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  1. #1
    Player
    Tsumdere's Avatar
    Join Date
    Jan 2017
    Location
    Ishgard
    Posts
    1,103
    Character
    Fia Mortivault
    World
    Balmung
    Main Class
    Samurai Lv 90
    The trailer pictomancer was okay, but the in-game looks pretty poor. They could have achieved a light-hearted and colourful vibe without going straight for the flat cartoon PNGs.
    (15)

  2. #2
    Player
    sindriiisgaming's Avatar
    Join Date
    Jan 2023
    Location
    Gridania
    Posts
    1,430
    Character
    Sugar And'spice
    World
    Twintania
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Tsumdere View Post
    The trailer pictomancer was okay, but the in-game looks pretty poor. They could have achieved a light-hearted and colourful vibe without going straight for the flat cartoon PNGs.
    i mean theyre 1. a painter. paint is generally 2D, also japan has a huge history with cartooning, so making it make a traditional sumi-e painter is more asthetically in line with them anyway
    (0)
    Quote Originally Posted by sindriiisgaming View Post
    your titanmen, hes titanmen IM TITANMEN are there anymore titanmens i should know about?

  3. #3
    Player
    Tsumdere's Avatar
    Join Date
    Jan 2017
    Location
    Ishgard
    Posts
    1,103
    Character
    Fia Mortivault
    World
    Balmung
    Main Class
    Samurai Lv 90
    Quote Originally Posted by sindriiisgaming View Post
    i mean theyre 1. a painter. paint is generally 2D, also japan has a huge history with cartooning, so making it make a traditional sumi-e painter is more asthetically in line with them anyway
    Flat doesn't automatically mean 2D. Flat when talking about art can mean: lacking depth and nuisance, dull, uniform, and matte. The skills shown are easily described as flat.

    I don't see how Japan having a history of cartooning is relevant. I had a Mickey Mouse painting game on my PC back in 1999 that used similar graphics to the trailer. Also sumi-e is not cartooning. I don't know where you got that from. Not everything that comes out of Japan is anime.
    (9)

  4. #4
    Player
    Join Date
    Oct 2021
    Posts
    959
    I'm really hoping the actual gameplay of Pictomancer is engaging and fun. The trailer looks great and the in game visuals look so out of place and like they belong in Fortnite or something.
    (10)

  5. #5
    Player
    Kacho_Nacho's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    2,693
    Character
    Kacho Nacho
    World
    Coeurl
    Main Class
    White Mage Lv 99
    Quote Originally Posted by Rikos View Post
    In the trailer we see pictomancer do skills more neon like , in the job announcement they are more matte , can we have they more like in the trailer, neon?

    PLEASE???
    I was surprised by the apparent discrepancy too. The trailer has the abilities as bright as fireworks; but, the job announcement has them appear like something from a Tex Avery cartoon.

    It's not a job killer for me. However, I would prefer something like painting with light in the game environment rather than the appearance of acrylics applied as an opaque overlay on the screen.

    Quote Originally Posted by Kranel_San View Post
    I like to think that Pictomancer starts with the simple drawings and matching of colors, and as they level up. They unlock more advanced/Difficult to paint paintings and so on to reflect the progress.
    That's an interesting idea!
    (7)
    Last edited by Kacho_Nacho; 01-08-2024 at 06:00 AM.

  6. #6
    Player
    Limecat's Avatar
    Join Date
    Dec 2012
    Posts
    1,359
    Character
    Limecat Indignatio
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Neon would be neat, but I like the slightly pastel look and the way they actually made the spell effects sort of cel-shaded, emphasizing that you are actually painting them into the world rather than just summoning elemental blasts. I suspect I'm going to like it a lot, but by god we had better get a butterfly swarm ability like in the trailer.
    (5)

  7. #7
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,412
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Limecat View Post
    Neon would be neat, but I like the slightly pastel look and the way they actually made the spell effects sort of cel-shaded, emphasizing that you are actually painting them into the world rather than just summoning elemental blasts. I suspect I'm going to like it a lot, but by god we had better get a butterfly swarm ability like in the trailer.
    Sometimes actions in the trailers are reflected ingame... If I could bet, that thing Krile painted (forgot the name, the ore creature) is the LB3.
    (1)

  8. #8
    Player
    sindriiisgaming's Avatar
    Join Date
    Jan 2023
    Location
    Gridania
    Posts
    1,430
    Character
    Sugar And'spice
    World
    Twintania
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Rikos View Post
    In the trailer we see pictomancer do skiils more neon like , in the job annoucement they are more matte , can we have they more like in the trailler, neon?

    PLEASE???
    painter irl - paints generally are not neon unless you buy them that way. ink, oil, acrylic, watercolour and gouache are all matt (yes even watercolour right out the tube)
    so making them neon wouldnt make sense

    (i have a higher national certificate in fine art)
    (2)
    Last edited by sindriiisgaming; 01-08-2024 at 06:38 AM.

  9. #9
    Player
    MisterNublet's Avatar
    Join Date
    Oct 2020
    Location
    Gridania
    Posts
    433
    Character
    Autechre Voidmoon
    World
    Midgardsormr
    Main Class
    Sage Lv 90
    Quote Originally Posted by sindriiisgaming View Post
    painter irl - paints generally are not neon unless you buy them that way. ink, oil, acrylic, watercolour and gouache are all matt (yes even watercolour right out the tube)
    so making them neon wouldnt make sense

    (i have a higher national certificate in fine art)
    One can argue that the paint is infused with Aether which gives the paint its 'neon' glow.

    Quote Originally Posted by sindriiisgaming View Post
    i mean theyre 1. a painter. paint is generally 2D, also japan has a huge history with cartooning, so making it make a traditional sumi-e painter is more asthetically in line with them anyway
    The landscape artwork looked fine in the job trailer. The biggest offender is the flat, png looking paint streaks through the air, which just looks awful and out of place in this game.

    The animation effects don't even match either. The moogle looks wet, the stone gaol looks smudged and blurry, and the iceblock is sharp and looks like plastic.

    Not sure if they were even going for a certain style based on what was shown so far. It just looks bad.
    (17)
    Last edited by MisterNublet; 01-08-2024 at 07:08 AM.

  10. 01-08-2024 05:07 PM

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