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  1. #41
    Player Orinori's Avatar
    Join Date
    Dec 2022
    Posts
    55
    Character
    Eden Luminas
    World
    Malboro
    Main Class
    Miner Lv 90
    Quote Originally Posted by Sebazy View Post
    You forgot the part where you blame it on Wildstar
    Lmfao now this is gaming
    (1)

  2. #42
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,649
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Mithron View Post
    It's sickening how they make BLU a limited job but Pictomancer a DPS. I love Relm from FF6, but BLU is the staple FF job..
    And what made Blue Mage a staple? It's functionality to essentially be anything and everything. A design direction completely at odds with mainline jobs and MMO design in general. Blue Mage simply cannot exist as the overpowered swiss army knife it normally is when balance between roles needs to be achieved. They are never going to allow for one job to split between roles. So that right there means a standard Blue Mage loses any aspects of being a tank or healer. You couldn't balance the absurd abilities it gets without turning them into a basic rotation that amounts to little more than animation fluff. You want regular job Blue Mage? All the spells you'd learn from mobs would be via questing, you'd get a standardized rotation like every other job in the game and you'd be a one trick DPS. Think of Red Mage or even Bard in a sort of "proc Caster" system. That's your mainline Blue Mage.

    The only issue with limited jobs is how restrictive those limitations are. There's no reason they can't do Deep Dungeon or Eureka. Who cares if they're overpowered? That's the whole point. If that ever gets added then they're actually the best designed versions of themselves. They just need content.

    Quote Originally Posted by MistakeNot View Post
    The game hasn't changed much between Heavensward to now. Changed, sure, but not much. It is just more of everything we already had.
    Sounds more like your problem lies with you. You are probably burned out on FFXIV and need a long break from it.
    On the flipside. This is just a ridiculous take if I'm being blunt.

    - Tanks lost an entire system, albeit one that became increasingly less relevant as Stormblood pressed on.
    - Healers went from having several DPS abilities to one they spam. Not to mention, in Heavensward and even parts of Stormblood, is was impossible to GCD-less heal higher end content. You actually needed to consider when to use abilities like Medica II for optimization purposes. Nowadays, you won't touch that button whatsoever in at the Savage level. Even in a PF setting, both healers won't press more than ten GCDs between them.

    Several jobs have been massively overhauled. Summoner is the obvious stand out but Astro, White Mage, Warrior, Dark Knight, Ninja, Monk and Bard all play vastly differently than they did from prior iterations. At a basic level, sure, you probably wouldn't notice some of the changes but for anyone playing them at even a decent level, many of those changes have been significant. And not necessarily good.

    Whole systems like TP, boss movement, the aforementioned tank stance, MP management and buff synergy have either been removed or rendered largely irrelevant in some form or another.

    Quote Originally Posted by Colt47 View Post
    All I'll say is that it is impossible in real life to learn from something if you can't live through it. If I got shot by a firearm and am now dead, I am not going to learn how to dodge a bullet. If every other mechanic is going to check if someone is dead and if they are, the raid dies, no one is going to learn much of anything.
    You keep prattling this sentiment and it's objectively false. You don't need to live through a mechanic to understand how it functions. You simply need to see the end result. In fact, a fairly common criticism and frustration point in PF is getting someone who limped past their prog point without the slightest clue how the mechanic actually worked. I'll even cite myself as an example here given I struggled mightily with Classical Concepts 2. Living through that mechanic wouldn't have made me understand it any better. I was simply approaching in a poor way by attempting to rotate the whole arena in my head. Once I broke down the mechanic in a way that made sense, I seldom wiped to it ever again. Simply getting a damage down instead would have actually made the fight easier as we were well ahead of enrage upon cleaning. So what would a tank damage down or even death matter?

    While Endwalker has definitely gotten too heavy handed with body checks, you need some of them otherwise it vastly reduces the difficulty of high end content. The alternative would be significantly steeper enrages where getting even a few damage downs was a guaranteed wipe. I don't think that would garner any better a response from players.
    (7)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  3. #43
    Player Mithron's Avatar
    Join Date
    Dec 2016
    Location
    Ul'dah
    Posts
    699
    Character
    Mithron Scarlet
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Atelier-Bagur View Post
    I admire yet pity that you somehow thought they'd do a 180 on this fanfest otherwise, considering that everything that was shown was very much expected. You should've jumped off the boat years ago if this the case, because really what were you expecting from this game at this point.

    Im not saying this in spite, Im just questioning your logic with how you came to be disappointed and how somehow this keynote was your breaking point (especially since for a lot of people that were not happy with EW's post content, they;ve acknowledged and announced the return of exploratory zones and more). Cant feel sorry for you with this post but I suppose you're free to express it regardless if its nonsensical
    I expect good content. I don't mind if the content is the same and predictable, so long as it's good. This game's content hasn't been good for a long time now. That isn't a "burnout" problem or a "me" problem, that's an objective loss of quality being consistently shown.

    What I expected:

    1. Compelling and interesting story
    2. Announcement of and emphasis on removal of 2 minute meta and major combat overhaul so every job actually feels unique and fun again
    3. Actual cool and good new jobs that reflect what the player base actually wants and pulls from FF history and tradition and classic theme

    What I got:

    1. The most boring and least compelling story and trailer we've ever seen
    2. Emphasis on nothing that matters, though this isn't uncommon from their past
    3. Boring, uninspired and game worsening jobs that no one really wanted while insulting classic FF jobs

    It's mostly 1 and 3 that are problem, they've been problems for a long time and continue to worsen, not improve, on top of everything else that considerably worsens
    (3)

  4. #44
    Player
    Lady_Silvermoon's Avatar
    Join Date
    Jul 2023
    Posts
    416
    Character
    Kasari Silvermoon
    World
    Seraph
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Mithron View Post
    *snip*
    Thank you for answering why you're unhappy.

    1. I also didn't find the DT trailer very interesting, however, without actually playing the story how can you know if it's good or not? I mean while it looked like an island vacation to go do a colonialism, we have stuff like Solution 9 and space travel, so there is likely more to it than heading to a new continent to go do war crimes. *fingers crossed*
    2. Why did you expect this? They've been progressively making the jobs easier. Did you have any reason to think they'd go back on this?
    3. I feel like this is the real reason. You didn't get the job you were hoping for. Which one was it? Because both Viper and Pictomancer are past FF jobs.

    I'm sorry you didn't get the job you were hoping for, but given the current state of jobs, it'd just be a reskinned role anyway. "Awww, they didn't paint gambler animations of top of my magic DPS. "
    (4)

  5. #45
    Player
    DamianFatale's Avatar
    Join Date
    May 2015
    Location
    Ishgard
    Posts
    3,089
    Character
    Arctura Fengari
    World
    Balmung
    Main Class
    Dancer Lv 90
    Honestly same at times. A lot of us older veterans are getting tired. It’s par of course. Just take a nice long break before endwalker, log in for housing if you have it, but keep to your extended break. It’s healthy to rest right before we get deep into an entirely new saga of the games story. Take as long as you need.
    (3)

  6. #46
    Player
    Somnolence's Avatar
    Join Date
    Jul 2019
    Posts
    418
    Character
    Ixa X'phele
    World
    Zodiark
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Mithron View Post
    The most boring and least compelling story and trailer we've ever seen
    I still have no idea what is the narrative hook for Dawntrail.

    Feels like we continue with the game for the sake of continuing, since it still prints money.

    FFXIV is exceeding its original design lifespan and the dev team clearly wants to do other creative projects like FFXVI instead.
    (3)

  7. #47
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    I'm very likely to play DT, so I'm not really in the same boat- BUT.. when I saw pictomancer as a normal job I literally had the same thought lol. "Wow.. this can be normal but blue got tossed into the limited pits? Pffft".

    The trailer was still neat, but BLU has been a constant annoyance in my mind and it did temporarily taint this weird / different idea they had gone with as a normal job. Perhaps another reason why I don't really have any excitement for Painter, just jaded lol. I really hope they leave limited and go 'advanced' instead (add interesting mechanics to normal jobs, sometimes vastly different than a standard job). When Beastmaster hit the screen I was immediately hit with the idea that it would be a less interesting version of WoW's hunter, which is a 'normal' job, and would feel like a reskin of BLU (given BLU is also 'go to monster, get content').

    I do feel since release they've made BLU limited more interesting, but it hasn't taken away the ache and it definitely is still in a state that I am not really sold on, feel it could be better as a limited job, would have preferred it normal (still, even after everything they've done), feel it would be best as an advanced, but at least I can now feel more "I guess I can see why some like it". If Beastmaster is just a half attempt, I seriously wish they would quit it. Pick things that are deliberately outside of a sane mind (like Onion Knight, or Xenogear/saga/Gundam/G-Warrior/Magitek Pilot, type stuff. I've never almost quit about anything else, yet BLU had me practically ready to leave (especially as release BLU was just plain bad). Honestly if WoW had not been making bad choice after bad choice it might have scooped me lol. Luckily for my own sanity, I'm not invested in Beastmaster and just feel bad for those who dreamed to play it normal. I sincerely hope they put substantial effort into it's limited concept so it doesn't feel like a giant choco turd on a dream to play it normal all for the sake of "but I can't figure it out" which sounds like a copout (and if they can give more polish to BLU that'd be nice too).
    (0)

  8. #48
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,923
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by sindriiisgaming View Post
    Man why are ppl still crying over tp and stances. It's been easily 5+ years since they were removed and yet you guys are Still here, still subbed knowing having had it literally confirmed that tp is Never comming back... asking for it back and complaining its not the same. Then play another game that is the same.. because its in the past and you have to accept this and move on. You can't just keep bashing every expansion because its not hw. The worst ffxiv expansion might I add.
    I don't care about TP maybe read the full post "Not to say I want all these changes reverted" <- What I said. I really don't want TP management back lol, so I don't know how I'm "crying" about not having TP anymore, I don't even want it, I don't want everything I listed there, I just want new and intresting changes in the combat.

    If you want to be disingenuous about my post then you can, but I'll be sure to make my point here clear for you, This was meant to show how much has changed from HW > EW And you notice how most of those changes were removing something and not adding something? or at the very least making something easier or more homogeneous.

    I will say I want tank stances and I think they could have worked, the issue with them was that it became the Parties job to manage and not really the tanks problem, it had some other issues but they could have worked, but I know it isn't realistic that we will have them again, so more of what I want is tank players to actually be more then glorified boring Melee DPS.

    In summary my issues isn't that the game removed annoying things like TP management or cross class abilities, it's the fact it's been all removed without anything interesting replacing that, so yes the combat has become very stale and similar over the course of time, hence why people who enjoy Job design and class identity have been feeling burnt out
    (3)
    Last edited by Rithy255; 01-08-2024 at 05:22 PM.

  9. #49
    Player
    MistakeNot's Avatar
    Join Date
    Sep 2015
    Posts
    2,312
    Character
    Auriana Redsteele
    World
    Zodiark
    Main Class
    Paladin Lv 83
    Quote Originally Posted by ForteNightshade View Post

    On the flipside. This is just a ridiculous take if I'm being blunt.

    - Tanks lost an entire system, albeit one that became increasingly less relevant as Stormblood pressed on.
    - Healers went from having several DPS abilities to one they spam. Not to mention, in Heavensward and even parts of Stormblood, is was impossible to GCD-less heal higher end content. You actually needed to consider when to use abilities like Medica II for optimization purposes. Nowadays, you won't touch that button whatsoever in at the Savage level. Even in a PF setting, both healers won't press more than ten GCDs between them.

    Several jobs have been massively overhauled. Summoner is the obvious stand out but Astro, White Mage, Warrior, Dark Knight, Ninja, Monk and Bard all play vastly differently than they did from prior iterations. At a basic level, sure, you probably wouldn't notice some of the changes but for anyone playing them at even a decent level, many of those changes have been significant. And not necessarily good.

    Whole systems like TP, boss movement, the aforementioned tank stance, MP management and buff synergy have either been removed or rendered largely irrelevant in some form or another.
    I don't consider any of those as major changes to combat, or to the game itself. Some jobs have had largish changes (which is a different thing), but all the fundamentals are the same, game mechanics are still handled the same, and overall the way one plays the game is the same.
    (0)

  10. #50
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Me neither, and all they were teasing in the fanfest was style over substance material.
    Sure, i'd love to use multiple dyes but that'll keep me busy for maybe 10 minutes and then what? Where's the content? Am i just expected to dress up my character and then wait for my sub to run out? The jobs are all homogenised and are becoming increasingly dumbed down to where i don't want to play them anyways, and there's no content to take them into besides completely braindead dungeons and raids.
    (2)

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