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  1. #201
    Player Reiterpallasch's Avatar
    Join Date
    Aug 2012
    Posts
    783
    Character
    Arya Stark
    World
    Leviathan
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by _pops View Post
    That's retarded.
    So is removing the repair system, where we'll just have all this magical weaponry and armor that never dents scratches or breaks no matter how hard the enemy kicks your face in.

    I wasn't aware that getting gear repaired was somehow a time consuming or expensive endeavor. Aside from it adding a small amount of 'realism' to the game, it creates additional ways to keep gil flowing between players while drawing a small amount out of the economy via NPCs.
    (2)

  2. #202
    Player
    Rahsch's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    666
    Character
    Raion Hellfire
    World
    Excalibur
    Main Class
    Summoner Lv 60
    Yeah the repair system kinda surprised me, cause coming over from FFXI where you didn't have to repair your gear, and plus in the other FF you didn't have to worry about that either, to coming onto this, not knowing you had to repair your gear until people tell you that you have a red broken gear icon on your status.
    (0)
    http://amithist.deviantart.com/

  3. #203
    Player
    _pops's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    364
    Character
    Sebastian Lumenheim
    World
    Balmung
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Reiterpallasch View Post
    So is removing the repair system, where we'll just have all this magical weaponry and armor that never dents scratches or breaks no matter how hard the enemy kicks your face in.

    I wasn't aware that getting gear repaired was somehow a time consuming or expensive endeavor. Aside from it adding a small amount of 'realism' to the game, it creates additional ways to keep gil flowing between players while drawing a small amount out of the economy via NPCs.
    I really don't have a in favor/not in favor opinion on the repair system. I'm kind of neutral.

    The only thing that only just bothers me, is the fact that items have to be at 100% to sell/store/etcetc.
    (0)

  4. #204
    Player
    Vanguard319's Avatar
    Join Date
    Mar 2011
    Location
    I've returned! First I find pants, then Louisoix dies for sending me to the void.
    Posts
    1,272
    Character
    Uni Neko
    World
    Hyperion
    Main Class
    Archer Lv 72
    Quote Originally Posted by rina_inverse View Post
    nah, he said that he does that, standing in Ul'dah and whatnot

    best solution is to learn how to craft and fix it yourself
    but that would take effort. THE HERESEY!!!!!!!
    (1)

  5. #205
    Player
    mbncd's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,383
    Character
    Crystal Dreams
    World
    Sephirot
    Main Class
    Alchemist Lv 88
    I like repairing things and have made many good friends responding to their repair shouts or when they've responded to my shouts offering repairs/melds. It has the potential to bring people together in something other than battle content. Generally, as a crafter or gatherer, we don't have many opportunities to meet people unless we get a battle class/job on. Hopefully in 2.0 they'll finally bring about group crafting and the like but for now I'll take what I can get: repairs, melds and the occasional LS mate asking me to make them something, or hamlet.

    There are only a few things that I think really need improving regarding repairs and several of them have already been mentioned but here's my list:

    1) Multiple repairs from your own inventory/gear screens. As someone else said, it's distinctly easier to repair all of someone else's gear at once than it is to fix two items of your own at once.

    2) The mender ward/row should be a place for mending requests and mending requests should be listed in the item search menu. We have every other row in that menu, from grocers' to spellcraft, and I see no reason not to include the final row in that menu with all mend requests in there (perhaps with sub categories of the various crafts like grocers' row has sub categories of various types of foodstuff). This is one thing that has particularly confounded me since they brought about item search in the first place, that they'd leave out one -- and only one -- row in an interface that covers almost everything else (only other thing it doesn't cover is seeking requests, which is also a problem).

    3) The 100% condition requirement for selling things seems a tad unreasonable, as some others have stated. The many 2nd hand products you can buy throughout the real world are not likely to be in as new condition unless they've never been used. That may be fine for a crafter who has just freshly made an item expressly to sell it, but it definitely is not the same for a sword that is rusted and broken after many years of use. That doesn't mean no one will buy the sword, if it's a good sword then the buyer will put in the time and money to get it properly restored, but the seller doesn't have to do that before it can be put up for sale. I think it should be up to the buyer if they wish to buy damaged goods (and get them repaired after said purchase) or if they would rather look around more for a pristine item.

    4) I agree that repair prices should scale to damage degree. Experience for repairing damaged goods already scales up or down depending on how damaged or healthy the item in question already is, with very little experience for an item at 99% and full experience for an item completely broken at 0%. That implies to me that the repairer is not doing as much work to repair the item if it's already in better condition. If that is the case, the gil reward should also scale, regardless of if that's to a crafter or the repairer NPC. This would also discourage people harassing others with needless repairs just because a repair request happens to be flagged. See my next point for more on this.

    5) Repair requests... This isn't a problem so much with the system itself but rather the people who use them. I'm referring to the use of repair requests to get around the unique restriction or the habit of leaving up a repair request flag when it's no longer needed. Both of those things lead to less people taking such requests seriously. I often groan out loud when I see someone has a primal drop in their bazaar with 1 gil next to it. I went to look in their repair requesting bazaar because I wanted to help them and instead I just wasted my time -- again. It becomes a very draining chore to run around and check out 20 repair requests outside the market wards and Bric-a-Brac to find that only one person actually wanted a repair. Who is really going to keep trying after that sort of thing keeps happening..? If people want to ask for help, they should only do so if they need/want the help. SE can help discourage that sort of behaviour by making unique items flag the entire character (regardless of if they're in the character's inventory or bazaar or that of one of their retainers) so that people don't have 6 items when they're only supposed to have a limit of one. Regarding the gear request system, SE can make it automatically turn off when everything is at 100% (or over whatever condition the player sets in 2.0 as you'll then be able to request repairs on things only under certain degrees of durability, like <50% or <25%). If there's no ability to repair the items the person is wearing, the request should just switch off -- simple -- and then they can turn the request back on when they need it again.


    I really want the repair system to stay but the tweaks mentioned above would make it so much better.

    Sorry that this was kind of long but as a crafter, this sort of issue is close to my heart.
    (0)
    Last edited by mbncd; 08-15-2012 at 08:09 PM. Reason: Just fixed a typo and added hamlet to the opening list.



  6. #206
    Player
    Husband's Avatar
    Join Date
    Aug 2012
    Posts
    111
    Character
    Flash Silver
    World
    Ragnarok
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by atomicdeath View Post
    I was there in the old days, that sucked too.

    I will not level a crafting class.

    The more and more I want to like this game, the more and more stuff gets in the way. Perhaps it just aint for me and never will be.
    That's your choice. Don't blame the game though.

    I didn't like crafting at first but you get used to it and realise it can even be fun!

    I personally like the way it keeps crafting jobs relevant. I love the way crafting is implemented in this game, especially after the way it was neglected in XI.

  7. #207
    Player

    Join Date
    Dec 2011
    Posts
    512
    Quote Originally Posted by atomicdeath View Post
    I was there in the old days, that sucked too.

    I will not level a crafting class.

    The more and more I want to like this game, the more and more stuff gets in the way. Perhaps it just aint for me and never will be.


    This is why FFXI has gone so easy mode and this will be the same fate with FFXIV. Every1 complains about so many things because they dont like to do this or dont wanna do that so forth and so on.
    (0)

  8. #208
    Player
    Nephera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    980
    Character
    Nephera Habasi
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Some people get so protective of their gear instead of their character, your gear is to protect your character jeeze.

    But no really, gear damage is a part of the death penalty and a death penalty you cant ignore is part of keeping players from just zerg rushing instances and its definitely less of a pain than just locking people out of an instance when they wipe once.
    (0)

  9. #209
    Player
    Dubont's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,430
    Character
    Dubont Matteus
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by atomicdeath View Post
    I was there in the old days, that sucked too.

    I will not level a crafting class.

    The more and more I want to like this game, the more and more stuff gets in the way. Perhaps it just aint for me and never will be.
    You refuse to level a craft because you're lazy...and you refuse to pay 5k for a repair, probably because you're too lazy to make gil. Well, maybe people are too lazy to switch to a craft to repair your bad gear for free?
    (0)
    Healer strike is ridiculously foolish and accomplishes nothing

  10. #210
    Player
    Join Date
    Mar 2011
    Posts
    972
    Quote Originally Posted by Dubont View Post
    You refuse to level a craft because you're lazy...and you refuse to pay 5k for a repair, probably because you're too lazy to make gil. Well, maybe people are too lazy to switch to a craft to repair your bad gear for free?
    Oh get over yourself. You have no idea how much of a troll you sound like right now, trying to discredit an argument by making the poster you quoted look bad. Good grief. I have two crafts and two gathers at 50, when I'm wiping against garuda ten times in a row, I go from 100% to 0-20% on all my gear. This is expensive and time consuming unless I have a friend who has all crafts at 50, that just happens to be available and wants to help me out.

    P.S. I can't repair my fighting character's gear on my alt crafting character.. So it just adds to the frustration of something that is meant to be a death penalty, but could easily be subsidized with a different penalty.
    (0)
    Last edited by JackDaniels; 08-16-2012 at 01:39 AM.

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