Just had a thought tangential from seeing indirect cooperative systems like Souls games and messages or Death Stranding and the bridge network, and thought about crafting.
The effect could play as a subtle shimmer and soft sound effect (that can be turned off entirely), chat message will be added that vaguely states how your tools have been put to good use / a person thinks kindly of you. To avoid it being too problematic I think a nice, yet fair / low issue, reward would be your gear repairs some %.When a player completes content with crafted gear there is a chance* they will send thanks to the players who crafted their gear. Both players receive a nice message and short soothing sfx, and a minor non-bot encouraging gift.
*Chance based on if it's the 'wearing' player's first time completed and difficulty of content (so like MSQ first time, high chance, savage+ also high chance, normal content middling chance). If it's not too server intensive, a backwards check if the crafting player has received thanks recently, which will also play part (so if you craft for half the server you're not drowned but conversely a person who crafts once in a while stands a fair chance to see it.. once in a while lol). Crafting and gathering gear would likewise be based on similar concepts, like first time you log an item, or difficulty vs your stats.
I really like those kind of social systems that sit under the surface to gently remind you of community.
Not necessary for the original idea but it could be neat to see a hall of record to view all the content the gear you've crafted has won victories (doesn't label the player, just the content). I'd avoid achievements unless they're more reasonable to obtain than some more extreme ones (system is meant to be cute, not be "SOMEONE BEAT SOMETHING, I NEED ALL THE ULTIMATES" lol).
Minor I know, but still thought it potentially cute. I know when I get an upvote in Souls games, even when I don't need the healing, or when I upvote someone else, I just feel good about it.
Thanks for reading![]()