Page 1 of 10 1 2 3 ... LastLast
Results 1 to 10 of 98
  1. #1
    Player
    sindriiisgaming's Avatar
    Join Date
    Jan 2023
    Location
    Gridania
    Posts
    1,430
    Character
    Sugar And'spice
    World
    Twintania
    Main Class
    Reaper Lv 100

    The hate for limited jobs is unjustified

    So finally after 4 years of praying i got my dream job beastmaster.. but it may have been a monkeys paw... because I'm seeing a lof of unnecessary hated for this job because it's limited, and it's the same with bluemage.

    It gets way to much hate because of this word- limited. But I think people are unfairly hating on limited jobs without asking what would it be like if they weren't. So let me try to picture it for you.

    1. The learning abilities and core identity of blue magic wouldn't be there, youde have 30ish spells and actions that came with the job and you wouldn't be going out to learn any of them - why? Because if the job wasn't limited it would be like every other job

    2. The option to tank/heal/dps wouldn't exist, and this would remove a large chunk of the versatility of blue mage. If it was an unlimited job like every other job it would be set role likely dps with a set rotation and 2 minute buff window.

    3. Raiding in ex or savage content would no longer involve careful planning or management of skills and debuffs...it would be the standard raiding experience.

    So, if seeing how right now blu mage is
    *versatile
    *has no 2 minute meta slave
    *can learn there own skills and engage with the overworld
    *has actual skill required to optimize


    Why would you want to change this in any way? So you can do current content... is it really worth destroying the job over...
    Have you people hating on it ever done anything hard with it? Raids or extremes? Do you have perfect blue? Masked blue? The umbrella? If so well done, but I have a feeling most of you don't because these complaints sound like you don't understand the Job.[I]It is very powerful job being able to res/heal/dps and tank with powerful invuln (diamond back) tons of dots and debuffs[/I]. It's to strong to participate in end game raids.. and the solution is either remove its kit and then it isn't fun again or don't let it play in current meta or ultimates and I think that's fair.

    So what about the word LIMITED job
    Well what makes it limited?
    That it can't participate in raids? Wrong it can
    That it can't form a party? X wrong
    That you can't go in with other jobs? Also wrong
    That you can't do fates? Yea u can. And should
    So. What then?
    that you cant nerf ultimates and current content to oblivion?
    if thats youre idea of acceptable then i think you are missunderstand the point of that content

    And so. Having seen all this I am asking myself why is there hate for beastmaster? When beastmaster is also probably broken in its own content and when it's also going to be interactive skill based and fun. With no 2 minute meta slavery a real sense of job identity and the ability to really customizer your kit for you... what's really limited about it.. because to me.. not having all this is far more limiting
    (12)
    Last edited by sindriiisgaming; 01-09-2024 at 02:53 AM.
    Quote Originally Posted by sindriiisgaming View Post
    your titanmen, hes titanmen IM TITANMEN are there anymore titanmens i should know about?

  2. #2
    Player
    Doragan's Avatar
    Join Date
    Feb 2016
    Location
    This is Thancred.
    Posts
    243
    Character
    Direct Breeze
    World
    Spriggan
    Main Class
    Scholar Lv 100
    Quote Originally Posted by sindriiisgaming View Post
    Why? Because if the job wasn't limited it would beike every other job
    There's quite literally nothing stopping SE from making it a real job. You can keep the specific rewards/quests/gameplay, and make a separate mode with a proper rotation for current content. No one would mind that, because that "limited" content would still be there.

    Instead, limited jobs are a disguised "old dungeon revival" from WoW with fancy animations. Especially for people who wanted Beastmaster as a regular job, that could have been done. I think that's a shame.
    (21)

  3. #3
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    2,937
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    I largely agree. However I feel like it could be less limited and still not cause any problems at all. Like why cant I use duty support as blue mage? Is it necessary to have the job always be 10 lvl behind or could they just use the 6.58 patch as level cap increase? Why arent blue mages allowed into old ultimates at all? Give them a token that only gives a blu glam if that's such a huge concern.
    (10)
    Quote Originally Posted by Orinori View Post
    Aren't you the same Saraide who makes every savage pf blacklist you because you can never do a mechanic correctly and constantly causes enrage wipes? Pretty ironic to read this lmfao

  4. #4
    Player
    Kemiko's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    277
    Character
    Kemiko Oyung
    World
    Faerie
    Main Class
    Dancer Lv 100
    I am of a firm belief that there is an existing middle ground between what we got with Limited Blue Mage and what would've worked with a normal job that Blue Mage could've been. Hunting down spells for usage could've still been part of the job. Yoshida explained why they didn't do it and it was an asinine explanation to me. The desire to avoid players feeling like they have to have certain spells to play with others was wild when that sort of thing had been present since ARR launch. You needed Provoke to tank as a WAR, forcing you to level Gladiator, you needed Swiftcast as a healer forcing you to level Thaumaturge, you needed your job skills for literally every job forcing you to do your job quests (the amount of White Mages at max level back in ARR without Cure II was way too damn high). Point is, it's been present since the beginning, it's still present in some ways even now that it was wild to even hear it as a concern for BLU.

    Hunting down the spells and filling out your book is part of the appeal of BLU. Now, whether or not those spells should just be reskins of existing ones is another discussion. It's a MMO and job balance is always scale. I don't think anyone in good faith can say with a straight face that a job should be identified by how absurdly OP it is or that it should be when placed in a multiplayer environment. Fun shenanigans BLU should have, but overshadowing other jobs doesn't have to be one of them. I absolutely believe the job could be balanced, still fun, and still have spell hunting be part of it while simultaneously being a normal job.

    As for why I personally don't enjoy Limited Jobs? The biggest one being my friends who loved Blue Mage before it even existed in XIV wants to main it and they cannot. They can't play the MSQ as Blue Mage. They can't run roulettes as Blue Mage. They cannot play current content as Blue Mage. They cannot play Blue Mage in Field Zones such as Eureka or Bozja. They cannot play Blue Mage in any Deep Dungeon. They cannot play Blue Mage in PvP. They cannot play Blue Mage in Ultimates and they cannot use Blue Mage in normal Duty Finder situations. In order for them to play Blue Mage, they're restricted to solo play in the Carnival or are forced into preforms parties in limited situations or under undersize rules. Blue Mage is also always behind in levels and aren't given attention, if at all, until nearing the end of the expansions life cycle. For someone's favorite job, it doesn't make for a great experience.
    (13)

  5. #5
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    2,937
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Kemiko View Post
    snip
    I dont think it's that absurd to think a core feature of blue mage is its gamebreakingly powerful spells. Blue mage being locked out of duty roulettes is definitely questionable though since many jobs are already very much overpowered in normal content. Warrior is ridiculously powerful in regular dungeons, it just doesnt matter because it's regular dungeons.
    (1)
    Quote Originally Posted by Orinori View Post
    Aren't you the same Saraide who makes every savage pf blacklist you because you can never do a mechanic correctly and constantly causes enrage wipes? Pretty ironic to read this lmfao

  6. #6
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,298
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Scholar Lv 100
    I can't prog raids as BLU/BST, I can't do Deep Dungeons as BLU/BST, I can't do Ultimates (even old ones) as BLU/BST, and most hilariously, I cannot take the jobs specifically tailormade to function really well in open world exploring/finding monsters to fight, into Eureka/Bozja, 'openworld instances' with many monsters with unique skills and abilities. THAT is why they're 'limited'. I still have no idea why BLU can't do Eureka, the absolute easiest of 'it's free content' for SE to throw out for people and they didn't do it

    OP, you can be reductive about 'how the job would play if it were a real job' all you like, it just demonstrates a lack of creativity/imagination on your part. For example with BLU, they could have done a system that allows the 7 different '220p conal AOE' spells we have to all function as spell glamours, with a base set of skills that you learn from totems as you level. Apparently 'you hit level 80, here's a totem that teaches you the skill' is acceptable as a learning source, after all



    One of these things is not like the others

    edit: also lol if you think BLU isn't beholden to the 2min meta, it was part of the 2min meta even before EW gave it to every job
    (16)
    Last edited by ForsakenRoe; 01-08-2024 at 10:32 PM.

  7. #7
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    2,937
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Understandably people always bring up how blue exists as regular job in ff11. How does the job balance look in that game? Is there an equivalent of savage content that jobs are balanced for?
    (2)
    Quote Originally Posted by Orinori View Post
    Aren't you the same Saraide who makes every savage pf blacklist you because you can never do a mechanic correctly and constantly causes enrage wipes? Pretty ironic to read this lmfao

  8. #8
    Player
    Palladiamors's Avatar
    Join Date
    Feb 2017
    Posts
    309
    Character
    Ishimar Furial
    World
    Cactuar
    Main Class
    Summoner Lv 93
    People hate it because it's overly restrictive for no real reason. Blue mage could easily be modified to be allowed into some content without breaking the balance and still allowing for BLU to be powerful. I'll do a suggestion for it before my sub runs out.
    (6)

  9. #9
    Player
    Teno's Avatar
    Join Date
    Jul 2014
    Posts
    844
    Character
    Teno Gestalt
    World
    Moogle
    Main Class
    Sage Lv 100
    The hate for it being limited is justified. You're limited to content that people don't want to do again, so nobody plays it. DoA, plain and simple. Collecting is fun for 30min and then you forget that the job exists. And not being on a 2min meta but still on a very bland gameplay gets old fast.
    (10)

  10. #10
    Player
    Kemiko's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    277
    Character
    Kemiko Oyung
    World
    Faerie
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Saraide View Post
    I dont think it's that absurd to think a core feature of blue mage is its gamebreakingly powerful spells. Blue mage being locked out of duty roulettes is definitely questionable though since many jobs are already very much overpowered in normal content. Warrior is ridiculously powerful in regular dungeons, it just doesnt matter because it's regular dungeons.
    I brought that up as that's commonly used as the reasoning for BLU being Limited when that's never something I felt in any previous Final Fantasy game for a Blue Mage. They're never felt any more or less powerful than any other job I could play as. The most absurdly powerful of them I feel didn't even use the name Blue Mage, they used the name Mime in Final Fantasy Tactics - the whole game of skills was available to them and they still fell behind to something like Calculator.

    If we can take something like Black Mage and stick them to only 3 elements when historically Black Mages had way more spells - and more powerful spells - at their disposal but no one is looking at Black Mage and claiming it needs to be made Limited to be as OP as it was in other games, I think Blue Mage can easily still retain its identify of 'monster magic/enemy skills' while still being balanced.
    (2)

Page 1 of 10 1 2 3 ... LastLast