Quote Originally Posted by Jeeqbit View Post
No, and here's why...

If you change a fundamental, defining feature of the game like that, a lot of people will get upset and quit.

For example, let's say it was changed to action combat with no hotbars... all the people who are used to or prefer MMO combat would not be happy and want it to go back to what they have been used to for years of their life. It's not a good business decision because of that.

Would a different kind of combat, such as action combat, be cool? Sure! But it's not the sort of risk that is smart for an established online game to take.

What they could do though is create an isolated area like Eureka or Bozja or Deep Dungeons and put a different battle system in them, because then it wouldn't affect everywhere else and the people who don't like it can avoid it.
That's true, but for sake of argument, let's say this just stays limited to certain areas like how eureka and bozja are. They are seperate instanced zones with their own rules etc.

Would this be a favorable thing, something that stays within its own instanced zone, doesn't affect the rest of the game, but allows for experimentation and testing combat ideas?