
Originally Posted by
Menriq
The flaw with this is that the too much emphasis gets put on one role. In your scenario, if you get bad DPS or a bad healer, there are others to pick up the slack. If you get a bad tank, then now you are impacting everyone else because that bad tank can hold the alliance hostage basically. You would have to go back to the standard party of 2 tanks, 2 healers, 4 DPS to take that emphasis away. However, now you have 6 tanks, so at this point, it would seem like overkill. At the same time, if you add in DPS checks, without damage meters, how do you know who is not carrying their weight? It seems that SE is going with a more casual approach, similar to WoW LFR, in that it's designed to not let you fail unless you really try to.
What I do see is if you want mechanics for people, this last raid tier had a lot of body checks, which means mechanic checks. You do savage, so I don't need to go into detail. However, as I'm sure you've also experienced, there a lot of people that don't put a lot of effort into the game or are just not that good, and this seems like an intentional design pattern by SE for the way things currently are.