
more negative changes
overall simplifying and 'dumbing down' of classes - everything feels same-y. great homogenization of classes, a big noted example is all the tanks feeling very similar
removal of major skills on classes, which strips their identity ( removal of noct sect as an example. i get Why they did it but just to give an example )
overall dungeon design is the same ( pull some mobs, kill a boss, pull more mobs, kill boss 2, kill more mobs, kill boss 3 ) with very little variation, and removing interactions" from dungeons ( example being you don't need to interact with items to open doors nearly as much - though personally that is fine since it makes the dungeon quicker, just an example of a change )
removal of healer's 2nd dot, personally a change my friends and i didn't like but i know some people did, so i'm putting it in the middle lol
more positive changes
overall fight design is better and fights are more engaging, even at normal ( aka not ex or sav ) level they are fun and feel unique
some jobs still do retain their unique traits, which does set them apart. not a Change but an example of a lack of change
pvp makes jobs feel more unique, which is good
a mix of good and bad, but i started in SB and the game plays pretty different compared to in SB. some good some bad but it for sure has changed.


Those two are really aspects of the same thing. Yeah, there has been streamlining and homogenization of classes/jobs.more negative changes
overall simplifying and 'dumbing down' of classes - everything feels same-y. great homogenization of classes, a big noted example is all the tanks feeling very similar
removal of major skills on classes, which strips their identity ( removal of noct sect as an example. i get Why they did it but just to give an example )
Doesn't really change combat in general, only minor changes (major in a few cases) in exactly how each class is played.
That's not a change from HW to EW. Or a change to the game at all.overall dungeon design is the same ( pull some mobs, kill a boss, pull more mobs, kill boss 2, kill more mobs, kill boss 3 ) with very little variation, and removing interactions" from dungeons ( example being you don't need to interact with items to open doors nearly as much - though personally that is fine since it makes the dungeon quicker, just an example of a change )
Dungeons have been samey the whole time from ARR onwards.


since HW? (I'm also not saying I liked everything here but here's just a list).
1. Tanks are completely different gameplay wise with stances being removed.
2. Healers are vastly different from how they played.
3. Raid buffs have been overhauled, all to fit under 2 minutes, which has also created very similar burst windows with each job, very rigid flat damage/crit buffs.
4. Aggro management, Tp management, is non existent now.
5. Role actions & Cross Class abilities being changed, removed ect.
6. Serval Job changes, Most jobs play completely different from when they did in HW or previous expansions, In general a direction of harder fight design, but easier to pick up and play jobs (which
7. Support on DPS is very minimal compared to some older jobs.
8. Even fights have massive hit boxes and auto move giving less identity to tank and melees.
Not to say I want all these changes reverted, far from it but each expansion felt pretty different from one another while Endwalker felt like Shadowbringers with easier raid buff management. DT should feel different enough from SHB/EW


Man why are ppl still crying over tp and stances. It's been easily 5+ years since they were removed and yet you guys are Still here, still subbed knowing having had it literally confirmed that tp is Never comming back... asking for it back and complaining its not the same. Then play another game that is the same.. because its in the past and you have to accept this and move on. You can't just keep bashing every expansion because its not hw. The worst ffxiv expansion might I add.since HW? (I'm also not saying I liked everything here but here's just a list)
4. Aggro management, Tp management, is non existent now.
5. Role actions & Cross Class abilities being changed, removed ect.
6. Serval Job changes, Most jobs play completely different from when they did in HW or previous expansions, In general a direction of harder fight design, but easier to pick up and play jobs
Calm down, it's just a list of changes and you literally clipped the part where they said they didn't like everything here. Like literally the first 6 words....Man why are ppl still crying over tp and stances. It's been easily 5+ years since they were removed and yet you guys are Still here, still subbed knowing having had it literally confirmed that tp is Never comming back... asking for it back and complaining its not the same. Then play another game that is the same.. because its in the past and you have to accept this and move on. You can't just keep bashing every expansion because its not hw. The worst ffxiv expansion might I add.


I don't care about TP maybe read the full post "Not to say I want all these changes reverted" <- What I said. I really don't want TP management back lol, so I don't know how I'm "crying" about not having TP anymore, I don't even want it, I don't want everything I listed there, I just want new and intresting changes in the combat.Man why are ppl still crying over tp and stances. It's been easily 5+ years since they were removed and yet you guys are Still here, still subbed knowing having had it literally confirmed that tp is Never comming back... asking for it back and complaining its not the same. Then play another game that is the same.. because its in the past and you have to accept this and move on. You can't just keep bashing every expansion because its not hw. The worst ffxiv expansion might I add.
If you want to be disingenuous about my post then you can, but I'll be sure to make my point here clear for you, This was meant to show how much has changed from HW > EW And you notice how most of those changes were removing something and not adding something? or at the very least making something easier or more homogeneous.
I will say I want tank stances and I think they could have worked, the issue with them was that it became the Parties job to manage and not really the tanks problem, it had some other issues but they could have worked, but I know it isn't realistic that we will have them again, so more of what I want is tank players to actually be more then glorified boring Melee DPS.
In summary my issues isn't that the game removed annoying things like TP management or cross class abilities, it's the fact it's been all removed without anything interesting replacing that, so yes the combat has become very stale and similar over the course of time, hence why people who enjoy Job design and class identity have been feeling burnt out
Last edited by Rithy255; 01-08-2024 at 05:22 PM.
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