I’m not hating on Reaper, Sage, Viper, or Pictomancer. However, I have had a problem with classic job staples being pushed aside, and relegated to limited jobs of late. With that said, my complaint isn’t 100% on solid ground.
Reaper pulled from old Dark Knight, and a job name/style previously only used by enemies In the series. So it technically is classic, it just wasn’t ever established. It is more original.
Sage is a classic job reinvented, so it’s definitely classic, but not in the way we are used to with the classic job. Sage in past games was basically super Red Mage without limits due to using two types of magic, so that obviously wasn’t going to happen in an MMO.
Viper is completely original, though might have some qualities inspired by Zidane. We aren’t 100% sure yet, but that seems to be player thought.
Pictomancer is TECHNICALLY a classic job, but it was only used once in 1994, unless you count Bravely Default II.
My point is, these jobs are all obscure, which I don’t mind, but I feel like Square Enix has delved off the deep end here. It would be a good time if more common jobs that are currently missing were added. Some players would argue there are no more ideas, but that isn’t true.
- Geomancer
- Chemist
- Oracle
- Runefencer/Spellsword/Rune Knight
- Corsair
- Ranger
I could go on and on. I have no problem with new ideas, I just wish we got something classic again, and that it wasn’t relegated to limited job style gameplay. We have got four mostly original job ideas in the last two expansions, but the “classic” jobs that come up in players minds historically have been relegated to limited jobs. It doesn’t feel fair that after so many fan requests, and how long it has taken, that Beastmaster and Blue Mage won’t be real jobs in the game. After it’s been so long for a missing iconic job. I’m not saying Sage and Pictomancer aren’t iconic, they just weren’t that common in fans minds.
I could settle on one classic job, and one original job next expansion, to cater to both sides, because I feel like lately the image of XIV jobs is drifting a bit into completely foreign territory, which isn’t a bad thing. It just doesn’t respect fan nostalgia, and the wish for iconic job staples that haven’t returned. I’d hate to see all those highly requested jobs relegated to a limited job role in favor of only original main jobs for future expansions, or them not appearing at all.
Another fact that is we only get new full jobs every two years, so when new job slots are occupied by only entirely new to FFXIV ideas, classic highly requested jobs take far longer to be released. I wish there was a solution to this, but I know the devs struggle to add three jobs at once in an expansion like they did in Heavensward. :/
They technically tried adding a full new job in 2.0, but that clearly didn’t work the best for dev team either. Perhaps now that it’s it’s over a decade ahead, they could revisit the concept of a full new job later in an expansion? I still doubt it though, because balancing issues, and the stress that new jobs add on currently developed content. I feel like we are just screwed by the way the devs handle jobs until they decide to grace us with an old fan favorite once again.