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  1. #1
    Player
    Ath192's Avatar
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    Aries Helle
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    Excalibur
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    Black Mage Lv 100
    Quote Originally Posted by Striker44 View Post
    -There's a danger in just apparently referencing one random article on a game and acting as if it's necessarily telling an accurate story. Poke around practically anywhere from Destiny 2's forums, to fan sites, to reddit - yeah, that "gameplay" is being almost universally ripped apart. And your article from back in March then becomes this in November: https://www.forbes.com/sites/paultas...h=116679cc3947

    -The Steam data, as always, ends up supporting the growth of FFXIV when you make logical comparisons. For example, Patch 5.5 (pre-WoW exodus) launched in April 2021. The corresponding Patch 6.5 launched in October 2023. Yep - several thousand more active Steam players at the EW data point than the relevant ShB one. And that's been the pattern throughout the years. Similar points in each successive expansion show steady growth ARR --> HW --> SB --> ShB --> EW. The cycles also remain reliably regular, with the "low" point for each expansion typically occurring between the .5 patch and the immediate run-up to the next expansion's release.

    -I haven't seen any reasonable person claim that the "WoW exodus" was anything but an anomaly. The two MMO's are very different games focused on different audiences, and many people went to FFXIV from WoW not because of FFXIV itself, but to "get away" from WoW and Blizzard. It was never feasible to expect more than a small handful of that group to actually stay here, nor would it have been a sensible business approach to radically alter FFXIV just to try catering to that group. I also haven't seen any "negative press" about FFXIV recently (or at least none worth the proverbial paper it's printed on). Doomsaying is just really old at this point, especially when all of the actual data shows the game continues growing.
    ?

    that article does not mention gameplay, just microtransactions..... And looking at reddit and steam reviews a lot of people enjoyed the gameplay and hated the campaign of course there's bound to be a negative review here and there but... I don't understand how this relates at all. Not alot of people are mentioning difficulty other than actually... enjoying it.... I see some complaint about some stuff being grindy in reddit but the consensus is the campaign sucked....

    So no, I didnt get my opinion from a single source but several. Where are you seeing people quit Destiny 2 because it was too hard? I am not seeing a single comment saying this.

    https://www.reddit.com/r/DestinyTheG...ative_reviews/

    "People were disappointed in the storytelling from the main campaign, I think - don't expect the narrative to make much sense. The tone, pacing, characterisation and and exposition are all off.

    That and a lot of big, controversial, changes to the game were pushed at the same time, together with a lot of reskins and reissues of existing gear, and not much in the way of actual new content such as Strikes and maps.

    Both of these things led many players to assume that this is a "filler" expansion, that feels very hastily cobbled together with a low budget.

    EDIT: I should mention storytelling aside I did enjoy playing through the campaign missions on Legend difficulty, save two key bits towards the end which felt unfortunately overtuned unless you force yourself to use and learn an un-kitted version of the new Strand subclass (which is actually killer once you fully unlock it)."

    I don't play destiny but I can only imagine legend difficulty is one of the harder modes.
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    Last edited by Ath192; 12-30-2023 at 10:36 AM.

  2. #2
    Player
    Striker44's Avatar
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    Jan 2022
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    Elmind Exilus
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    Gilgamesh
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    Red Mage Lv 100
    Quote Originally Posted by Ath192 View Post
    snip
    Please check out the forums, though you might need to go back toward the beginning of this expansion to see how it was just absolutely filled with comments tearing apart the gameplay (and specifically the difficulty). Here's the link: https://www.bungie.net/en-us/Forums/...=0&d=0&lang=en I know it's difficult when you're in the position of not actually being familiar with the game, and so you poke around and find a few people's responses and start getting the impression they're the norm. Or perhaps try doing a search for "Neomuna" specifically (the zone where the difficulty increase was most pronounced) - I found these threads almost instantly: https://www.reddit.com/r/DestinyTheG...parent_reason/ https://www.reddit.com/r/DestinyTheG...regardless_of/ https://www.reddit.com/r/DestinyTheG...a_over_scaled/

    Also, for clarification, the general difficulty progression for Destiny 2 is Normal --> Hero --> Legend --> Master --> Grandmaster, though different types of activities tend to only have some of those levels available, not all. So, despite being called "Legend," it's actually meant to be rather middle-of-the-road difficulty-wise.

    Oh, the main point of the article I linked was about how Bungie had to lay off ~100 of its employees because of how many people have left and pre-orders came in a whopping 45% under expectation. As I said, it's different when you're trying to piece the puzzle together on the spot rather than having watched it being assembled, but the overwhelming consensus was that Bungie specifically catered to the critics and streamers this expansion...and killed the game for almost everyone else. Yes, the "content creators" will praise the gameplay - meanwhile the other 99% hated it and 2/3 of them quit.... (Edit: Yes, those numbers are hyperbole, don't take them literally. You get the point...)
    (2)
    Last edited by Striker44; 12-30-2023 at 01:22 PM.

  3. #3
    Player
    VerdeLuck's Avatar
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    Ymir Bombullshale
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    Halicarnassus
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    White Mage Lv 100
    Quote Originally Posted by Striker44 View Post
    Oh, the main point of the article I linked was about how Bungie had to lay off ~100 of its employees because of how many people have left and pre-orders came in a whopping 45% under expectation. As I said, it's different when you're trying to piece the puzzle together on the spot rather than having watched it being assembled, but the overwhelming consensus was that Bungie specifically catered to the critics and streamers this expansion...and killed the game for almost everyone else. Yes, the "content creators" will praise the gameplay - meanwhile the other 99% hated it and 2/3 of them quit.... (Edit: Yes, those numbers are hyperbole, don't take them literally. You get the point...)
    I've seen the same with various other games and that's why I beat the drum of listening to ACTUAL player feedback and group sentiment instead of thinkpiece writers, influencers, and streamers. Those people will always want something different than the general public just by nature of them wanting something to make people watch them play the game 8 hours a day, every day or read their clickbait think pieces. It's a real shame when game companies take the easy way out and just rely on streamers and influencers to be their PR, Marketing, and community outreach all in one since they are going to have their own agendas and have no guarantee they will actually convey what players are thinking as a whole.

    An example I'll always stick with is Overwatch 2, they really drove home the influencer support by eliminating their Test servers, ignoring their bug report and feedback forums for the most part, and getting almost 100% of their feedback for changes from streamers being given an early sneak peek build and then telling them how they like it. The whole game just shifted towards streamers, stream watchers, esports fans, and the "elite", which is definitely a direction, but it absolutely murdered their player numbers and burned a lot of fans. You can't do that in a live service game, casual players and new players are your lifeblood and your game lives or dies based on them. Streamers want long grinds to have content to stream, they want increasingly hard content for clickbait videos of "The New Raids are HOW HARD??!?!!?", as well as hard content that the average player cannot experience or see unless they watch a stream. That's not really what the average player or casual player really is looking for in a game like this.
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    Last edited by VerdeLuck; 12-31-2023 at 04:48 AM.