



Except that didn't really happen. 99% of party finders you'd see in Stormblood did not ban any job from joining. You had meta comps for the hyper elite, day 1 raiding groups and speed running parse groups, but that's an experience that those players actively sought out and were team-building on their own accord. The fear mongering of job gate keeping was based on anecdotal horror stories, not a rampant issue that was making it impossible for certain players to find groups to clear with.
People's heads exploded when they added stealth quests in FF14 and look what happened with the whole FF16 experience when they tried something new. Sorry to say but the biggest barrier to innovation are the fans (sometimes with good, oftentimes with bad reasons).
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