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  1. #1
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    There's a lot of issues with how they did this expansion in terms of combat systems due to how they did the mitigate or die mentality.

    Lets just lay this out with removing the defensive stats and just do some simple numbers.

    Tank = 200 HP
    Melee DPS = 100 HP
    Ranged DPS = 90 HP
    Healer / Caster DPS = 80 HP

    Why does the tank have 200 HP? Because they got the highest HP and defense in the game, so if someone flattened it out they really have a massive health pool compared to anyone else, even beyond what is visible. So technically, to wipe the group you'd need to do something like 200 damage to everyone to make it happen, but the issue is how do the other jobs survive the attack if the idea is they want people to mitigate? The mitigations only do 5%-20% of the damage, so a 200 HP attack would only go down to 160 from the strongest mitigation possible, and mitigation stacking has diminishing returns.

    And thus we arrive at the body checks. In order to make this whole design thing work, they would have to make it so that a 20% mitigation is necessary for people who are not tanks. However, healer and casters in this example are at 80 hp, so therefore at least two mits are needed for group content to survive as that means an AOE meant to wipe the group has to do at least 100 HP worth of damage. So then, to enforce the mit or die idea, the next mechanic after the AOE has to be something that requires everyone to be alive. Think the Limit Cut of p12s p1 or paradigma 3. Do you see where this is going?

    And then they still have tank busters which have to deal enough damage to kill a tank without mits. This means that they got to either do 200 HP unmitigated to a tank, or have the first hit apply some kind of debuff to make the next hit do 200 HP or more to the tank. Well in this case they actually did both so the first attack will kill the tank unmitigated at 200HP, and then if they don't swap they will die because they got a debuff increasing the damage of the next attack by +100% or some crazy number.

    This entire idea was stupid to begin with because outside of the hardest content available, your other content just isn't going to be able to enforce this mindset. People later on are going to out gear the content that came earlier to the point that they wont instantly die to anything except a tank buster. Thus, the aoe that would wipe non-tanks fails to do so, people ignore using a mit, then the coordination mechanic comes and everyone survives without ever knowing there was a check.
    (1)

  2. #2
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    YEEEESSS!

    This game honestly doesnt feel as satisfying to play compared to other tab targeting games. Its not as reactive as it should be what with action lag and encounters feel too slow for it. This kind of thing would've worked if it did an action/turn based hybrid to compensate for it but FFXIV's combat is quite possibly the weakest aspect of today's modern MMOs (personally I feel its on par with ESO's combat)
    (1)

  3. #3
    Player
    Minarisweet's Avatar
    Join Date
    Jan 2021
    Posts
    350
    Character
    Ara Amai
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by midnitdragoon View Post
    Just as title states,does the combat system need to be reworked, should it stay as is? Should yoshi experiment with different battle system mechanics in future content releases?
    Bozja showed it can be a lot more interesting with just a few additions, but we can never have those for the sake of the raiders and their balance.
    (1)

  4. #4
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,670
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by midnitdragoon View Post
    Just as title states,does the combat system need to be reworked, should it stay as is? Should yoshi experiment with different battle system mechanics in future content releases?
    No, and here's why...

    If you change a fundamental, defining feature of the game like that, a lot of people will get upset and quit.

    For example, let's say it was changed to action combat with no hotbars... all the people who are used to or prefer MMO combat would not be happy and want it to go back to what they have been used to for years of their life. It's not a good business decision because of that.

    Would a different kind of combat, such as action combat, be cool? Sure! But it's not the sort of risk that is smart for an established online game to take.

    What they could do though is create an isolated area like Eureka or Bozja or Deep Dungeons and put a different battle system in them, because then it wouldn't affect everywhere else and the people who don't like it can avoid it.
    (1)

  5. #5
    Player
    midnitdragoon's Avatar
    Join Date
    Jan 2013
    Posts
    124
    Character
    Midnight Dragoon
    World
    Balmung
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Jeeqbit View Post
    No, and here's why...

    If you change a fundamental, defining feature of the game like that, a lot of people will get upset and quit.

    For example, let's say it was changed to action combat with no hotbars... all the people who are used to or prefer MMO combat would not be happy and want it to go back to what they have been used to for years of their life. It's not a good business decision because of that.

    Would a different kind of combat, such as action combat, be cool? Sure! But it's not the sort of risk that is smart for an established online game to take.

    What they could do though is create an isolated area like Eureka or Bozja or Deep Dungeons and put a different battle system in them, because then it wouldn't affect everywhere else and the people who don't like it can avoid it.
    That's true, but for sake of argument, let's say this just stays limited to certain areas like how eureka and bozja are. They are seperate instanced zones with their own rules etc.

    Would this be a favorable thing, something that stays within its own instanced zone, doesn't affect the rest of the game, but allows for experimentation and testing combat ideas?
    (0)

  6. #6
    Player
    Enjuden's Avatar
    Join Date
    Jul 2013
    Location
    Gridania
    Posts
    364
    Character
    Enju Abbagliato
    World
    Balmung
    Main Class
    Samurai Lv 100
    It doesn't need a rework. It needs a revert back to Stormblood.
    (4)
    Last edited by Enjuden; 01-07-2024 at 09:53 AM.

  7. #7
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,282
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    Nah. Do I think it needs changes, and new ideas, yeah. But I don't think it needs a rework.
    (0)

  8. #8
    Player
    Ritsuka-55's Avatar
    Join Date
    Mar 2022
    Posts
    107
    Character
    Celes Vartinault
    World
    Sagittarius
    Main Class
    Gladiator Lv 60
    Yes, let's go back to Stormblood, where people forced other people to change class or were gated out of content because MUh Metah!!!!!, please listen to this people.
    (2)

  9. #9
    Player
    AlucaDragonheart's Avatar
    Join Date
    Oct 2021
    Location
    Ul'Dah
    Posts
    114
    Character
    Aluca Angelus
    World
    Diabolos
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Ritsuka-55 View Post
    Yes, let's go back to Stormblood, where people forced other people to change class or were gated out of content because MUh Metah!!!!!, please listen to this people.
    Yeah but at least it was actually fun back then, and not the homogenized snooze fest that we have now. The only classes that have some complexity and interesting mechanics to them right now are Monk and Black Mage.
    (2)

  10. #10
    Player
    OgruMogru's Avatar
    Join Date
    Jun 2017
    Posts
    683
    Character
    Ogru Magnataraxia
    World
    Lich
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Ritsuka-55 View Post
    Yes, let's go back to Stormblood, where people forced other people to change class or were gated out of content because MUh Metah!!!!!, please listen to this people.
    That's a player issue, not a game issue.
    (4)

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