Relics take a lot of grind to achieve. Many people lack time making them skip on the things they find "not important enough" for just a glam (since time is valuable).
I think we should convince people to unlock these weapons by giving them a bonus simply because they have unlocked a relic weapon (shiny version).
Your skill/spell list would have 2 empty slots that are greyed out.
When you unlock a relic fully, 1 grey slot becomes unlocked and you could drag a skill or spell (based on your class) to the empty slot which would then allow you to drag it to your hotbar a second time, ignoring the fact that you already have the skill in your hotbar (so you can use it 2x separately as if they were 2 entirely different skills/spells).
If a person unlocks 1 relic on all classes they would be gifted a 2nd slot so they can choose to copy 2 skills at the same time or simply use 2 copies of 1 skill (so 3 of the same type on the same hotbar).
This should allow people to get rid of their weakness or leave it and create a strength without severely unbalancing the game which would then result in less frustration due to increased success chance and ofcourse more people would make an effort to go for the relics since it would make sense... Especially to end gamers. And seeing as it now felt rewarding to grind for a relic, they may decide to do so again just for the glam now understanding what they have to do to get them.
		
		
			
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