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  1. #41
    Player
    StarRosie's Avatar
    Join Date
    Oct 2016
    Location
    Ul'Dah
    Posts
    566
    Character
    Sakya Malha
    World
    Goblin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by sindriiisgaming View Post
    MHiceborn added the clutchclaw that wasnt in MHW and it didnt feel like it wasnt enjoyable without it. it made sense in progrression.
    Not going to really engage with most of this but...the clutchclaw is a TERRIBLE example. The clutchclaw basically removed difficulty from MH World almost entirely. Your weapon keeps bouncing off the tough hide of a monster? Clutchclaw > Tenderize > No more bouncing. Even though for some monsters, having tough hide areas was part of their fight mechanics. Also all hits to the tenderized sections are basically mini crits. So people would just tenderize the whole monster.

    Monster moving way too much for your liking? Clutchclaw > Aim monster at wall > Burst shot to make them run into the wall and fall over giving hunters about 15 seconds of free damage on said monster. And if you had a smart group, you could abuse the clutchclaw in conjunction with any and all options to inflict KO status to keep the monster flailing on the ground indefinitely. So if you tenderized the whole monster, and abused knock down, which was super easy to do! You basically had a monster that took nothing but mini crits and was completely incapable of defending itself.

    The clutchclaw took the hunter's overall power in World, and shot it through the roof. Like, it made Velkhana, a monster they kept hyping up in the story as a terrifyingly powerful monster...an utter cakewalk of a fight. And I sorta remember tenderizing also making Shara utterly piss easy. This is why things like Alatreon and Fatalis needed to rely on cheap gimmicks, DPS checks, and heavily overtuned damage to give the hunters any form of a challenge. Alatreon's DPS check on release basically invalidated not only entire playstyles and build styles, but made it so entire weapon classes could not participate in the fight. Like, literally, even if you brought the right elemental greatsword to the fight, GS were so slow they could not meet the DPS check. And reminder, if you did not meet the DPS check...it was a wipe and you instantly fail the mission. They had to add special elemental modifiers to slower weapons in order to allow them to clear Alatreon's DPS check. Which just goes completely against a core tenant of the series' design philosophy for years and years. You could clear any fight with any weapon. Just some took longer than others. But World's Alatreon fight spat in the face of this. And this was all in response to how ridiculously powerful the clutchclaw made the hunter.

    Edit Addition!
    It also needs to be heavily emphasized how only Iceborne was really balanced around the clutchclaw, and I am using the word balance very loosely here. Some monsters in iceborne, you could just ignore it but others demanded you use tenderize and wall bang as much as possible. But the entire base game was not designed to deal with something like the clutchclaw. So what ARE supposed to be difficult fights (At least by World's standards...) like Bazel or Nergigante, are trivialized. Tenderize also allowed you to just straight up ignore some core mechanics of monsters. Like Kirin's enrage armor. When enraged, Kirin's body will bounce off all attacks save for strikes to the head. Because you are supposed to break its horn. (There were others ways to dispel the armor without horn breaking as well.) but the clutchclaw just let you grapple Kirin, tenderize, and go right back to hitting its body while also doing even more damage to it. Rendering what has been a core mechanic of Kirin for ages, completely ignorable. This is...not a good thing.

    Adding a clutchclaw equivalent, a 'progression' mechanic or something, would require them to either make it exclusive to DT and beyond, or go back and retune EVERYTHING to take this thing into account. And neither of these options sound appealing. On one hand, it becomes yet another thing we lose when synced down in any capacity, which is already ultra frustrating right now. But having it vanish any time you sync down is just gonna make folks resent lower level content even further. And the other option just sounds like an enormous waste of dev time.
    (0)
    Last edited by StarRosie; 01-02-2024 at 01:16 AM.

  2. #42
    Player
    Etupa's Avatar
    Join Date
    May 2012
    Posts
    110
    Character
    Etupa Karr
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 90
    Remove loading screen in main capital. PS3 era is over.
    (2)

  3. #43
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Raikai View Post
    On Battle Gauges: Let you have the toggle option to track more things there, especially debuffs like dots on your main target, or timed buffs. The usual way of tracking those is really bad for me. Even separating the buffs into different categories, it still gets mixed up with some stuff that doesn't need immediate tracking and also hard to see in practical (not huge) sizes.
    I would absolutely love a setting that only showed

    1) Any and all debuffs currently on the mob
    2) My Dots

    on a monster. I don't care a single bit about anyone else's damage on the monster but those 2 things are VITAL pieces of information that can easily be lost / missed in the mass amount of icons on a boss hp bar.
    (0)
    Last edited by Deceptus; 01-02-2024 at 07:14 AM.
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  4. #44
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Elissar View Post
    I hate to be this person but nothing will change.
    That's not necessarily true. However, the OP already makes this thread a tough sell because "Essential QoL Changes" is an oxymoron. Many responses within this thread are very impactful changes that do not qualify as a QoL update, and in that sense you are 100% correct. They absolutely are not going to do things like expand BLU, change the FATE system, make housing instanced, make the glamour dresser unlimited, etc. Even if they did do anything on this scale, it wouldn't be a QoL change, it would be a very significant change to the game itself. These kind of changes eat up resources like crazy, and take a very long time to implement.

    QoL updates are never essential and their impact on the game overall is very minimal. Many QoL changes are unexpected, and no one was really asking for them. They kind of just weave them into the patch notes and players tend to have a lukewarm but positive reaction to them because they are almost always helpful. You can pull up any previous patch notes in the lodestone to find them. For example, in patch 5.3 they made it so you can abandon leve quests while on a mount, they added a timer so the player can see how much time is left on their invulnerability status when revived, and updated descriptions on some of the game's actions to make them more clear as to what they do.

    I often get a kick out of these threads because players tend to come in to vent about major changes they would like to see, calling them "QoL."

    I'll even add to the fray: I would like glamour plates to be updated so they include hairstyles!
    (3)
    Last edited by Gemina; 01-02-2024 at 01:16 AM.

  5. #45
    Player
    TBerry's Avatar
    Join Date
    Dec 2020
    Posts
    446
    Character
    Jote Nuidaire
    World
    Omega
    Main Class
    Bard Lv 100
    Being able to put a bed in your hose/apartment and be able to use it like in an inn would be nice.
    (1)

  6. #46
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Deceptus View Post
    I would absolutely love a setting that only showed

    1) Any and all debuffs currently on the mob
    2) My Dots

    on a monster. I don't care a single bit about anyone else's damage on the monster but those 2 things are VITAL pieces of information.
    This is a great example of a true QoL update. The impact is minor, but very much appreciated. It would be very easy for the developers to implement.

    Quote Originally Posted by TBerry View Post
    Being able to put a bed in your hose/apartment and be able to use it like in an inn would be nice.
    This is not. Sure, it would be nice, but it's like removing a tree so you can expand your driveway.
    (0)

  7. #47
    Player
    sindriiisgaming's Avatar
    Join Date
    Jan 2023
    Location
    Gridania
    Posts
    1,430
    Character
    Sugar And'spice
    World
    Twintania
    Main Class
    Reaper Lv 100
    Quote Originally Posted by StarRosie View Post
    Not going to really engage with most of this but...the clutchclaw is a TERRIBLE example. The clutchclaw basically removed difficulty from MH World almost entirely. Your weapon keeps bouncing off the tough hide of a monster? Clutchclaw > Tenderize > No more bouncing. Even though for some monsters, having tough hide areas was part of their fight mechanics. Also all hits to the tenderized sections are basically mini crits. So people would just tenderize the whole monster.
    Personally I found the game enjoying with it. It didn't nerf velkhanna for me. I was a dual blade user and she still beat the hell out of me. I also played a lot online and didn't see much abuse of tendering. I've played this game since pa2 in 2004 and honestly I think parts bouncing ur weapon off being a mecanic is a bad faith argument cause in mhfu ud just gem in the no bounce skill for white fatalis anyway. Ppl got around it so it was pointless to put it in as a mecanic. I found the claw helpful for getting on bigger monsters like shara ishvala and saphijiva/enojiva I normally couldn't hit without a gun

    Also it's a lil inconsistent when you say 1 minute it's op and nerfs the game but next u say it was designed for u to use it. Personally I never thought clutch was crutchclaw but maybe I'd just recommend mhfu for you if you enjoy it when it was harder
    (0)
    Last edited by sindriiisgaming; 01-02-2024 at 06:50 AM.
    Quote Originally Posted by sindriiisgaming View Post
    your titanmen, hes titanmen IM TITANMEN are there anymore titanmens i should know about?

  8. #48
    Player
    RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,147
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    Quote Originally Posted by sindriiisgaming View Post
    Personally I found the game enjoying with it. It didn't nerf velkhanna for me. I was a dual blade user and she still beat the hell out of me. I also played a lot online and didn't see much abuse of tendering. I've played this game since pa2 in 2004 and honestly I think parts bouncing ur weapon off being a mecanic is a bad faith argument cause in mhfu ud just gem in the no bounce skill for white fatalis anyway. Ppl got around it so it was pointless to put it in as a mecanic. I found the claw helpful for getting on bigger monsters like shara ishvala and saphijiva/enojiva I normally couldn't hit without a gun

    Also it's a lil inconsistent when you say 1 minute it's op and nerfs the game but next u say it was designed for u to use it. Personally I never thought clutch was crutchclaw but maybe I'd just recommend mhfu for you if you enjoy it when it was harder
    General consensus from long time MH players was that the clutchclaw wasn't good for the game. Also there isn't an inconsistency in what they said. It's trivialized older content due to it's free damage boost resulting in monsters introduced in Iceborn essentially suffering from HP bloat to compensate. Basically meaning if you weren't abusing the claw your hunt was going to take a whole lot longer than it should have. Especially when dealing with MR tempered and arch tempered monsters. This issue is probably one of the driving factors to how the wirebugs in Rise/Sunbreak were primarily a mobility/traversal with tool with their main combat usage coming in the form of wirebug moves that brought back flavors of the weapon stances in MHGU and having a limit to stored "charges" which go on a cooldown when used.
    (0)

  9. #49
    Player Kuroka's Avatar
    Join Date
    Aug 2016
    Location
    Limsa
    Posts
    3,702
    Character
    Ulala Ula
    World
    Shiva
    Main Class
    Reaper Lv 90
    Quote Originally Posted by TBerry View Post
    Being able to put a bed in your hose/apartment and be able to use it like in an inn would be nice.
    I think they explained that once before.... because of how the housing system loads, theyd get problems if you'd log in inside your house and its gone upon your return, be it yours or your FC house. I think it only works in static places, like the inns.
    (0)

  10. #50
    Player
    sindriiisgaming's Avatar
    Join Date
    Jan 2023
    Location
    Gridania
    Posts
    1,430
    Character
    Sugar And'spice
    World
    Twintania
    Main Class
    Reaper Lv 100
    Quote Originally Posted by RitsukoSonoda View Post
    General consensus from long time MH players was that the clutchclaw wasn't good for the game. Also there isn't an inconsistency in what they said. It's trivialized older content due to it's free damage boost resulting in monsters introduced in Iceborn essentially suffering from HP bloat to compensate. Basically meaning if you weren't abusing the claw your hunt was going to take a whole lot longer than it should have. Especially when dealing with MR tempered and arch tempered monsters. This issue is probably one of the driving factors to how the wirebugs in Rise/Sunbreak were primarily a mobility/traversal with tool with their main combat usage coming in the form of wirebug moves that brought back flavors of the weapon stances in MHGU and having a limit to stored "charges" which go on a cooldown when used.
    Ironically the wire bugs put me right off rise and I quit after trying them. Kiting monsters into other monsters just felt like to far for me
    Weirdly despite being online with and in the community I never seen any clutchclaw moaning. I even played IB on release and farmed my guiding lands to max level online with others and I never heard a single complaint. Also rise is completely tanking as players move back to mhwi. Meaning all rise ever was was something to play while world is dead
    (0)
    Last edited by sindriiisgaming; 01-02-2024 at 08:35 AM.
    Quote Originally Posted by sindriiisgaming View Post
    your titanmen, hes titanmen IM TITANMEN are there anymore titanmens i should know about?

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