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  1. #71
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,548
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    I can mostly agree, however...

    Currency I don't think we need to expand the currency tab, I just think this stuff should be placed in the key items, or at the least key items should be expanded for this, IMO. It just feels like we'd hit a point where there is menu/UI bloat thanks to it, so either they would need to make a continual effort to condense down the variety of tokens, e.g., once an expansion has passed, just condense everything to a single book... or they need to think of another way

    Dungeons, this is where to a degree I think they should be learning from criterion dungeons... Small knick knacks you can do through the dungeon to influence or provide some variance in mechanics.

    Achievements - They already do have the achievement tokens, I just think they need to expand upon this system, more rewards, and a little more expensive. - I don't think they need to be fancy on milestones, they just need to provide more rewards through the token system. I mean, they could have an achievement for accruing x number of achievement points, which provides a title, but I would just prefer everything being funneled into achievement tokens, rather than feeling some sense of obligation, that I need to sit there and farm out levequests. At least with tokens you can largely pick what content stream you want to interact with for the achievements.

    Criterion - Heavy disagree here, I don't think it needs removing, I don't think any piece of content should ever be removed. I think they just need to figure out how and where it fits in with the overall patch schedule, and the rewards need to fit within this. Probably also rework some of the systems that make it savage too.

    Shared FATEs - Didn't really notice anything different. Felt exactly the same as it did in ShB, albeit with some more substantive grinds behind it, which I think is OK.

    Overworld - Special FATEs? Yes, that already exists, e.g., Chi, Formidable, Ixion, Noctilucale, Odin. The only problem I would say is the frequency with which these spawn, they need to be much, much more frequent, but then in the same vein, much like Bozja, there is only so many times I can do Seeq and Destroy, or Where Strode Behemoth before it becomes a boring activity. In all honesty, the biggest problem with the overworld for the game is that they are trading convenience for activity, and life. Hunting/Taming job will only go so far before you eventually relegate it to something like a daily or weekly activity.
    (2)
    Last edited by Kaurhz; 01-14-2024 at 06:49 AM.

  2. #72
    Player
    Zofian's Avatar
    Join Date
    Jun 2020
    Posts
    123
    Character
    S'hozqha Kalaquaz
    World
    Shinryu
    Main Class
    Arcanist Lv 2
    Glamour obviously needs to become unlocked, apart from artifact gear and weapons. I know there's this problem of database slots and whatnot- not to mention how you solve the Need/Greed on dungeon gear that then technically anyone can wear. I propose then that a new section is added to the glam dresser, and players can get up to 5x head, body, hand, legs and feet slots, plus 2x of each accessory. Any item could then be imprinted into these special 'uniglam' slots, and from there, those items then can be glammed onto any class including disciples of hand/land, critically. This should get around the database issue? We can all see NPCs in cutscenes wearing cross-job gear so I'm not sure where the issue is. I used the term 'up to 5x...' above, in that players could unlock these uniglam slots as a reward for doing something (no, not synced savage content etc). Also the idea behind this, is that we don't get to make a lot of choices in the game, and having this limited amount of slots gives players a way to express their character's unique identity through what few items they choose- whilst being easier to implement hopefully. Once all your available uniglam slots are full, replacing any item that you've put in one could cost 300 Poetics or something. Although, how many uniglam slots we need, depends on whether or not a uniglam-glammed item reverts to it's base appearance if that uniglam item is replaced in the dresser. In that case, we don't need as many uniglam slots if the glam still sticks on a uniglammed item after the uniglam in the dresser slot is replaced. People would just burn more poetics more often to replace the items in the uniglam slots, which is fine cause endgamers don't have anything to use them on.

    Black Mage's Transpose needs to work while mounted. It wouldn't give players some big advantage, but not being able to do it while mounted is disruptive to gameplay because you have to dismount to keep the BLM ticker going, mainly for Bozja.

    Speaking of Bozja, the interaction range of the all aetherytes should be increased. The main big Aetheryte in the Southern Front has all these wood planks around it as a platform- but you can't use the aetheryte unless you're close enough to touch it. The interaction factor doesn't match the visual that is presented- if you are standing anywhere on the wood planks, you should be able to use the aetheryte. Also please add numbers 1-4 in the aetheryte menu for each outpost in Southern Front and Zad.

    Controller Targetting in fates needs fixing because you can still target friendlies. On controller you can use X (on PS) or A (xbox) to target the enemy ahead of you, but friendly NPCs cannot be exempted from being targetted. The provided filters in the menu do not work on this, only on the left/right d-pad method of targetting.

    Achievements Agree with above and others that we need more stuff to get in exchange. And not ugly or joke random glams or mounts that will never get used.

    Variant Dungeons I want to help other people do these, but there's no incentive. It literally takes longer the more people you add, unless you are all hitting rotations perfectly. But technically the lack of incentive with various duties exposes a growing issue with the game, in that you can't just keep adding more must-have/fomo rewards to force people to do something and miss out if they don't. The gameplay needs to be the reward.

    Manual Aiming Circle needs a lock ability or be able to set a saved/default coordinate to reset to. On controller it's possible to mess up the buttons and move the circle accidentally (as Ninja for Shukuchi) and it's annoying getting it back where it was.

    PvP quite frankly is an embarassment to the company and one of the worst pvp experiences ever made. I don't want to be rude, but playing it just hurts. I really want it to be good. Whether it's Frontlines or the secondary CC mode- when I join, I want to compete in a fair contest, not be at the mercy of a pile of random factors. I want to compete to win for no reward other than the feeling of a well earned win from said fair contest. I do not begrudge anyone who abandons 'matches' and do it myself from time to time if the opening spawns are bad and the opening volley rules my team out of contention- it's not worth the gamble to remain in the match (for rewards I can get elsewhere, or already have used to buy everything in terms of crystals) when I could be doing anything else in the next 10+ minutes. On a general side note, if people are willing to take the penalties for quitting a competitive pvp match in any video game, it doesn't mean the penalty should be raised- it means your game has problems that need fixing. There are too many things wrong with PvP to list here, and it's currently the worst it's ever been (I see people on my team abandoning frontlines every match these days, even when winning). The best path forward now is probably to build an entirely separate game that is built different (including engine and programming) that is just PvP, and our XIV characters will appear within- the rewards from playing would then turn up in XIV, but again, winning should be the main prize. If PvP isn't going to become fair, then I wouldn't mind having the option of being able to enter my character into the existing Frontlines as a duty support character, that will just follow and automatically battle alongside players on my team who can give commands to my character like in GC squadron dungeons, and I can just watch and get half the reward at the end, and same for CC if all 10 players were auto battling or if each team had 1 captain player commanding the other 4. I'm sorry.
    (0)

  3. #73
    Player
    Astronema's Avatar
    Join Date
    Jan 2014
    Posts
    323
    Character
    Astronema Borealis
    World
    Leviathan
    Main Class
    Archer Lv 100
    It is ridiculous at this point. I have so many ideas for fashion but can't use any of them.
    (0)

  4. #74
    Player
    Skivvy's Avatar
    Join Date
    Jun 2012
    Posts
    4,178
    Character
    Boo Box
    World
    Rafflesia
    Main Class
    Sage Lv 100
    Some quick thoughts:

    Glam:
    -More glamour plates - at least one for each job, including DoL/H
    -Allow us to store dyes directly in the glamour dresser. I am so tired of putting together outfits and then not having some random dye on me at that precise moment.

    Menus:
    -Less redundant confirmation popups. These are scattered all over, but for a quick example, traveling to island sanctuary. Chat up the NPC, click on "Travel to my Island", and then you immediately get another pop-up asking "Travel to your island?". YES, that's why I clicked it.
    -Let me hit escape to go back to a previous choice vs. closing out the entire NPC menu.

    Jobstones:
    -Make them required for any content above 30 (excluding PF/unrestricted parties).

    Leveling:
    -This probably won't be popular, and isn't exactly QoL, but I really wish new jobs started at level 1. I enjoy building a character up from scratch, and I hate that new jobs have started at 60/70/etc. Starting at level 1 would give us reasons to go to old zones and play in older dungeons at appropriate levels vs. only ever seeing them in roulettes with our poorly synced higher-level jobs. I strongly prefer practicing with new skills as I level vs. getting the majority all at once, having to read a bunch of tooltips, and then playing with a dummy for a good chunk of time. They already sell job-skips. Let people who want to jump ahead to endgame use those. :X
    (0)
    Last edited by Skivvy; 03-15-2024 at 09:26 AM.

  5. #75
    Player
    hynaku's Avatar
    Join Date
    Mar 2015
    Location
    New Gridania
    Posts
    2,794
    Character
    Inglis Eucus
    World
    Cuchulainn
    Main Class
    Reaper Lv 100
    Maybe add more gear slots for glamour. Like have Head, Neck, ears, torso, arms, hands, fingers, bottom, legs, and feet. Also make it so once you obtain a gear piece you automatic learn it's glamour then can use it anytime. No need then to store glamour items anymore.
    (0)

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