Quote Originally Posted by Cleretic View Post
In fact, if you want to continue going through the story, 6.4 actually does have someone provide a functional theory for why travel to the Thirteenth is so easy but travel to anywhere else is so hard.
Your reading comprehension is concerning... The very first sentence of this whole thread points out I'm wrapping up 6.5.

Imps most frequently manage to travel through fissures. As was also pointed out in the first post, Varshahn points out that fissures do not have the "guiding agent" constraint.

And, again, the information we are given is that travel through a voidgate, not a natural fissure, requires some guiding force to prevent any traveling being from finding themselves lost between worlds. I'm willing to take a leap on any given rational explanations, but you've made it clear you're not even reading anything here.