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  1. #81
    Player
    Boblawblah's Avatar
    Join Date
    May 2022
    Posts
    2,324
    Character
    Shara Dei-ji
    World
    Ultros
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by ty_taurus View Post
    Who tf cares? The OP didn't just write "This game sucks. I quit." And then leave. There's actual feedback in the initial post:

    - Social content is nonexistent
    - Hard content requires too much time investment and easy content is too braindead with little-to-nothing between these opposing poles
    - healers have too much healing and too powerful/accessible/free healing that has powercrept damage taken
    - rewards for completing content are pointless and underwhelming
    - party finder in NA datacenters is dead

    Who gives a racoons diarrhea about whether it's an attention seeking thread or not. Untwist your panties for 5 seconds and stop whining and being an internet stalker about someone writing "I quit" in the title and either engage in those points or don't. These are relevant discussion points that other players have brought up, or are at least tangential to those points. As has been brought up already, Dawntrail has already announced having more group-oriented content. Aether's PF is not dead or dying. Valid criticisms of the OPs criticisms.
    (3)

  2. #82
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,638
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Jojoya View Post
    The best thing to do is move on instead of trying to deny and fight the divergence. Sticking around won't accomplish anything. The developers are going to make the game they want to make, not the game that players think they should make.
    This is objectively false. Almost every major implementation has been in direct response to some measure of player feedback. Job changes, the introduction of Party Finder, cool down resets and all the way to the now maligned two minute meta. If you want a recent example, look no further than the glowing tome weapons. They were a rather desperate last minute addition to Criterion due to dismal participation rates and near constant criticism over lackluster rewards. Now whether they're listening to the right demographic or making good changes is where we're open for debate, however they absolutely are adjusting the game based on "what players think."

    A successful game series need to both listen to its playerbase while parsing that information accordingly. Plenty of ideas people think they want, be they hardcore raiders or casual gposers, aren't actually good idea. On the flipside, they might have a decent concept which needs fleshing out from someone with genuine experience: i.e. a developer. A prime example of how important player feedback and communication is would be Baldur's Gate. Even when they openly deny adding features or ideas players have requested, they typically do so with an explanation why it won't work or how difficult those changes might be. Which is why fans have been much more understanding amongst that community.

    Catering to either side will inevitably cause backlash. And if you think the midcore playerbase isn't sizable enough for the devs to care. Well, the Chinese producer certainly disagreed. In his interview, he outright stated Yoshida wants to emphasise group content in Dawntrail as a direct response to the litany of criticism towards Endwalker solo focus. He goes on to mention how they feel, in retrospect, doing so much behind the scenes work (Trusts and such) took more time than they expected. If this all winds up being the case, then this is yet another case of player outright having an impact on the direction of FFXIV's "vision."
    (13)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  3. #83
    Player
    OdinelStarrei's Avatar
    Join Date
    Apr 2019
    Location
    Ishgard
    Posts
    363
    Character
    Odinel Starrei
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by ForteNightshade View Post
    Well, the Chinese producer certainly disagreed. In his interview, he outright stated Yoshida wants to emphasise group content in Dawntrail as a direct response to the litany of criticism towards Endwalker solo focus. He goes on to mention how they feel, in retrospect, doing so much behind the scenes work (Trusts and such) took more time than they expected. If this all winds up being the case, then this is yet another case of player outright having an impact on the direction of FFXIV's "vision."
    Is that so?

    Friend, do you mind providing the source for me? I'd love to give that a read, I didn't know there was something like that floating around. Anything that points to even a slight course correction post-Endwalker is like water in a desert. Would be nice to have some hope based in reality for once.
    (1)

  4. #84
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,638
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by OdinelStarrei View Post
    Is that so?

    Friend, do you mind providing the source for me? I'd love to give that a read, I didn't know there was something like that floating around. Anything that points to even a slight course correction post-Endwalker is like water in a desert. Would be nice to have some hope based in reality for once.
    https://www.reddit.com/r/ffxivdiscus...oughts_on_the/

    These two responses in particular do a rough translation:
    https://www.reddit.com/r/ffxivdiscus...n_the/kakjqat/
    https://www.reddit.com/r/ffxivdiscus...n_the/kajqxkb/

    Suffice it to say, a lot of the same criticisms being echoed online are not unique to NA despite what some will argue. Granted, it's not doom and gloom either as the more extreme takes try to argue. It's generally somewhere in the middle.
    (5)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  5. #85
    Player
    Darty123's Avatar
    Join Date
    May 2017
    Posts
    86
    Character
    Skylar Spirit
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 100
    I honestly cant believe people are not realizing the quality of the encounter design getting so bad, take a look at this last alliance raid that was released. No alliance mechanics, and nothing at all that can wipe the group. Oschon does not even compare to Cid or the red girl as in terms of a memorable fight. The mechanics are getting extremely lazy and I cant even imagine an alliance wiping to this raid which was commonplace in previous expansions. The final boss of the alliance just uses recycled mechanics with only 1 new thing to worry about. It is by far the worst designed combat content I have seen in 10 years ( well maybe the steps of faith was ) For people to come out and criticize me for pointing this out is really sad.

    Look at Mateus , the first boss of rabanastite , (on release , near min i level) They should be BETTER at encounter design, not regressing.
    - Damage check on Ice cubes or wipe
    - Untelegraphed tank busters
    - forced damage on alliance or adds spawn
    - Must kill frogs to get oxygen bubbles
    - 3 snakes spawn, forcing players to position them , Forced dps check or wipe

    I can point to countless other alliance bosses pre endwalker and its all the same, they have actual mechanics or criteria that must be met to clear even if it is on a more casual side.
    (1)

  6. #86
    Player
    Boblawblah's Avatar
    Join Date
    May 2022
    Posts
    2,324
    Character
    Shara Dei-ji
    World
    Ultros
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Darty123 View Post
    I honestly cant believe people are not realizing the quality of the encounter design getting so bad, take a look at this last alliance raid that was released. No alliance mechanics, and nothing at all that can wipe the group. Oschon does not even compare to Cid or the red girl as in terms of a memorable fight. The mechanics are getting extremely lazy and I cant even imagine an alliance wiping to this raid which was commonplace in previous expansions. The final boss of the alliance just uses recycled mechanics with only 1 new thing to worry about. It is by far the worst designed combat content I have seen in 10 years ( well maybe the steps of faith was ) For people to come out and criticize me for pointing this out is really sad.

    Look at Mateus , the first boss of rabanastite , (on release , near min i level) They should be BETTER at encounter design, not regressing.
    - Damage check on Ice cubes or wipe
    - Untelegraphed tank busters
    - forced damage on alliance or adds spawn
    - Must kill frogs to get oxygen bubbles
    - 3 snakes spawn, forcing players to position them , Forced dps check or wipe

    I can point to countless other alliance bosses pre endwalker and its all the same, they have actual mechanics or criteria that must be met to clear even if it is on a more casual side.
    You've already said "I quit", so at this point, I have to wonder why you're still here. We get it, you don't enjoy the game, and have made your issues known as a "this is why you lost me as a customer."
    (5)

  7. #87
    Player
    Ardeth's Avatar
    Join Date
    Apr 2016
    Location
    Ul Dah
    Posts
    1,080
    Character
    Bungo Cotton
    World
    Halicarnassus
    Main Class
    Dragoon Lv 100
    I'm debating on it as well. Every FC I join is rotten. My server is dead. All my friends quit. I'm just tired of trying of trying to look on the bright side as things get progressively worse and worse. I'm tired of all of it.
    (0)
    "You haven't proven that it is safe, you've (only) proved that you can't figure out how it's dangerous."

  8. #88
    Player
    AnnRam's Avatar
    Join Date
    Jan 2021
    Posts
    775
    Character
    Mint Goh
    World
    Balmung
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Darty123 View Post
    I honestly cant believe people are not realizing the quality of the encounter design getting so bad, take a look at this last alliance raid that was released. No alliance mechanics, and nothing at all that can wipe the group. Oschon does not even compare to Cid or the red girl as in terms of a memorable fight. The mechanics are getting extremely lazy and I cant even imagine an alliance wiping to this raid which was commonplace in previous expansions. The final boss of the alliance just uses recycled mechanics with only 1 new thing to worry about. It is by far the worst designed combat content I have seen in 10 years ( well maybe the steps of faith was ) For people to come out and criticize me for pointing this out is really sad.

    Look at Mateus , the first boss of rabanastite , (on release , near min i level) They should be BETTER at encounter design, not regressing.
    - Damage check on Ice cubes or wipe
    - Untelegraphed tank busters
    - forced damage on alliance or adds spawn
    - Must kill frogs to get oxygen bubbles
    - 3 snakes spawn, forcing players to position them , Forced dps check or wipe

    I can point to countless other alliance bosses pre endwalker and its all the same, they have actual mechanics or criteria that must be met to clear even if it is on a more casual side.
    You must understand that people in this game don't want to put any effort at anything.
    They complained for years about Cleric Stance and " Nooo I'm a healer I shouldn't be doing any DPS at all " now look at it " Please SE I only have 1 damage skill as a healer... fix i'm bored."
    With Ivalice raids was the same " Please SE do something, Raids are too hard, we want should do em in less than 15 min"
    (0)

  9. #89
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by ForteNightshade View Post
    This is objectively false. Almost every major implementation has been in direct response to some measure of player feedback.
    You were misunderstanding my point. Players say "we don't like this, make it different. We would prefer...".

    Most of the time, if SE makes it different they make it different in a way of their choosing and not in the way players said they would prefer. Sometimes players get on board and enjoy it. Other times they don't and continue to complain that SE is still doing it wrong.

    I mean if you really want to push the narrative as the developers only do what players ask for, then the players have themselves to blame for the state of the game. Why are so many spending so much time cursing the developers if that's the case?

    Quote Originally Posted by OdinelStarrei View Post
    Is that so?

    Friend, do you mind providing the source for me? I'd love to give that a read, I didn't know there was something like that floating around. Anything that points to even a slight course correction post-Endwalker is like water in a desert. Would be nice to have some hope based in reality for once.
    The KR/CN versions of the game are also made slightly differently. The Chinese producer could say YoshiP says something but that doesn't mean it's going to apply to the world-wide version of the game. Any comments regarding pay by the hour and further monetizing through the cash shop would definitely be KR/CN specific because the cash shop is already their prime monetization source.

    It would be nice if SE made more midcore content for all of us, of course. But better to take any comments made by the KR/CN producers with a lot of grains of salt if you're hoping that the same will be true for JP/NA/EU/OCE.


    Quote Originally Posted by Darty123 View Post
    I honestly cant believe people are not realizing the quality of the encounter design getting so bad, take a look at this last alliance raid that was released. No alliance mechanics, and nothing at all that can wipe the group.
    How many players find wiping with a group of 23 random strangers to be a good time?

    Not many. That's why a lot of players were using the ilvl cheese in roulette to make certain CT came up.
    (1)

  10. #90
    Player
    VerdeLuck's Avatar
    Join Date
    Jan 2022
    Posts
    1,108
    Character
    Ymir Bombullshale
    World
    Halicarnassus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Darty123 View Post
    I honestly cant believe people are not realizing the quality of the encounter design getting so bad, take a look at this last alliance raid that was released. No alliance mechanics, and nothing at all that can wipe the group.
    Having just had a Puppet's Bunker the other day where we had an AFK tank for the start and then no fill after he was kicked, Alliance specific mechanics are overrated. I would rather not have them than get hit with tankbusters and get 1 shot as a DPS over and over again for 40 minutes, because let's face it the players on most NA servers are in too much of a hurry to make sure that every alliance has a tank before they instantly pull.
    If you want DPS checks and untelegraphed mechanics in casual content, then you are right to leave this game, those are not coming back. You're better off quitting and finding a game that has what you want instead of beating your head against the wall of this game or making attention seeking threads to whine about it.
    Though the fact you made such an attention seeking thread, and continue to post on here despite saying over and over again you're quitting and not going to respond again tells me you're going to stay subbed, keep playing, and we are going to see you come back and complain in the 7.x patches.
    (1)

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