Just as title states,does the combat system need to be reworked, should it stay as is? Should yoshi experiment with different battle system mechanics in future content releases?
Just as title states,does the combat system need to be reworked, should it stay as is? Should yoshi experiment with different battle system mechanics in future content releases?
Last edited by midnitdragoon; 01-07-2024 at 08:10 AM.
It needs something that's for sure! I suppose what the specifics of "combat system" actually entails is quite hard to pin down and I'm not gonna get my hopes up for any big changes but we have remained in more or less the same point for 2 expansions now. Something's gotta change. I'd personally like to see the 2 min timers reverted to closer to how they were in SB. I feel like the changes the devs made in ShB onwards were an over adjustment to feedback on timer jank AND the rigid party composition buffs. IMO they should have adjusted one [removed the party comp buffs] not both of those issues and this is something the dev team seem to do repeatedly. Over correcting and removing too many elements of the battle system at the same time so every adjustment feels more like we're having our toys taken away instead of adjusted to be more fun.
not until someone gives a actual good rework that is actually different.
the suggestions are always i wanna press the same buttons i have pressed for 10 years in a different order and a slightly different time as if that is some magical rework that is going rejuvenate the gameplay.
Yeah make this into like devil may cry, but Final fantasy xiv.
This far in to XIVs life span? No. Wide, sweeping changes of that nature aren't usually well received by stable fanbase and it would represent a large risk with no promise of any real gain.
Refined, enhanced, expanded on? Maybe. For my buck I'd like to see them add new specifications to existing jobs to allow for a wider variety of play styles and letting people differentiate themselves a bit more than they do now.
As for new mechanics and such, I'm the wrong guy to ask for those specific questions.
Nah that only happens when the changes are half assed and not tested properly. This is why XIV needs to allow public testing since iirc, even CBU3 has a hard time testing their own products since they don't have enough people to test half the time.This far in to XIVs life span? No. Wide, sweeping changes of that nature aren't usually well received by stable fanbase and it would represent a large risk with no promise of any real gain.
Refined, enhanced, expanded on? Maybe. For my buck I'd like to see them add new specifications to existing jobs to allow for a wider variety of play styles and letting people differentiate themselves a bit more than they do now.
As for new mechanics and such, I'm the wrong guy to ask for those specific questions.
Star Wars Galaxies comes to mind.
IMO should add in a lot of the more niche stuff cut from SHB, easy why to raise the skill ceiling a bit.
My suggesting is what it always is, Go back to having jobs and roles be synergistic with one another. Go back What we had in Stormblood. It worked, fans loved it, allowed for nuance. But with this actually expand upon the roles different abilites, make CC matter, let roles have group based mitigation back, get back to when tanks and healers actually subverted the Holy Trinity of MMOs. the things that actually made XIV different from other MMOs.
Genuine question, can you name one time an MMO made sweeping changes to a combat system that was well received by the community? I've been playing MMOs for about 22 years now and I can't think of any BUT I also haven't played every MMO out there.
In my experience even relatively inoffensive changes usually lead to a lot of community push back if it's not a highly requested feature. I'm not saying I don't believe you, mind, just that I have seen many a community react... vehemently in the wake of combat being changed
I'm gonna use the dread word here so bear with me. And my definition of sweeping changes could be different from yours. But I'll say WoW and the massive changes made coming out of shadowlands. DFs changes so far have felt fun, it's a step away from borrowed power and it's ofc a work in progress as well. It's beginning of a new system that will be iterated upon rather then replaced, as it is the replacement itself to years of making the wheel over again that blizzard is known for. I've raided each tier and nothing has felt too underpowerd for long. It feels good actually having classes bestrong on their own and funtional without a gimmick or Set of items built in for there to be function, a return to what WoW had been prior to expansions like Legion and closer to at the very least Wrath/CataclysmGenuine question, can you name one time an MMO made sweeping changes to a combat system that was well received by the community? I've been playing MMOs for about 22 years now and I can't think of any BUT I also haven't played every MMO out there.
In my experience even relatively inoffensive changes usually lead to a lot of community push back if it's not a highly requested feature. I'm not saying I don't believe you, mind, just that I have seen many a community react... vehemently in the wake of combat being changed
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