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  1. #1
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90

    Please Consider New FATE Participation Ranks, FATE Tiers. & EXP to Tomes / Tokens.

    Simply put three concepts I thought would be nice to see:

    A) FATE Participation ranks specifically for when you're out solo or duoing content vs when FATEs are hot and in demand. The reward rate of FATEs is extremely bipolar in that sense, where if a lot participate it's raining down exp, bicolor shells, and FATE Shared levels. Meanwhile if you're alone it's quite slow. Here then the purpose is not to make it so you can't get your tokens for special FATEs because you didn't get platinum or something, but specifically used when you essentially complete more than half the FATE (or 100%) on your own. So now if you solo a FATE you'll get more exp, bicolor, and the FATE will count towards FATE Shared ranking at an increased value.

    I don't have a specific number in mind but enough such that you don't feel "welp, this is a bummer- should have done this when it was popular cause now it feels like sandpaper on my eyelids @_@;;;". I personally think it should probably be a little slower than when it's hot, but it should be like 70-80% as useful at least.


    B) FATE Tiers is honestly one part QoL one part feature expansion. On the QoL end I think it would be nice to see the scaling of a FATE, and then feature side might be adjust awards accordingly to the above system. This feature can be used as an actual content feature, but is already in the game, hidden, by the way of when a FATE fails the FATE becomes weaker. So now you could see if a FATE was scaled down or not. However, as I said by scaling rewards it would make it also a feature in the sense you might think "hard fate, with platinum bonus- heck yeah!", or alternatively "that FATE is going to be a HUGE pain in my rear, no thanks" and save yourself a lot of frustration.

    Feature expanding further would be asking if there could be some way to make FATEs scale better dynamically, this may impact back into the beginning of the request in (B).. since it obviously has implications. But, I would really appreciate if FATEs just did a better job such that I don't often have a "oh! I want to do that!" get there and start the fight to then "OH MY GOD THIS IS GOING TO TAKE FOREVER---zzZzzz" and feel a rollercoaster of disappointment.

    A tangent of tiers might be tags. Like a beast tribe tag to a FATE would mean it grants you beast tribe reputation and potentially tokens (might be used in non-current expansion zones). Mutagens could then be added, like swarm tag adds substantially more enemies (and naturally bonus reward opportunities).


    C) EXP to Tomes/ Tokens. Like when excess exp turned into gil. Consider perhaps EXP bonus FATEs drop fancy tomes. Normal FATEs drop regular tomes/tokens, etc. (Tokens being bicolor, hunts, whatever).

    This could be whole system too like an item, limited per week like the wondrous tails books, such that you collect 'experience' into the item (like spirit bonding almost) and then trade it into an NPC. In this way you could accelerate the value (as it's limited), but also it doesn't create as much of a bot farm potential (as you couldn't just turn on the bot and walk away for hours). If that goes well can add extra layers (like with Wondrous tails, the Ishgard moogle stuff, etc).

    Thanks for reading
    (1)
    Last edited by Shougun; 01-01-2024 at 07:02 PM.

  2. #2
    Player Astrahime's Avatar
    Join Date
    Feb 2023
    Location
    Ishgard
    Posts
    174
    Character
    Eirika Zenbi-ryoshi
    World
    Phantom
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Shougun View Post
    Simply put three concepts I thought would be nice to see:

    A) FATE Participation ranks
    go tank, it's based on enmity


    Quote Originally Posted by Shougun View Post
    B) FATE Tiers is honestly one part QoL one part feature expansion. On the QoL end I think it would be nice to see the scaling of a FATE, and then feature side might be adjust awards accordingly to the above system. This feature can be used as an actual content feature, but is already in the game, hidden, by the way of when a FATE fails the FATE becomes weaker. So now you could see if a FATE was scaled down or not. However, as I said by scaling rewards it would make it also a feature in the sense you might think "hard fate, with platinum bonus- heck yeah!", or alternatively "that FATE is going to be a HUGE pain in my rear, no thanks" and save yourself a lot of frustration.
    Good idea.

    Quote Originally Posted by Shougun View Post
    C) EXP to Tomes/ Tokens. Like when excess exp turned into gil. Consider perhaps EXP bonus FATEs drop fancy tomes. Normal FATEs drop regular tomes/tokens, etc. (Tokens being bicolor, hunts, whatever).

    This could be whole system too like an item, limited per week like the wondrous tails books, such that you collect 'experience' into the item (like spirit bonding almost) and then trade it into an NPC. In this way you could accelerate the value (as it's limited), but also it doesn't create as much of a bot farm potential (as you couldn't just turn on the bot and walk away for hours). If that goes well can add extra layers (like with Wondrous tails, the Ishgard moogle stuff, etc).
    No. People already use bots to farm bicolor gemstones. The only thing that needs to change with EXP relating to FATEs is making EXP Bonus FATEs also give bonus Bicolors.
    (0)

  3. #3
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Astrahime View Post
    go tank, it's based on enmity
    I think you misunderstood the first point, also I do go tank.. touch them twice .. gold. Silly to be honest. The point of the first one was if you do most of the FATE yourself you should have the reward adjusted as such. Doing FATEs when it's popular is insanely easy and it is actually much slower and harder to do FATEs later, which impacts the shared FATE system besides impacting the value itself. So it's not an issue of getting rewards with other people around, it's actually when you've done all the work alone (or near alone). 10 people on a FATE is really fast, and easy, 1 person on a FATE tends to be slower.

    Depending on the rank / tier of the FATE this could be really bad or not that bad, but because the tiers are determined by past info and not dynamic current info.. it's hard to follow alone. Since each bullet is related to each other, each considered change would definitely need to look at the others.

    Quote Originally Posted by Astrahime View Post
    No. People already use bots to farm bicolor gemstones. The only thing that needs to change with EXP relating to FATEs is making EXP Bonus FATEs also give bonus Bicolors.
    For the third bullet, I did mention a method to combat bots by systems similar to Kloe's wonderous tails (I am aware of challenge log but it only really offers a pittance. So I believe I already addressed your bit concerns . That said, bots can be made for practically anything, and while it might be a concern, and be addressed if needed, one should be careful just crossing off an idea cause it could be botted. For example it's easy to bot leveling, gathering, and basic poetic farming- already, does that mean we shouldn't have interesting content in those spaces?
    (0)
    Last edited by Shougun; 01-30-2024 at 04:39 AM.