screw it MCH rework because the job is sad
Ammo (oGCDs)
Reload gives x6 Ammo stacks, of Heated (fire) or Shorted (levin) variety at random
Rapid Reload gives x1 Ammo stack of the kind last fired
Aetheric Stabilizer condenses Ambient Aether procs (fire/levin) into x1 Aetheric Ammo stack in the topmost Ammo slot (will fire next)
MCH can walk during cast times
Basic GCDs
Heated Shot and Shorted Shot fire the next Ammo. Effects differ based on which Shot+Ammo combo you use:-Aetheric Ammo acts like a normal ammo, but has +potency, 0s cast and always gives corresponding Gauge
- HS+HA: high potency, 2.5s cast, +Heat Gauge
- SS+HA: med pot, 1.5s cast, % chance for Ambient Fire Aether proc
- HS+SA: med pot, 1.5s cast, % chance for Ambient Levin Aether proc
- SS+SA: low pot, 0s cast, +Battery Gauge
-If no ammo left, GCDs change to Blank, wimpy potency lol
-also AOE versions of these but who cares
Scattergun is a double-barrel shorty, uses up all remaining Ammo stacksOvercharge is a laser railgun version of Scattergun, but gets +potency from using Shorted Ammo and if further from target
- +Potency if using at least 1 Heated Ammo stack
- +Potency if closer to target
- Does not use up Aetheric Ammo
- Reload has a 10s cd, so you can't spam this :(
Other GCDs
Air Anchor: 30s 5% damage buff to self, stacks up to 1min
Bioblaster: 30s DoT
Flamethrower, if used after Bioblaster, will upgrade it to +potency DoT (Causticized)
Drill is Drill
Marksman's Spite: the PvP sniper move, big damage every 2min or whatever, deals more damage further away from target
Other things
Wildfire tallies potency dealt during effect and increases Heartbreak's potency, a follow-up GCD attack, as a guaranteed crit
Hypercharge costs Heat Gauge, gives x5 stacks of Overheat, reduces most GCDs to 1.5s & no cast (no effect on non-Ammo GCDs but stacks still consumed!)
Marksman's Focus: costs some Heat Gauge, +potency to next GCD
Gauss Round spends the next Ammo type as an oGCD, 100% proc chance on next Ambient Aether
Reassemble lets you press Scattergun/Overcharge once again right after (1min cd)
Grapple Gun: gap closer like MNK's
Autoturrets cost Battery Gauge, Rook/Bishop for single target/AOE
Tactician activates brief defensive mode (Rook=Dismantle, Bishop=Expedience)
Queen is probably the same idk
potencies not given because SE would just add +10 potency to everything over time each patch anyway

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