I never liked the forgetful filler in main story quests that waste the players time. They’re these small fetch fillers in between before something major happens. For example it’s either looking for someone or thing and you come to a shinny object on the road. The player search the area for a long time for some reason and either finds nothing or a cutscene pops up to inform them they found nothing and should go look elsewhere.

Please make searching events more meaningful or randomly have the player find a random items while they search so it rewards players. It’s these, “click 1/5 shinny objects to progress you story,” moments that are a waste of time. Then the dialogue tells you each time in these 5/5 moments that you found nothing and should look elsewhere.

Maybe instead of clicking the area we can walk or fly by to visually see. Maybe a game of hot and cold would be better. The closer you get the warmer the glow. Something better than clicking a shinny object.

The character Zero really pushed her limit of wasting our time. That girl tipped her hat one too many times.
I have never seen such of a waste of time. Having the character try to trust for each patch made me not wanting to play. Please never over stretch scenes like this. I was thinking that I would miss out on some good cutscenes but all I watched is Zero try to trust each person she met and tip her hat. Each scene with zero in it was forgetful and boring. No build up no anything. I don’t know what I was watching.