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  1. #51
    Player
    Chasingstars's Avatar
    Join Date
    Oct 2020
    Location
    Ul'dah
    Posts
    659
    Character
    Gentle Sunflower
    World
    Mateus
    Main Class
    Blue Mage Lv 80
    The only gripes about limited is it can't access the same content as non-limited jobs and that it can't party normally for regular content. Which in turn gives the limited job a mayfly lifespan for people willing to engage in the content of the job.

    Its why people groan at the idea of beastmaster being limited because we already had 5 years with blue mage to see how that worked out.
    (4)

  2. #52
    Player
    Amh_Wilzuun's Avatar
    Join Date
    Feb 2021
    Location
    Ul'Dah
    Posts
    303
    Character
    Amh Wilzuun
    World
    Famfrit
    Main Class
    Monk Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    I can't prog raids as BLU/BST, I can't do Deep Dungeons as BLU/BST, I can't do Ultimates (even old ones) as BLU/BST, and most hilariously, I cannot take the jobs specifically tailormade to function really well in open world exploring/finding monsters to fight, into Eureka/Bozja, 'openworld instances' with many monsters with unique skills and abilities. THAT is why they're 'limited'. I still have no idea why BLU can't do Eureka, the absolute easiest of 'it's free content' for SE to throw out for people and they didn't do it

    OP, you can be reductive about 'how the job would play if it were a real job' all you like, it just demonstrates a lack of creativity/imagination on your part. For example with BLU, they could have done a system that allows the 7 different '220p conal AOE' spells we have to all function as spell glamours, with a base set of skills that you learn from totems as you level. Apparently 'you hit level 80, here's a totem that teaches you the skill' is acceptable as a learning source, after all



    One of these things is not like the others

    edit: also lol if you think BLU isn't beholden to the 2min meta, it was part of the 2min meta even before EW gave it to every job
    Only two of these games are cooperative multiplayer MMOs and one is one of the most hardcore MMOs out there
    (6)

  3. #53
    Player
    Hazama999's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    631
    Character
    Momoida Jojoida
    World
    Halicarnassus
    Main Class
    Sage Lv 100
    I don't hate limited jobs, I just don't jive with the concept very much.

    I am in the camp that would have been fine with the devs adapting BLU to XIV's system in such a way that would've allowed it to participate in regular duties with other jobs. I am by no means a die-hard "no, it HAS to be this way or it ain't [job]!" person. At the same time, I do respect the stance that says "no, we felt it had to be this way and so we did it like this" that the devs ultimately took.

    End of the day, they're just not for me. Will still engage with them a bit, but the restrictions really do limit (heh) my enjoyment of them.
    (0)


    PGY-3 Family Medicine resident.
    Constantly learning.

    Signature art by @po_yomo on Twitter.

  4. #54
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,351
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    You learn spells from totems now, so what's the problem? Besides, as I posted earlier, the 'learn method' on BLU is very inconsistent. 'Learn enemy skills' is the identity, and that's possible with a full version of BLU. If 'learning spells from totems' is fine now, then 'learn basic version of spell from totem unlocked at certain level bracket, with spell-glamours for that spell out in the world to hunt down and unlock' should be fine too
    You learn some spells from totems (some totem spells you can still learn from Trials, like White Wind from Enkidu and Force Field from Sephirot). You learn a vast majority of spells from monsters, Trials and Raids.

    Quote Originally Posted by Allistar View Post
    This was not always the case in XIV, we didn't just level up and get abilities or spells, so it is very possible that it can be implemented for BU and BST and any other jobs they plan on adding. Please stop talking as if everything in the game is absolute, changes happen all the time.
    Right, we used to get abilities from Job Quests. This has stopped for all Jobs at ShB, though. Heck, the only weapon skills SGE and RPR learn from their Job Quests is the level 80 one (for every other Job, 70. DNC and GNB included).

    When I played BLU in FFXI, it was mostly to collect the spells because it was fun and there were so many! I went to so many different area's just to learn certain spells. Also the spells you chose to have equipped determined what traits you'd have as well (which is something I do wish FFXIV's had).
    (3)
    Last edited by Nestama; 01-09-2024 at 02:40 PM.

  5. #55
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by ForsakenRoe View Post
    You learn spells from totems now, so what's the problem? Besides, as I posted earlier, the 'learn method' on BLU is very inconsistent. 'Learn enemy skills' is the identity, and that's possible with a full version of BLU. If 'learning spells from totems' is fine now, then 'learn basic version of spell from totem unlocked at certain level bracket, with spell-glamours for that spell out in the world to hunt down and unlock' should be fine too

    I don't even think this needs to be an argument, the job could have learned spells on it's own and through carnival / totems, and then join in parties with restrictions. We're all annoyed by players who don't learn their capstone skills, reapers without their shroud.... etc, I have no idea why we don't just require it to join content. "Do your stuff to join the content that is beyond that level" seems to be reasonable, for BLU too.

    Though I appreciate that you could have had it that way too. I don't mean to disagree (I am for BLU being normal, or preferably 'advanced' / normal + limited), I just think BLU could have learned spells AND still be relevant and balanced in normal content.

    The spell learning arguments, imo, are just smoke screen. The only real challenge is you definitely couldn't allow instant KO type stuff (beyond perhaps trash packs). As for the classic "BUT BLU IS BROKEN" argument, so were all the other jobs. Watch what cleverly placed reflects, and raises did. Summoner frequently had vastly varied mechanics, like BLU, and is a normal job here too.

    I get the "But SE can't do it right if it's normal" concerns, but that's uh.. a SE problem.. We constantly get examples across the pond of weird ideas working (WoW / other games), SE just can't figure some of them out. Maybe they should.. rather than getting a get out of jail free card (Like pets). I'm still very leery that we're going to see our beastmaster be essentially a gimped WoW hunter, it'll be depressing if people clap for that. Hopefully I'm wrong and they deliver the best quality BLU had (post 50) in all levels and it's an extremely well done 'side' content. Better than purely bad at least.

    Though for beastmaster too I could see it being another 'advanced' job, rather than just being limited. I would clap for advanced job.

    Quote Originally Posted by Nestama View Post
    When I played BLU in FFXI, it was mostly to collect the spells because it was fun and there were so many! I went to so many different area's just to learn certain spells. Also the spells you chose to have equipped determined what traits you'd have as well (which is something I do wish FFXIV's had).
    When I played BLU I played it as a main job..... not because it was a mini-game :/. Coming from the same space (FFXI) I was greatly disappointed that I couldn't take up the mantle again in any serious manner. Though I would agree that spell alchemy being brought back would be really cool. I think it could be a nice way to encourage players to gather all spells, even the not so great ones.
    (1)
    Last edited by Shougun; 01-09-2024 at 04:50 PM.

  6. #56
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Playerbase has been conditioned to exclude Limited Jobs from all content. It's all by design. And the poor treatment of Blue Mage and their recent decisions with locking a Blue Mage Weapon in lvl90 content they can't even do is a testament to that. It's so bad that even Limited Jobs are restricted from doing dead content like Deep Dungeons or Eureka for no real good reason.

    I expect Beastmaster to start out strong but then die off rather quickly and be shunned just like Blue Mage.

    There are times you try to enter dungeons as a Blue Mage and you get removed because you'll slow down the party(which is untrue) which just leads you to running an old dungeon solo and clearing it in half the time then you would a full group of regular classes.

    So what happens is players either hate Limited Jobs because they have been taught to exclude them or players hate Limited Jobs because they can't participate in current content if they enjoy the class and will always be 10 levels behind. Either way Limited Jobs are screwed.
    (1)

  7. #57
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,255
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    My expectation for Beastmaster's gameplay is more or less for it to be (discount) Pokemon in FF 14.
    Which isn't necessarily a bad thing, but I don't know how long people will stay engaged with that.
    (1)

  8. #58
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    I wanted Beastmaster as a real job so of course I hate the concept of limited jobs.

    Nothing would be lost by having a non-customizable set of 24 spells as an option in the active spell set list, which would be usable in max-level normal content such as dungeons, normal trials, normal raids, msq, variant dungeons and exploratory content. This set would consist of existing spells and would only be unlocked after all of its spells have been individually unlocked. The spell set could be updated in every expansion and each time a limited job gets an update in order to include new spells and to keep it in line with other jobs.
    (1)

  9. #59
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,351
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Shougun View Post
    When I played BLU I played it as a main job..... not because it was a mini-game :/. Coming from the same space (FFXI) I was greatly disappointed that I couldn't take up the mantle again in any serious manner. Though I would agree that spell alchemy being brought back would be really cool. I think it could be a nice way to encourage players to gather all spells, even the not so great ones.
    I suppose I should have mentioned I mained it as well, but enjoyed the learning new spells part of BLU a bit more. Like I said, I enjoyed going to different areas I otherwise would have never gone to or known about (Bostaunieux Oubliette with the vampyr mobs).
    I was originally disappointed with BLU when it came out in FFXIV. It wasn't great and learning spells from Primals was not guaranteed even with a full BLU party. However over the years its definitely become a pretty fun Job (even got my Morbol mount, which has been the only mount I've used since). If I had the time for it, I'd love to do the Omega and Eden raids as BLU.
    (1)

  10. #60
    Player
    sindriiisgaming's Avatar
    Join Date
    Jan 2023
    Location
    Gridania
    Posts
    1,430
    Character
    Sugar And'spice
    World
    Twintania
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Reinha View Post
    I wanted Beastmaster as a real job so of course I hate the concept of limited jobs.

    Nothing would be lost by having a non-customizable set of 24 spells as an option in the active spell set list, which would be usable in max-level normal content such as dungeons, normal trials, normal raids, msq, variant dungeons and exploratory content. This set would consist of existing spells and would only be unlocked after all of its spells have been individually unlocked. The spell set could be updated in every expansion and each time a limited job gets an update in order to include new spells and to keep it in line with other jobs.
    its spells are far to stong, not a single 1 of them is fit for combat in dumbed down endwalker content. the fact that u people want blumage castrated down to a shell of itsself tells me youve never raided on it at all. you clearly dont appreciate how it works
    (1)

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