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  1. #1
    Player
    DamianFatale's Avatar
    Join Date
    May 2015
    Location
    Ishgard
    Posts
    3,089
    Character
    Arctura Fengari
    World
    Balmung
    Main Class
    Dancer Lv 90

    Jobs need an overhaul in how they are developed

    I feel like the devs should be addressing job design in a different way that would allow a different style of development than what we have right now. The job development should be ran by different dev camps, that focus on different styles of gameplay.

    Healer should have its own dedicated team for job creation and balancing. I’m not saying a healer should come out every single expansion, but a dedicated team to work on the healers, and gradually grow the health of the role would be a welcome change.

    Tanks should have another dedicated team which focuses on developing and balancing the tank jobs. The devs should be people that understand tank well, and have a desire to keep them healthy. It could lead to new jobs In the future via their requests to design one, but again not necessarily every expansion.

    DPS should have it’s own dedicated team as well. A group of people that understand the complicated differences between the jobs, and who can highlight them in good ways, while also creating new DPS jobs for future release.

    Someone obviously would need to oversee these teams, but I feel like the way the devs are running things, it goes against the health of the game. With a dedicated system like this, they could potentially even go back to releasing three jobs for an expansion. Maybe not every single time, but once in awhile.

    Could also have a small group of people that focus on limited jobs, but they shouldn’t be taking away dev time from real jobs that are used in game content with other players. Hence my team idea.

    Problems in 3.0, and with Ninja were never because they added too many new jobs. It was because they lacked systems in place to support them as quickly, and well as they could have otherwise.
    (3)

  2. #2
    Player
    Amenara's Avatar
    Join Date
    Apr 2019
    Posts
    1,040
    Character
    Rhela Tsurugi
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by DamianFatale View Post
    dedicated team
    I'd kill for SE to just have a dedicated developer for each role instead of 4 credited developers for 5 roles...
    (5)

  3. #3
    Player
    ryouma17's Avatar
    Join Date
    Aug 2012
    Posts
    905
    Character
    Haven Belle
    World
    Excalibur
    Main Class
    Summoner Lv 100
    blackmage has been outdated since heavensward iam still waiting for it to get reworked, it needs a rework far more then dragoon or astro does
    (1)

  4. #4
    Player
    Wasselin's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    332
    Character
    Wasselin Kainz
    World
    Faerie
    Main Class
    White Mage Lv 100
    Doesn't it make sense for a team to design all jobs so they can keep them balanced? Having individual teams for each type of job seems like it could get messy...
    (0)

  5. #5
    Player
    Vencio's Avatar
    Join Date
    Sep 2020
    Posts
    570
    Character
    Vencio Luirex
    World
    Faerie
    Main Class
    Paladin Lv 100
    As much as I’d like to be agreeable on this OP I’d like to also be cautious with the end results (if ever there was to be a ravamp) as it can demolish an entire job or bring forth great wonders.

    Personally I am in favour of the PvP Job abilities as in some ways, feels more iconic than PvE’s & I might be one of the minority that favours homogenization only when neccesary but not absolute.

    PS: BLM & MCH in PvP are a wonder!! Sadly I cannot attest the same for PvE’s..
    (1)

  6. #6
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Wasselin View Post
    Doesn't it make sense for a team to design all jobs so they can keep them balanced? Having individual teams for each type of job seems like it could get messy...
    As OP said, and as I would expect "Someone obviously would need to oversee these teams". So what I would expect is that there would possibly be a team for each group of jobs (such as healers), with possibly a lead designer designated to speak for that role.

    So likely process could be
    1. Individual job designer (i.e. developer) proposes changes.
    2. Lead designer reviews with job designer.
    3. All lead designers then get together and discuss proposed job changes, maybe with other designers (such as interaction designers) or other internal roles..
    (1)

  7. #7
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Vencio View Post
    As much as I’d like to be agreeable on this OP I’d like to also be cautious with the end results (if ever there was to be a ravamp) as it can demolish an entire job or bring forth great wonders.

    Personally I am in favour of the PvP Job abilities as in some ways, feels more iconic than PvE’s & I might be one of the minority that favours homogenization only when neccesary but not absolute.

    PS: BLM & MCH in PvP are a wonder!! Sadly I cannot attest the same for PvE’s..
    I really like the PvP kits!! They express so much character in so few buttons, condensed but powerfully tasty. They also force me to treat other jobs quite differently when interacting against and with them.
    (2)

  8. #8
    Player
    WaxSw's Avatar
    Join Date
    May 2019
    Posts
    657
    Character
    Waxillium Larede
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by ryouma17 View Post
    blackmage has been outdated since heavensward iam still waiting for it to get reworked, it needs a rework far more then dragoon or astro does
    I hope this is trolling
    (3)
    Quote Originally Posted by IttyBitty View Post
    Emnity management is a group responsibility, HP management is a group responsibility, Mitigation is a group responsibility ,DPS is a group responsibility
    Anybody saying "I only want to <x>" just tells me they are lazy and selfish.

  9. #9
    Player
    Musashidon's Avatar
    Join Date
    Aug 2013
    Posts
    1,787
    Character
    Blackmage Vivi
    World
    Leviathan
    Main Class
    Gladiator Lv 100
    the problem isn't a small team in making and balancing the jobs its with the players who don't like the way FF14 does it's jobs and gameplay whats the point in dedicated teams if they are going to balance and make the jobs the same?

    i get the idea behind this is they won't they will be able to better focus and make them *better* but who's definition of better do we go by and in what way do they balance the jobs.

    while i have no reason to be against more man power and things being given more focus so i am all for it but i do want to say it won't fix the problem it will just highlight to players that how things are done and made are done on purpose and specifically.
    (0)

  10. #10
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,842
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    what causes the biggest issue is adding MORE jobs to the roster.

    we dont need more players at the table, we need the ones we have now... fixed.

    people who are jonesing for more playable jobs are adding to the problem we have now. SE needs to stop adding jobs and diluting what is in the game to water. work on existing jobs, get a team, whatever works, but STOP adding new jobs.. period.. until they can figure out what they want to do with the pre-existing roster.
    (1)

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