I really like the concept of painting through aether magic. I think it has great potential. I'm happy for everyone who's excited to play the class as well.
I did have some concerns after watching the trailer for it and although I doubt much can be done to fix any of these by launch, I thought I'd post about them anyway to get others' thoughts and discuss it.
1) The neon is overkill - Remember when you changed the design of the Sage icon because of the concern from people who have a fear of things with small holes in them (I forget the name). I feel like a much larger number of people are going to have a visceral reaction to these bright, garish colors and goofy effects.
I get it, you guys just came off the Fall Guys crossover and that was bright and bouncy and lighthearted but there's a place for that sort of thing in game (like the Moogle and Sabotender weapons and mounts or people in frog suits) without it being too much. When you wrap the whole class in that aesthetic it's like being forced to watch Caillou 24 hours a day on repeat. If nothing else, can we (on the client side) tone down the colors a little?
It's going to affect caster gear in a negative way - You know how so much of the aiming gear is tailored toward Bard? You rarely see a dungeon drop that's machinist-themed or dancer-themed. It's always floofy pants or billowy shirts or feathered hats. Caster gear is going to go from robes to mismatched pajama sets (not that we don't already have those in game though...)
You already do really cool brush effects with the Byakko weapons - What happened to that? Those blend in well without being garish. I'm feeling like someone took a look at the Fall Guys assets and went "Wait... what if we shaved months off development time by reusing these??"
I have a feeling Pictomancer is going to go through a Machinist rebirth where it gets completely overhauled a couple times until it finds its place. And please for the love of Hydaelyn, cool it on the splurpy sound effects.