    Gridania
    Posts
    1,430
    Character
    Sugar And'spice
    World
    Twintania
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Saraide View Post
    You wouldnt have to play a hypothetical non-limited BLU if you dont want to. They could easily do a 2 jobs in 1 approach, all the animation work is already done afterall. Dont see how having options for both can be an insult to the job identity.
    yes but you also dont see the problem with bulldozing level 90 mobs in dungeons in 1 hit because "WHO CARES"
    Quote Originally Posted by Saraide View Post
    Yea trash mobs are going to be exploded but they are pretty boring anyway.
    from a game design standpoint thats terrible. why create content if nobody can even enjoy it. dont you remember ppl complained blu mage was ruining fates during the last yokai event... just because ur ok with it, doesnt mean its ok in general. imagine you go into dead ends for the first time and instead of being immersed in the mobs and what happened to them, some damn blu mage just spams ultravibration on them. imagine youre on floor 90 of eureka orthros and some blu mage kills every patroll in 1 hit. how about criterion.. why do the mecanics when you can just kill em in 1 shot.

    Quote Originally Posted by PeeweeHardwell View Post
    The event is been destroyed by the Blue Mages that literally one hit all the fate bosses, this is very obstructive game play where new players and must of the community are excluded because while you are sync and dismounting the fate was already done. Please limit the class.
    Quote Originally Posted by Magictrix View Post
    Please disable blue mage kill spells in fates.
    you cant just have a job and then have an incentive not to play it, your idea would make playing it, or anything else irrelivant.(let me explain. playing blu in its limited Form would be irrelivant, because if you dont need to do this, then why would you, all the spells you learn wouldnt come with you in 90 content) and so far youve not provided any numbers, or examples of how this job would fit in with the rest without being op. lets humour your idea for a second. okay blue mage has diamond back, and strong heals. and ultravibration. why bring a healer, for a few resses? lol if you die in savage the group will get toxic with you because most savage has absurd body checks (see p10s). it does more dps than a dps.. why bring a dps? its tank is stronger and hits harder than a tank. why bring a tank. dont you see? unless you absolutley castrate 99% of its kit to the point its no longer the same job.. it would make all other jobs usless in its prescense. creating a meta like that would be the death of this game. genuinely. nothing else would be viable in savage or ultimate, because while you may live under the illusion this game is about fun and being any job you want youre wrong. its about numbers, those are the "fun" and when you get into content that is past expert dungeons. dps is all that matters, all people want. and all people will do. i remember seeing mch locked out of parties back in 6.1 because they didnt do enough dps. it wasnt 1 or 2 parties. it was everywhere. mr happy/xenosysvex/cole even covered it https://www.reddit.com/r/ffxiv/comme...got_me_kicked/
    Quote Originally Posted by AirlineFood View Post
    every tier machinist is excluded from party finder it's just accepted at this point and doesnt become a hot topic issue until other jobs get excluded and i get it machinist is a selfish range dps who cant keep up with melee dps at higher levels of play and provides no raid utility. i wouldn't want it in my comp either.
    Quote Originally Posted by Maxxsen View Post
    Hate to get kicked out of grp just for beeing a machinist. Even if the other dps is the lower one its me whos getting kicked.
    (0)
    Last edited by sindriiisgaming; 01-09-2024 at 09:20 PM.
    Quote Originally Posted by sindriiisgaming View Post
    your titanmen, hes titanmen IM TITANMEN are there anymore titanmens i should know about?

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