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  1. #11
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by MistakeNot View Post
    Lots of players cried loudly for harder content. Now you are saying they shouldn't get it?

    But even so, I don't really see any increased push from the developers for hard end-game content. There was hard end-game content in HW. There is hard end-game content in EW. Nothing much has changed on that point.




    "problems"

    What problems are you talking about? I am sure there were all sorts of complaints back then, as there has always been and probably always will be, but it is most unclear which ones you refer to.
    Already elaborated in several threads on it.

    All I'll say is that it is impossible in real life to learn from something if you can't live through it. If I got shot by a firearm and am now dead, I am not going to learn how to dodge a bullet. If every other mechanic is going to check if someone is dead and if they are, the raid dies, no one is going to learn much of anything.

    Likewise, all the power the healers have is simply there to cater to the mitigation matters mentality. The pattern is "big aoe attack or big tank buster", healer uses one to three skills to heal the group back to full, then hit the boss with their flavorful version of a wet sponge. It would literally be the same thing if healers had better damage rotations and just a couple of recovery spells. Heck, it would be a better world if having to rez people cuts out dps alongside the rez debuff, thus people get to at least see more of the fight and just wipe because of not making the dps check.
    (1)
    Last edited by Colt47; 01-08-2024 at 03:49 AM.