The trailer pictomancer was okay, but the in-game looks pretty poor. They could have achieved a light-hearted and colourful vibe without going straight for the flat cartoon PNGs.
The trailer pictomancer was okay, but the in-game looks pretty poor. They could have achieved a light-hearted and colourful vibe without going straight for the flat cartoon PNGs.
i mean theyre 1. a painter. paint is generally 2D, also japan has a huge history with cartooning, so making it make a traditional sumi-e painter is more asthetically in line with them anyway
Flat doesn't automatically mean 2D. Flat when talking about art can mean: lacking depth and nuisance, dull, uniform, and matte. The skills shown are easily described as flat.
I don't see how Japan having a history of cartooning is relevant. I had a Mickey Mouse painting game on my PC back in 1999 that used similar graphics to the trailer. Also sumi-e is not cartooning. I don't know where you got that from. Not everything that comes out of Japan is anime.
I'm really hoping the actual gameplay of Pictomancer is engaging and fun. The trailer looks great and the in game visuals look so out of place and like they belong in Fortnite or something.![]()
I was surprised by the apparent discrepancy too. The trailer has the abilities as bright as fireworks; but, the job announcement has them appear like something from a Tex Avery cartoon.
It's not a job killer for me. However, I would prefer something like painting with light in the game environment rather than the appearance of acrylics applied as an opaque overlay on the screen.
That's an interesting idea!
Last edited by Kacho_Nacho; 01-08-2024 at 06:00 AM.
Neon would be neat, but I like the slightly pastel look and the way they actually made the spell effects sort of cel-shaded, emphasizing that you are actually painting them into the world rather than just summoning elemental blasts. I suspect I'm going to like it a lot, but by god we had better get a butterfly swarm ability like in the trailer.
Sometimes actions in the trailers are reflected ingame... If I could bet, that thing Krile painted (forgot the name, the ore creature) is the LB3.Neon would be neat, but I like the slightly pastel look and the way they actually made the spell effects sort of cel-shaded, emphasizing that you are actually painting them into the world rather than just summoning elemental blasts. I suspect I'm going to like it a lot, but by god we had better get a butterfly swarm ability like in the trailer.
painter irl - paints generally are not neon unless you buy them that way. ink, oil, acrylic, watercolour and gouache are all matt (yes even watercolour right out the tube)
so making them neon wouldnt make sense
(i have a higher national certificate in fine art)
Last edited by sindriiisgaming; 01-08-2024 at 06:38 AM.
One can argue that the paint is infused with Aether which gives the paint its 'neon' glow.
The landscape artwork looked fine in the job trailer. The biggest offender is the flat, png looking paint streaks through the air, which just looks awful and out of place in this game.
The animation effects don't even match either. The moogle looks wet, the stone gaol looks smudged and blurry, and the iceblock is sharp and looks like plastic.
Not sure if they were even going for a certain style based on what was shown so far. It just looks bad.
Last edited by MisterNublet; 01-08-2024 at 07:08 AM.
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