Hi, I was told to post here to try and make my voice heard. Played Au Ra almost exclusively since I started playing and while I admit the aesthetic on the scales is a bit rough, I nevertheless enjoyed them. These new scales we've been seeing though just feel awfully flat, as if they were tattooed onto the character. By comparison, the old scales utilized contrast where the skin would meet the scales, implying the scales were growing out from the skin instead.
Now, I'm not 100% certain what they use because of difference between engines, but I'm familiar with making custom textures for Unity games and a change in the normalmap or bumpmap could help to mitigate this issue. This wouldn't add more polygons, of course, but by using data in the normalmap or bumpmap, the game can darken parts of the scales depending on the direction of the light to create the illusion of depth, which is one of the oldest tricks in the book. I'm sure they already use this, but I think currently whatever method they use to imply depth needs a bit of work here.
The scales look great, and I'm generally a fan of the graphics update in general, but as an Au Ra player, I'm a bit disappointed by how the scales are implemented.